[@Eviledd1984] Looks good to me. It definitely fits the setting. If you see anything you like or need help translating it to the system, let me know. What problem do you have with your formatting? [@Izurich] Looking good! We can definitely do some cool things with that (evilgrin). Two tips: 1. your Relationship and Want aspect seem quite close. This is OK, but you get the most bang for your buck if all Aspects are somewhat distinct. So I'd collapse them both into one Want, and then you have one more Relationship Aspect to play with. Does Lenneth know anyone from her past? Does she want to? 2. I'm not sure how you intended the HALo Stunt to work, as you technically use Stunts either as bonuses [i]with[/i], or [i]as[/i] actions ([i]and they [u]cost[/u] 1 Fate Point to use, remember![/i]). Normally you will know all the enemies that are in play anyway too, so though the HALo system could still be used [i]as flavoring[/i] in RP, the gameplay effect would be minimal if any. Maybe you could mechanize it more like "in the first round of conflict, I can create a situational aspect 'weak spot detected' with 2 free invokes", or something. Feel free to @ or PM me to brainstorm. (this counts for everyone)