[@SleepingSilence] my condolences for your time spent in Remnant 2. [quote] Haven’t heard of that one. But the youtuber sphere seems to like that game (and its sequel) a lot too. [/quote] I haven't tried the sequel. 2d games that go 3d tend to lose a lot of their speed, or rather, there's more information to take in visually and they can't be played as fast. But I can only beat the original when I play it on co-op, which is weird because friendly fire is always on and everyone says it's objectively the hardest way to play it. So uh, yea, might check it out when I can beat the original on my own. [quote] It really, [b][i]really[/i][/b] has nothing to do with my liking of the genre. Inscryption is more specifically a "deck builder" game anyway. And not every card game is a deck builder. (And very few deck builders are anything like Inscryption.) [/quote] What are some deck builders that you've played? [quote] Yes, a bad concept is a bad concept in every genre. I agree. (So whether or not I got to the point where that scripted loss happened. I would’ve and it wouldn’t feel fun. And I’ve seen several different let’s plays of this game. It’s not RNG. If you play Inscryption. You will get guaranteed failed runs.) Most times when you play a game, you want to make progress. So when you play and actively lose progress instead. It can feel like a tedious experience. [/quote] Welcome to roguelite/like games, enjoy your stay. And I can't stress how unimportant your first few runs are. what you do off the card table is a lot more important, until it's not of course. [quote] Unless you’re mistaken, or I suffered a glitch. I did not get to keep my rewards for solving the puzzles between runs. I lost those cards when I lost my run. So that is *not* my experience playing Inscryption. [/quote] The cards you unlock in the puzzle box are largely irrelevant for progression, and are more added to the current game and can be found again in later runs. The talking cards and items for getting the talking cards that you get will always be in your hand on a fresh run and are the only thing that's essential for progression. By puzzles, I meant all of them, like the coo-coo clock. I forget exactly which ones are required for the talking cards, but none of that stuff resets between runs for the most part. [quote] reddit [/quote] My third eye has opened. [quote] So because I wasn’t really enjoying it. (And my reward for solving the game’s puzzles were cards that I lost forever due to unfair odds.) I chose not to stick around. [/quote] You didn't lose them forever. You can get them again in another run. You'd know that if you played more than a handful of runs. But it doesn't sound like you enjoyed it, so you probably shouldn't. I'd find a nice metroidvania to snuggle up to, or something in the vein of "Dust: An Elysian Tail."