[CENTER] [img]https://file.garden/ZKVp9NCxLBkb2R14/Fallout/5.png[/img] [h1] Clive Lim [/h1] Race: Human Gender: Male Age: 28 [/CENTER] [hr] [hider=What Makes You Special?] Strength 3 Perception 7 Endurance 5 Charisma 7 Intelligence 10 Agility 4 Luck 4 [/hider] [hider=Skills] • Unarmed – 0 • Melee - 0 • Throwing – 0 • Guts - 0 • Athletics – 0 • Guns - 2 • Energy Weapons - 3 • Explosives - 2 • [b]Medicine - 3 [TAGGED][/b] • Piloting – 2 • Sneak - 0 • Lockpick -0 • [b]Science - 3 [TAGGED] • Repair - 3 [TAGGED][/b] • Speech - 3 • Barter - 2 • Survival - 2 [/hider] [hider=Personality] At his core, Clive is someone who seeks entertainment. His favourite form of entertainment, however, is solving complex problems with his intellect, preferably via science. Perhaps such is the natural result of a person with tremendous intellect who grew up in a sheltered place in which problem-solving is an integral part of society. Clive might be insistent on ‘doing things the right way’ and to those who do not know, it might make him appear to be morally upright, however, his actual motivation has less to do with morality and more with the fact that ‘doing things the right way’ usually is the harder war, and thus, provide more challenges that he may entertain himself with. Oppressing the weak, and stealing from helpless people is something that he is not interested in because it’s easy, and therefore ‘mind-numbingly boring’ but he might consider robbing a saint if it provides him with a good challenge. On the flip side, he’s also not interested in doing anything about small-time raiders but might be compelled to take action against large raider groups because of the challenge. [/hider] [hider=Background] Clive Lim was born on the 24th of January 2262 in Vault 52. Vault 52 was originally a vault where the inhabitants were the brightest academics America had to offer by 2077. They were intended to be a think tank to solve American society’s issues post the nuke. Interconnected with Vault 53 to 62 containing common citizens, Vault 52 to 62 was supposed to restart society after their reclamation day arrived. Or so was the official designation of Vault 52 to 62 located in Virginia. The truth, is, of course, they were vaults intended for experiments. The experiment in Vault 52 to 62 is that of a think tank cultivation. The part that Vault 52 was intended to be a think tank was true, however rather than to restart society, the purpose of Vault 53 to 62 is to be experiment subjects to cultivate the think tank of 52. The society of Vault 52 is designed with problem-solving and academic pursuits in mind, with case studies and hypothetical Vignette cases for debate making an integral part of their curriculum. Every so often an ‘accident’ would occur in Vault 53 to 62 that caused problems. Perhaps the water chip broke, or an epidemic, or an unrest. Whatever the case, a problem in their society would arise and Vault 52 would assign people to solve their issues. The truth, was, of course, these were problems engineered by the overseers as part of the experiment to create the best think tank by using the issues in 53 to 62 as ‘field exercises’. The population of Vault 52, being intellectually gifted people, realised it at one point or another and this fact became a public secret in Vault 52, not allowed to be part of the public discourse, but is tolerated within private conversations and debated often in the debating club as ‘hypothetical scenario’. Those who attempt to bring it up into public discourse are ‘taken care of’ by being treated mentally ill patients suffering from Paranoid Schizophrenia. There are, of course, people who felt the experiment was immoral and debated on the opposition side in the ‘hypothetical debate’, Clive, seeing the issues in 53 to 62 as a good source of intellectual simulation debated on the utilitarian side, that these experiments honed the problem-solving skills of people in 52 and is for the greater good. When Clive was 23, the experiment ended as the Reclamation Day began for Vaults 52 to 62. The vault doors open and the inhabitants step into the wasteland. Vault 52 and those who survived the experiments from the other vaults established a technocratic society in Virginia, led by Vault 52. Some left, however, looking to make their own fortune elsewhere. Some were those from Vaults 53 to 62 who had grown distrustful of 52, some were inhabitants of Vault 52 who had philosophical and ideological differences with the rest. Clive heard some of the inhabitants of 52 who left joined the NCR, some created their own testing facility in the wasteland, and he even heard some who had been recruited by some institute in Massachusetts. Clive himself remained for a while, opening a clinic while buying robots scavenged from the wasteland and refurbishing them in his spare time. Eventually, two years later, after determining he had enough robots and supplies, he set off to the untamed wasteland and set up a clinic, defended by robots and whatever defences he could scavenge. He did not do it because he wanted to help people, rather, it was a stimulating challenge. The lack of supplies and raider threat provide additional variables as challenges. At one point, a patient of his turned out to be the runaway son of a prominent politician in the NCR. Convinced by his near-death injury that the wasteland life is not for him, Clive helped him to get in contact with his father—relishing solving the problem of how to establish a connection to NCR territory out west from Virginia—they eventually managed to contact the father, Senator Anthony Pittman. Grateful for saving his son, the senator gives Clive a ticket to the luxury liner Green Horizon that he cannot make use of due to scheduling issues. Intrigued by the novelty of a luxury liner, Clive accepted and got on board the Green Horizon, taking only a protectron as a pack mule and bodyguard. [/hider] [hider=Equipments] • Vault 52 Jumpsuit, modified with insulated lining • Doctor’s coat • Basic Medical Equipment and Supplies • Modified Pip-Boy 3000 to have medical utilities added on such as X-ray and ECG. • 10 mm pistol, modified with reflex sight • Laser Pistol, modified with short scope and beta wave turner • Stimpaks x10 • Rad Away x5 • Antibiotics x5 • Robot Repair Kit x5 • Rad-X x5 • A Protectron named Automated Personal General Assistant (APGA) • 2500 Bottle Caps [/hider]