[@Joshua Tamashii][@Remram] So they made their way over towards Route 5. Keeping off the beaten path also let them avoid anyone who might get disturbed by Amelia being held aloft by a Pokémon literally known for kidnapping kids. Still, it didn’t take that much effort to get around Lakewatch Town and then onto Route 5. [hider=Route 5][center][h2]Route 5[/h2] [url=https://i.imgur.com/ooiWtLz.jpg][img]https://i.imgur.com/ydwR9zd.jpg[/img][/url][/center] Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys. A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there. The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]While not many, there are still trainers and explorers in the area, mostly trying to get to the next.[/i] 4. Talk. [i]You could seek someone out to talk to them, if you want to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific: Random House. [i]Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?[/i][/hider] [i]Connected areas: [/i] Lakewatch Town. [i]Right behind you.[/i] Stillwood Village. [i]In the north lies the forest which hides the village, Mt. Strength lying behind it..[/i] Route 6. [i]Vast plains start in the south-east, this route leads towards Raremine Town.[/i] Frozen Cavern. [i]After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City.[/i] Endless Forest. [i]To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.[/i] [hider=Route 5, known Pokémon]Common: #10 Caterpie #43 Oddish #163 Hoothoot (During night, rumored) #585 Deerling #664 Scatterbug Uncommon: #25 Pikachu #438 Bonsly #586 Sawsbuck #587 Emolga Rare: #172 Pichu[/hider] Still, even here they could stay off the road if they wished for it, just a bunch of Oddishes and Caterpies looking up at the girl flying with her balloon curiously while Deerlings stayed out of their way. With that, they could move on, because so far, so good, nothing that seemed to get in their way. Where to now? In case they headed north to Stillwood Village… [hider=here][center][h2]Stillwood Village[/h2] [url=https://i.imgur.com/NDG5NfG.jpg][img]https://i.imgur.com/Y9bCCki.jpg[/img][/url][/center] Inside these calm forest lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home. Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest. That’s Stillwood Village for you. Pokémon wanders or jumps along the streets… [center][url=http://cdn.bulbagarden.net/upload/d/d3/406Budew.png][img]http://i.imgur.com/Kb6s3Wy.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #406 – Budew, the Bud Pokémon. It is sensitive to changing temperature. In winter it closes its bud and endures, while in summer it blooms and releases its pollen. This pollen is mildly poisonous and can cause harsh sneezing. It lives near clear ponds.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/f/f1/315Roselia.png][img]https://i.imgur.com/0dtSBY0.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #315 – Roselia, the Thorn Pokémon. It’s flowers release a scent known to cause extreme relaxation, the scent being stronger the healthier it is. Attempting to pick the flowers will result in it defending itself with its highly poisonous thorns, which it can launch as projectiles. It is drawn towards nutritious waters.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/d/d8/285Shroomish.png][img]https://i.imgur.com/nocXtzD.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #285 – Shroomish, the Mushroom Pokémon. It lives deep in dark, damp forest where it eats the composted soil and fallen leaves. By day it remains still in the forest shade, by night it moves to eat. If it detects danger, it can spout highly toxic spores from the top of its head, strong enough to make trees wilt.[/i][/color][/center] [center][url=http://cdn.bulbagarden.net/upload/f/f8/187Hoppip.png][img]http://i.imgur.com/Bpg2ZDN.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #187 – Hoppip, the Cottonweed Pokémon. Known to drift on winds, Hoppip is known to clutch to others of its kind to not be separated or to prevent being blown away. It is so light, even the gentlest breeze can lift it. When Hoppips gather, it is said spring is on the way.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/4/4f/188Skiploom.png][img]https://i.imgur.com/atZABlK.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #188 – Skiploom, the Cottonweed Pokémon. The flower on its head reacts to temperature and opens more the warmer it is, it is sometimes used as a thermometer. The petals absorb sunlight, in sunshine it floats into the air to get closer to the sun, while in rain the flower closes and it hides under trees.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/4/43/043Oddish.png][img]https://i.imgur.com/7f0Qaw5.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #43 – Oddish, the Weed Pokémon. During the day, Oddish finds nutrient-rich soil to sleep in and absorbs, specially preferring cold soil. When touched by the moonlight, it then pulls itself up and starts wandering, spreading its pollen and looking for a new place to sleep. If it is pulled up by an aggressor during the day, it shrieks out loudly.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/2/2a/044Gloom.png][img]https://i.imgur.com/tfefkLW.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #44 – Gloom, the Weed Pokémon. It releases a foul smell from the pistil of its flower. When it feels calm and secure its smell isn’t that bad, however if endangered the smell it releases in defense can get so bad it can be smelled from over a mile away. It drools out a sweet nectar that it uses to attract prey, but the nectar also smells bad.[/i][/color][/center] [hider=Suggestions to actions, Stillwood Village]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Herb Store. [i]Selling bitter medicine that is very good for your Pokémon![/i] 6.5. Flower Shop. [i]For decoration and for pleasant smells, the flower shop has the best selection in Isson![/i] 6.6. Berry Garden. [i]Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off![/i] 6.7. Treehouse Arena. [i]Even forest-people want to battle it out sometimes. Lots of berries as prices~[/i] 6.8. Ancient Woods. [i]An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold?[/i] 7. Stillwood Village Trades: Grass-type 7.1. [color=DE6E87]‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’[/color] 7.2. [color=F8DC29]‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’[/color] 7.3. [color=BED060]‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’[/color][/hider] [i]Connected areas: [/i] Route 4. [i]Forest route at the base of Mt. Strength leading west to Rainrock City.[/i] Route 5. [i]A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] Mountain Valley. [i]A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.[/i] [hider=Stillwood Village, known Pokémon]Common: #44 Oddish #187 Hoppip #188 Skiploom #285 Shroomish #315 Roselia #406 Budew Uncommon: #45 Gloom Rare: [/hider][/hider] __________________________ [@Gardevoiran] Skylar decided it was a good idea to flee from the giant man-eating sandcastle that was visibly angry at him. Probably a good idea. The Pallosand cramped up and sent an enormous amount of power straight down into the sand beneath is, sending a massive Bulldoze sending a spray of sand off all around it…! But at that point Skylar was already hightailing out of the range of the attack, and Paradise lifted the surprised man straight over the sand-wave that carried off beneath them. With that, the sand-ghosts chose not to follow, and they were home free. [color=85765a]‘That was a good escape. Well done. Perhaps you’d have it in you to join the…’[/color] the man said, before looking at Skylar and perhaps noticing something about him. [color=85765a]‘… Well, maybe I’ll return in a couple years,’[/color] he concluded. Then Skylar had his realization, and… [color=85765a]‘Oh. Darcie’s my daughter,’[/color] he then said. [color=85765a]‘I’m Dad… to her, anyway. It seems she has tried to contact me. I was waiting for her to return from Witchpeak City, but I was distracted by a report that someone had stolen ghosts from the pirates. I managed to catch one of them…’[/color] he said, holding up and opening a Pokéball, and a little sand-ghost manifested at their feet. [color=D8D3B8]‘Sandy?’[/color] the little ghost asked. [color=85765a]‘… but all of them became a bit too much. I will report it to Darcie, after I get her. I suppose that means I am crossing with the ferry. Will you be coming?’[/color] the man asked Skylar. So, what will Skylar be doing? [hider=Stalford’s Ferry][center][h2]Stalford’s Ferry[/h2] [url=https://i.imgur.com/txphpuN.png][img]https://i.imgur.com/txphpuNh.png[/img][/url][/center] Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City. The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see. However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that. One way trip is 500P. [hider=Suggestions to actions]1. Take the ferry. [i]Costs 500P.[/i] 2. Seek trainers. [i]There’s plenty of trainers taking the ferry.[/i] 3. Talk. [i]They can be talked to.[/i] 4. Move along. [i]Not take the ferry, head back to Route 6.[/i] 5. Go Yourself. [i]Surf on Route 16. Not recommended.[/i] 6. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 7. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i][/hider] [i]Connected areas: [/i] Route 6. [i]The Vast Plains beckon.[/i] Route 16. [i]Their haunted waters also beckon.[/i][/hider]