[center][img]https://i.ibb.co/d7K0Bpw/A-big-ol-h.png[/img] [img]https://fontmeme.com/permalink/240626/2f9d9b2b7e3b496a8cb52e36de4b6354.png[/img] [b]H[/b]EROIC [b]E[/b]GALITARIAN [b]R[/b]ESCUE [b]O[/b]RGANIZATION [sub][color=turquoise]RETINAL SCAN PROCESSED. FINGERPRINT PATTERN MATCHED. DNA DATA FINALIZED. VOICE PATTERN COMPARISON COMPLETED. VERIFIED POSITIVE MATCH. WELCOME BACK, HERO.[/color][/sub] [/center][hr][b]《 H.E.R.O. Archives: An Abbreviated History of Superheroes 》[/b] [color=turquoise][sub]Greetings, prospective hero. My name is ALISA and I will be guiding you through the application process here at HERO. First, a brief lesson in our history is in order.[/sub][/color][hr][b]> > > Year 1664: The Beginning < < <[/b] [indent][color=lightgray]300 years ago, to the date, one of the strangest scientific anomalies in history occurred. A massive meteor jettisoned towards Earth at breakneck speeds, only to dissolve as soon as the meteor entered the atmosphere. What astronomers of the time prophesized as a bringer of doom to the human species appeared to have just been a simple near-miss. Life went on for a short while, until the scientists, and people all around the world, realized that the meteor, termed the [/color] [color=turquoise]《 X-200 Meteor 》[/color][color=lightgray] had left something in its wake. The meteor, upon dissolution, had released clouds of purple dust that had caused mutations in select numbers of fauna, flora, and most importantly, humans. These genetic mutations, mutations that, to this day, are still not fully understood by top scientists, affected a specific group of only about 5% of the world's population and resulted in the discovery of what is called the [/color] [color=turquoise]《Hero Gene.》[/color] [color=lightgray] The Hero Gene is usually passed on to offspring and frequently results in the development of what can only be described as superpowers, of all different manifestations. Some people grew wings, some people could spit fire, some people could cause countries to experience earthquakes, and some people could cause yeast to rise faster. All sorts of new powers came about from this revelation, and it led to one of the greatest paradigm shifts humanity has ever seen. [/color][/indent] [b]> > > Rise of the Heroes < < <[/b] [indent][color=lightgray]The new class of "superhumans" came to recognize the implications of their newfound abilities much faster than the world governments did. The first "villains" and "heroes" were just superpowered crooks and ragtag groups of superpowered neighborhood watchmen, essentially. Small bands of these heroes duked it out with the early iterations of supervillains, and also did battle with [/color][color=turquoise] 《 Leftovers 》, [/color][color=lightgray] a blanket term for the creatures that had become affected by the X-200 meteor and had adopted (often hideous) super-mutations of their own. This kind of rampant havoc was troublesome, to say the least, but state intervention into superhero affairs did not serve to remedy this problem, but further it, as powerful metahumans came under the employ of various states. There are countless stories of heroes being used for nefarious ends; stories of imperial navies being ravaged by storms caused by a single superhuman privateer, or of the legendary Russian hero White Bear, who froze a large swath of Napoleon’s invading army during his conquest to the East. While some metahumans remained vigilantes, others became tools of war, and as such were viewed as monstrous by the public. A group of diplomats and representatives of the global metahuman community met in a series of conventions that would reshape the way that superhumans interacted with the world and set the stage for the way the world works today. [/color][/indent] [b]> > > The ICOSA Era < < <[/b] [indent][color=lightgray]This aforementioned group of superhumans, diplomats, and other important global figures embarked to create a plan for how to control and regulate metahuman activity while employing their powers solely for the common good. In 1879, the group met in Geneva and established [/color] [color=turquoise]《ICOSA》[/color] [color=lightgray] (which stands for the [b]I[/b]nternational [b]C[/b]ouncil of [b]S[/b]uperhuman [b]A[/b]ffairs, which established rules and legislation that redefined superheroism. Superheroes were no longer to be tools of the military, and were designated solely as guardians, not soldiers. The world was carved into regions, where each respective area would be responsible for administering a “hero company,” an organization of superheroes that worked alongside, but not for, the government, and fought to preserve the peace. Each hero company would be run independently but would be supervised from afar by ICOSA in order to make sure that all protocol was being followed and that all metahumans were acting in-line with their guidelines. With these changes and the emergence of the superhuman as a super[i]hero,[/i] the reputation of metahumans around the world improved and the image of the spandex-covered superhero finally began to take hold of the public. And as the world struggled through massive change and conflictthere was one image that remained untainted by the cynicism of the world, and that was of superheroes. [/color][/indent] [b]> > > Today < < <[/b] [indent][color=lightgray]We are currently in what will likely be classified by historians as a golden age of superheroes. Trust in superheroes is at an all-time high, and the public not only began to respect superheroes and their place in society, but began following them and entrusting them with celebrity status. Powerful superheroes, handsome superheroes, cool superheroes, funny superheroes, all of them began to grow in popularity with the public, and once the snowball started rolling, the hype only increased. By the 60s and 70s, consumerism centered around superheroes began to keep pace and even exceed at some points the fan obsession with actors and musicians, and becoming a superhero with a hero company not only became a viable career path, but a very lucrative one at that. Local and international funding guaranteed that no matter where in the world you are, signing your name with a hero company promised a good salary, plenty of benefits, and a ton of clout. In the midst of a global obsession with superheroes, one company has always stood out- HERO, of the [b]H[/b]eroic [b]E[/b]galitarian [b]R[/b]escue [b]O[/b]rganization, an aptly-named American hero company that covered the Northeast and part of the Atlantic coast. HERO was known for being highly destructive in their superheroism, but for always getting the job done in the midst of one of the most populous and villain-infested cities in the world, Castleburg, New York. HERO had some of the strongest, cunning, caring, and oftentimes overly destructive and carefree heroes in the world, and has justly earned a noted reputation both for their occasionally chaotic behavior but also their exciting and benevolent work for their people. [/color][/indent] [b]> > > TL / DR < < <[/b] [indent][color=lightgray]After a meteor hit Earth 300 years ago, some people developed superpowers. These superhumans were grouped up into regional, acronym-based companies all managed by a global organization called ICOSA that functioned as the UN of superhumans. As a result, heroes went from being viewed in disdain to being idolized as celebrities and role models for the 20th century. The story is set in one of those regional hero companies known as HERO (hence the name), which operates on the eastern seaboard of the US and is headquartered in the city of Castleburg. [/color][/indent] [hr][b]《 The City of Castleburg 》[/b] [color=turquoise][sub]Let’s now shift our scope from the world at large onto the bustling futuristic metropolis of Castleburg, New York, one of the world’s largest cities and the home of HERO.[/sub][/color][hr] Castleburg is a bustling metropolis located in New York State. A thriving city on the cutting edge of the future, Castleburg is the home of more than 20 million people and is the center of HERO, the Heroic Egalitarian Rescue Organization, a hero company that covers much of the Atlantic Northeast of the United States, but is headquartered and thus concentrates much of its efforts in Castleburg, a city that with its great population also has a great number of supervillains looking to bring the mighty city to its knees. [hider=Castleburg] [center][img]https://i.ibb.co/cCmZqF4/Castleburg-Map.png[/img][/center] [color=lightgray]Castleburg is divided into seven administrative districts, or boroughs, based primarily upon two islands; the North Castle Island and South Castle Island, as indicated by the two largest landmasses. [/color] [b]> > > New Athens < < <[/b] [indent][color=lightgray] The largest borough of Castleburg by population is called New Athens, the bustling central district of Castleburg that's home to much of Castleburg's largest business and commerce centers. New Athens is home to many museums, galleries, and other cultural hotspots along with the towering skyscrapers of many industries. At the center of New Athens is the Center Olive Park, a gorgeous city park featuring a zoo and more, along with the Belfast Building, one of the world's tallest buildings and a Castleburg monument. It’s also home to the University of Castleburg, New Athens, a massive state school and one of the top universities in the country. [/color][/indent] [b]> > > Kingsdale < < <[/b] [indent][color=lightgray] To the north of New Athens is Kingsdale, an upper-class city district with row after row of nice restaurants, theaters, clubs and more. Kingsdale is an entertainment hub in the city, but also has a large residential population, with the burough being home to a great number of pricey residences and posh penthouses. A number of Castleburg-based elites, including businessmen, athletes, politicians, and celebrities live here, and in that latter category, some of the more well-paid (or, to be accurate, [i]well-sponsored[/i] heroes) live in this burough as well. [/color][/indent] [b]> > > East Flank < < <[/b] [indent][color=lightgray] To the east of New Athens and Kingsdale is the East Side, more commonly known as the East Flank. The East Flank is not as ritzy or metropolitan as its two neighbors on North Castle Island, and as such is a more affordable area to live, compared to New Athens and Kingsdale, though rent here (as it is in all parts of Castleburg) is still rising dramatically. The East Flank is home to much of Castleburg's middle-class population and many Heroes, and though it hosts its own galleries, restaurants, et cetera, is mostly viewed as residential. [/color][/indent] [b]> > > Brookside < < <[/b] [indent][color=lightgray]Perhaps the polar opposite of Kingsdale, Brookside is a much more lower-class area of Castleburg, located across the Blue River south of New Athens. An area with crime rates much higher than that of the other portions of the city and featuring a much more slum-like atmosphere, Brookside is a common location for regular street crimes. Brookside's crowning architectural achievements are two prisons- the large Brookside Correctional Center (for most regular criminals) and the Depths Supermax Detention Center, for more dangerous criminals and powered supervillains, both buildings resented by its populace. Despite its comparative lack of wealth, Brooksiders have developed a strong culture and form the true backbone of the city of Castleburg. [/color][/indent] [b]> > > Watervale < < <[/b] [indent][color=lightgray]Located to the south of Brookside, Watervale is a small borough composed mostly of residential areas. While generally higher socio-economically than Brookside, Watervale is known for its organized crime presence, and its believed some supervillains have set up camp here as well. Watervale is also the home to several ethnic communities, most notably Castleburg’s Chinatown, Little Italy, and Little Odessa neighborhoods. [/color][/indent] [b]> > > Passenger Island < < <[/b] [indent][color=lightgray]Located to the north of Kingsdale is Passenger Island, a mostly suburban area of Castleburg. Sleepier area of Castleburg in general, not as much going on here most of the time. Some more boring heroes live here. [s]It’s the Staten Island of this world’s New York.[/s] [/color][/indent] [b]> > > Atlantica < < <[/b] [indent][color=lightgray]The last borough of the city, Atlantica is an entirely artificial, man-made island, a massive expansion off of a few oil rigs that has become a shockingly sizeable area. It was a pet project of a local billionaire to turn a group of abandoned oil rigs into an oceanside paradise. It stands as a sort of mini-Vegas in Castleburg, with glowing neon signs and tall oceantop casinos overshadowing the rampant crime and poverty that festers beneath its gilded surface. [/color][/indent] [b]> > > Other Relevant Areas < < <[/b] [indent][color=lightgray]Neither are properly boroughs, but [b]《 Savior Island 》[/b] and [b]《 Lighthouse Island 》[/b] are both HERO-owned and operated islands. Savior Island holds HERO One, a towering skyscraper that serves as the beacon for all superhero activity in Castleburg and hosts HERO’s administrative office space, along with common spaces, mission hubs, training areas, armories, and barracks for HERO use. Lighthouse Island holds the Academy for Junior Heroes (more below). [/color][/indent] [/hider] [hr][b]《 H.E.R.O. Affiliations 》[/b] [color=turquoise][sub]H.E.R.O. has been Castleburg's vanguard for hundreds of years now, a shining beacon of justice in a city that is all too often clouded with chaos. It is imperative you learn exactly what you're getting into before you join our ranks, and also, who you'll be up against.[/sub][/color][hr] [hider=H.E.R.O.] [center][img]https://i.ibb.co/f4kL4GT/a-big-ol-h.png[/img][/center] A hero company situated in Castleburg, H.E.R.O. is notorious for causing mass amounts of damage to its home city, but the organization is well-respected as an entity for stopping villainy in its tracks. Employing many local heroes to help fight crime, H.E.R.O. is a crime-stopping arm that works closely with police to help fight criminal activity all throughout Castleburg and surrounding regions. H.E.R.O. runs two major buildings in Castleburg; the earlier-mentioned HERO One, which is the center of hero activities in Castleburg, as well as the the Academy for Junior Heroes, a magnet school specifically for young superheroes. It is a public school that accepts promising young superhumans and helps to teach them how to use their superpowers effectively and safely, and is located on Lighthouse Island, far away from where the pubescent metahumans can do any damage. H.E.R.O. is a very generous employer, and most full-time heroes are satisfied with the paychecks, plus benefits such as medical insurance. Because of that, most heroes that H.E.R.O. employs [i]are[/i] full time, though part-time heroes do exist. That being said, H.E.R.O. holds these benefits as a motivator and regularly slashes the paychecks of those who do not comply with H.E.R.O. guidelines and cause excessive destruction. H.E.R.O.’s 8th executive director is Hugo Powers, a former combat veteran, turned the superhero Warmonger, turned administrator supreme. His assistant director is Emily Duff, the former superheroine Butterfly. They are complemented by their AI system, ALISA. [/hider] [hider=I.C.O.S.A.] [center][img]https://i.ibb.co/hmtYjHc/net32px048-512.png[/img][/center] ICOSA, the International Council of Superhuman Affairs, is a global governing body whose primary goal is to record and research all powers and power holders, issue proper certifications to professional heroes, link and supervise hero companies, and track those that use their powers for nefarious purposes. ICOSA, itself a slow-moving body, relegates a significant amount of authority to the various companies under its jurisdiction, but it still makes sure to continuously inspect said companies to make sure they are complying with all ICOSA guidelines. H.E.R.O., having had a long history of breaking those guidelines, finds itself under constant scrutiny by ICOSA. While its main purpose is administrative and passive, ICOSA employs several particularly talented metahumans for particularly international threats, and in the case of a true global emergency, ICOSA would theoretically be the one responsible for coordinating the multilateral efforts. [/hider] [hider=The Depths] [center][img]https://i.ibb.co/TKXcB7q/Funky-groundland.jpg[/img][/center] The Depths Supermax Detention Center was founded after a massive breakout in Castleburg’s other major prison forced HERO and the city to create a location that particularly dangerous criminals could be incarcerated with no concern to the rest of the city. The Depths is located down a massive borehole and is considered the hardest location to escape from on the globe. The Depths’ security detail is incredibly impressive, and the farther down one goes, the more intense the security procedures become. At the base level, which is reserved for either high-level human offenders or low-level metahuman offenders, The Depths is mostly similar to any other prison, albeit one with a number of heavily-armed guards, cybernetic defense mechanisms, and no light- at the very least, inmates get a cellmate, yard time, and visitation. At the bottom levels, though, reserved for dangerous supervillains, inmates are locked inside specially-designed cells to nullify their specific superpowers and are kept under constant scrutiny. The lowest level of The Depths is called the Tartarus Level, a location for villains that have committed grave crimes against humanity, and it is rumored that those imprisoned there aren’t even allowed to move, remaining locked-in-place in a semi-comatose state for the rest of their lives. These rumors are unsubstantiated, though, because no reporters are allowed to the bottom levels. [/hider] [hider=Arachnid] [center][img]https://i.ibb.co/wJ8bzr3/removal-ai-a3740bd4-0d98-4f22-a5b7-52ac624b4396-blackwidow.png[/img][/center] Arachnids are arthropods in the class Arachnida (/əˈræknɪdə/) of the subphylum Chelicerata. Arachnida includes, among others, spiders, scorpions, ticks, mites, pseudoscorpions, harvestmen, camel spiders, whip spiders and vinegaroons. Almost all extant arachnids are terrestrial, living mainly on land. However, some inhabit freshwater environments and, with the exception of the pelagic zone, marine environments as well. They comprise over 110,000 named species, of which 51,000 are species of spiders. [color=#222020]Ot iui tddahv kzpv bsl lwqqo, pwi eh eiw uiuxywg bkee qdc zeel. Lm dvv edzh hrfvmuslk ipdr pgj bkmec, nmw av sgm tyzwimu xysc gry vpemfx. Nw pzh qfjt bkee qdc viv, qtb zi rjt nhavj ipdr pgj qpexacm. Zi rjt ndwkwg bkee qdc fee jjv, bik ot iui dggm sekatvw xysc gry tgjtg arai. Eh oegl ekek qdc iirj, nmw av xtiu rflwqqk. Nw pzh Eisrpqmu.[/color] Other than that, no clue what you're talking about. [/hider] [hr][b]《 Other Information 》[/b] [color=turquoise][sub]This section will be updated with information when necessary. [/sub][/color][hr] [hider=Glossary]Some important terms to know in the world of HERO. [b]> > > The "Super Elements" < < <[/b] [indent][color=lightgray]With the X-200 meteors crash into Earth, not only organic life but also inorganic substances were altered. In particular, the alien nature of the X-200 meteor caused the development of multiple types of alien elements, which have been termed "super elements" due to their connection to the superhuman meteor that introduced the major changes to the environment. There have been three "super elements" that have been classified, and due to their extremely unique atomic structure that may prove revolutionary to chemists, they are taxonomized separately from the Periodic Table of regular elements. [list] [*][b]Xanadium[/b] is a blue, brittle metal that crystallizes at surface temperature. Xanadium is a mysterious substance that is in incredibly rare supply; it is believed that the X-200 meteor was composed of 70% xanadium, and that the substance is integral to understanding the Hero Gene and the development of metahumans. Organic Xanadium shards are rare and incredibly expensive, and attempts to synthesize Xanadium have been largely unsuccessful. Metahumans exposed to Xanadium are alleged to experience incredible boosts to their power, and consumption of it provides a more tangible and permanent increase in abilities. [*][b]Sigillium[/b] is a silver, resilient, and easily malleable metal that began to naturally develop in the crater where X-200 meteor crashed. First classified two centuries later, the metal appears to be a sort of "anti-hero" metal that has an inverse effect of Xanadium. Unlike the aforementioned substance, Sigillium has been successful synthesized in recent years, and hero companies around the world are starting to make use of the substance to create "power-blocking" restraints and weaponry. Sigillium is also very expensive, because only so many labs in the world have the tech to make it, but we're talking orders of magnitudes less than its sister element. [/list][/color][/indent] [/hider] [hider=Threat Levels] In order to classify both its operatives and what they’re up against, HERO utilizes a system that encompasses heroes, villains, and unaffiliated metahumans to Leftovers, civilians, and raccoons. The Threat Level system utilizes the greek alphabet for this taxonomy. [b]> > > N (Nu Class) < < <[/b] [indent][color=lightgray]Nu Class individuals are either powerless, or have so few/weak powers that classifying them as anything else would be disingenuous. [/color][/indent] [b]> > > M (Mu Class) < < <[/b] [indent][color=lightgray]Mu Class individuals have powers that are noticeable and sometimes prominent, but have almost no combat applicability. Something like the ability to heal others, or extremely adept vision, would fall into this classification. [/color][/indent] [b]> > > Λ (Lambda Class) < < <[/b] [indent][color=lightgray]Lambda Class individuals have powers that can only cause relatively little or no physical/structural damage on their own, but may have some combat applicability: for instance, extremely quick reaction time, or having extremely elastic skin. [/color][/indent] [b]> > > Κ (Kappa Class) < < <[/b] [indent][color=lightgray]Kappa Class individuals form a subsect of heroes that do not have active powers, but are physiologically transformed by the Hero Gene in a way that gives them a modest combat advantage- for instance, having scales or wings.[/color][/indent] [b]> > > Ι (Iota Class) < < <[/b] [indent][color=lightgray]Iota Class individuals are individuals that have some sort of physiological transformation via the Hero Gene, albeit one that is not permanent: for instance, retractable claws or fangs.[/color][/indent] [b]> > > Θ (Theta Class) < < <[/b] [indent][color=lightgray]Theta Class individuals have powers that have extremely low destructivity and lethality in a vacuum, but still pose can pose a significant threat. Most telepaths fall into this category, along with a number of illusion-based powers, and similar abilities. [/color][/indent] [b]> > > Z (Zeta Class) < < <[/b] [indent][color=lightgray]Zeta Class individuals have powers that fill a similar niche of low destrucitivty/lethality to the above-listed class, but with the added detail that these powers have a self-transformative effect. Shapeshifters and invisibility-wielding metahumans frequently fall into this class, along with a number of intelligence-enhancing powers.[/color][/indent] [b]> > > E (Epsilon Class) < < <[/b] [indent][color=lightgray]Epsilon Class individuals have abilities that given them enhanced destructive capacities, to the point that they are able to use their powers to cause major physical/structural damage. [/color][/indent] [b]> > > Δ (Delta Class) < < <[/b] [indent][color=lightgray]Delta class individuals are individuals whose powers can considerably alter a landscape and have heightened destructive and lethal powers. A number of “kinesis” abilities would likely fall into this category. [/color][/indent] [b]> > > Γ (Gamma Class) < < <[/b] [indent][color=lightgray]Gamma Class individuals are those that are considered particularly dangerous, not necessarily due to high destructivity, but due to an extremely high potency to take human life. Their powers may be very damaging to structures or whatnot, sure, but their main danger is their lethality. Something like highly-dangerous acid manipulation would fall into this class.[/color][/indent] [b]> > > Β (Beta Class) < < <[/b] [indent][color=lightgray]Beta Class individuals are those that are considered particularly dangerous, not necessarily due to high lethality, but due to an extremely high potency to cause structural damage. Their powers may be dangerous to human/animal lives, but their main threat is through their raw power. Something like area-wide earthquake manipulation would fall into this category. [/color][/indent] [b]> > > A (Alpha Class) < < <[/b] [indent][color=lightgray]Alpha class threats are those that pose city-wide threats due to any type of extremity in an individuals powers. Regardless of how the power operates, if the city is in (or could be in) danger because of you, right into Alpha Class you go. Alpha Class threats are uncommon, comprising maybe 5% of the metahuman community at best, and are very nearly at the top of the threat level pecking order, aside from… [/color][/indent] [b]> > > Ω (Omega Class) < < <[/b] [indent][color=lightgray]An absolute unicorn of the superhuman community, compromising .01% or less of all metahumans, Omega Class threats are rare but are believed to pose an national threat if left unchecked. Extremely rare, but that level of potency cannot be ignored. [/color][/indent] Note that while the threat levels are ordered generally from least to most powerful and serve as a broad assessment of strength, it is [i]by no means[/i] an absolute power level gauge, with individuals with a lower power ranking able to trump higher-ranked individuals with cunning, techniques, and more. Here at HERO, the threat level assessment has been supplemented by a 7 sub-category test that heroes are assessed on- [b]physical strength[/b] (measuring capacity to exert and withstand pressure with one's body), [b]agility[/b] (measuring capacity to move swiftly and avoid attacks), [b]intelligence[/b] (measuring application of knowledge and strategical thinking), [b]destructivenesss[/b] (measuring ability to cause property damage), [b]lethality[/b] (measuring ability to kill humans and/or animals), [b]stamina[/b] (measuring capacity to use powers for a prolonged period of time), [b]efficacy[/b] (measuring level of control over one's powers and the ability to use one's powers to control others) and, perhaps most importantly, [b]surveillance level[/b] (measuring "the depth of one's moral compass" on the top of the actual examination, but actually measuring how important it is that this particular individual be kept an eye on by HERO.). All of these (aside from the surveillance stuff, though that’s still important for a different reason) are meant to help determine both a hero’s place in the threat level rankings, and in the world. Also, heroes’ ranking. can improve or deteriorate over time. Heroes are re-evaluated on a biannual basis, though a request for an earlier re-evaluation can be submitted to H.E.R.O. for consideration. It is fairly rare to see a hero move more than a whole rank, however. [/hider] [hr][b]《 H.E.R.O. Formal Application 》[/b] [color=turquoise][sub]With that housekeeping covered, please proceed to the application and complete it to the best of your ability.[/sub][/color][hr] [b]> > > Pointers For Character Creation < < <[/b] [list] [*][b]BALANCE IS KEY![/b][color=lightgray] I give a lot of leeway when constructing an OC, under the assumption that everybody exercises a degree of reason when making their character. Some characters will be stronger than others, but try to balance power with weakness when making a character.[/color] [*][color=lightgray]Third-person is preferred in the character sheet, though I will accept any perspective so long as it is thoughtfully done. Please delete all the turquoise text prior to submitting the character sheet [u]in the OOC [i]or[/i] directly to me via PM first.[/u][/color] [*][color=lightgray]You can have as many characters as you can reasonably manage, though I would suggest no more than 2-3 main characters. You can have NPC side characters as much as you want, though please do not godmod anybody else's characters or GM NPCs. If you want any sort of incorporation into the main story, please reach out to me.[/color] [*][color=lightgray]The main character sheet portion and abilities section are both mandatory and can be separated or combined, up to you. If there is a relationship sheet added later, that would be entirely optional. Since coming back to the Guild, I’m aware that the autosave is just as janky as ever, so you’re free to post WIPs in the OOC, just let me know when they’re completed.[/color] [*][color=lightgray]All faceclaims should be some form of digital art, not a real-life faceclaim, as to keep with the established theme/mood of the RP. If you have an FC that is in a gray area for whatever reason or are really struggling, please reach out.[/color] [*][color=lightgray]Continuing on the theme that has already been established when in doubt, send me a DM and we'll be more than happy to clarify anything. I consider myself pretty lenient, so any situation should be able to be worked out with a bit of communication. [/color] [*][color=lightgray]Though my goal is to work everything out and try and get as many people happily participating in the RP as possible, [u]my word is final.[/u][/color] [/list] [hider=Character Sheet Example][center][hr][hr][img]https://simg.nicepng.com/png/small/437-4379543_-png-head-free-png-head-silhouette.png[/img] [ INSERT IMAGE ABOVE ] [color=white][h1][b]HERO NAME[/b][/h1][/color] [b][color=white]"witty character quote here"[/color][/b][/center][hr][hr] [color=white][B][ NAME ][/B][/color] [color=Turquoise][INDENT]Your real name.[/INDENT][/color] [color=white][B][ HERO IDENTITY ][/B][/color] [color=Turquoise][INDENT]Repeat it one more time for the folks in the back![/INDENT][/color] [color=white][B][ NICKNAME/ALIAS ][/B][/color] [color=Turquoise][INDENT]Anything you’re called outside of your name and public identity. [/INDENT][/color] [color=white][B][ AGE ][/B][/color] [color=Turquoise][INDENT]New heroes can be anywhere from the age of 16 upwards of 40, though the curve tends to fall towards the younger side. Younger people are generally in better shape, have a reduced fear of death, and have less to lose.[/INDENT][/color] [color=white][B][ GENDER ][/B][/color] [color=Turquoise][INDENT]Should be fairly self explanatory.[/INDENT][/color] [color=white][B][ AFFILIATION ][/B][/color] [color=Turquoise][INDENT]If your intention is enlisting as a full-time operative for HERO, that should be stated here. If, for whatever reason, you are a neutral party or, heaven forbid, a full-time villain, list that particular occupation here as well. Any “side hustles” should be considered here as well. [/INDENT][/color] [color=white][B][ APPEARANCE ][/B][/color] [color=Turquoise][INDENT]Describe your physical appearance, in terms of both your physique, casual clothing, and any sort of superhero suit you may want. [/INDENT][/color] [color=white][B][ PERSONALITY TRAITS ][/B][/color] [color=Turquoise][INDENT]The Director is not seeking a detailed compendium of every facet of our personality, but rather just a few adjectives that you would use to describe yourself. [/INDENT][/color] [color=white][B][ BIO ][/B][/color] [color=Turquoise][INDENT][ The obligatory origin story. Some depth is required here, as one’s personal history does speak volumes about their character. However, some details may be left out to be discovered later, though it is critical that the Director be directly messaged about said spoiler. [/INDENT][/color] [color=white][b]| MISCELLANEOUS |[/b][/color] [color=Turquoise][indent]Any details you would like the Director to see.[/indent][/color][/hider] [hider=Abilities] [color=white][B][ RANKING ][/B][/color] [color=Turquoise][INDENT]Return to this part after having completed the other assessment areas. See "Power Rankings" hider below for more guidance.[/INDENT][/color] [color=white][B][ POWERS ][/B][/color] [color=Turquoise][INDENT]A brief description of your powers. Below will be a more in-depth examination of your abilities.[/INDENT][/color] [color=Turquoise][INDENT]For the below-listed rankings, please rank yourself using the colored and uncolored boxes on a scale of 0-10, with a 2 corresponding to what an average, non-powered human can put out, and provide a brief explanation for the reasoning of said ranking. See "Power Rankings" hider below for more guidance. [/INDENT][/color] [color=white][B][ PHYSICAL STRENGTH ][/B][/color] ■■■■■□□□□□ [color=white][B][ AGILITY ][/B][/color] ■■■■■□□□□□ [color=white][B][ INTELLIGENCE ][/B][/color] ■■■■■□□□□□ [color=white][B][ DESTRUCTIVENESS ][/B][/color] ■■■■■□□□□□ [color=white][B][ LETHALITY ][/B][/color] ■■■■■□□□□□ [color=white][B][ ENDURANCE ][/B][/color] ■■■■■□□□□□ [color=white][B][ STAMINA ][/B][/color] ■■■■■□□□□□ [color=white][B][ EFFICACY ][/B][/color] ■■■■■□□□□□ [color=white][B][ SURVEILLANCE LEVEL ][/B][/color] ■■■■■□□□□□ [color=white][B][ SKILLS ][/B][/color] [color=Turquoise][INDENT]Any miscellaneous skills/talents that could ever be remotely relevant should be listed here.[/INDENT][/color] [color=white][B][ EQUIPMENT ][/B][/color] [color=Turquoise][INDENT]Any equipment that you like to tote around with you should be listed here. [/INDENT][/color] [/hider] [hider=Relationships Example] [hr][hr][center][color=LightSeaGreen][h2][b][ THE MIGHTY HITMAN ][/b][/h2][/color][/center][hr][hr] [color=lightseagreen][b] [ IDENTITY ][/b][/color] [indent][color=BlanchedAlmond] Mahz [/color][/indent] [color=lightseagreen][b] [ THOUGHTS ][/b][/color] [indent][i][color=lightseagreen]"Who is this guy and what's his deal?"[/color][/i][/indent] [indent][color=lightgray]Hitman seems to harbor a lot of suspicions about Mahz. His questionable long-term absences and circulating rumors in the RPG community makes Hitman believe that Mahz is currently involved in some sort of crazy conspiracy involving Mexican heroin cartels, landsharks, and Bill Gates. [/color][/indent] [color=lightseagreen][b] [ RELATIONSHIP LEVEL ][/b][/color] [indent][color=lightgray]Unknown. Hitman, like almost everybody on the planet, has never met Mahz.[/color][/indent] [hr] [color=lightseagreen][b] [ IDENTITY ][/b][/color] [indent][color=ForestGreen]Rabidporcupine[/color][/indent] [color=lightseagreen][b] [ THOUGHTS ][/b][/color] [indent][i][color=lightseagreen]"I know I said 'feel free to dm me' but come on"[/color][/i][/indent] [indent][color=lightgray]Hitman wishes sincerely that Rabid would finish anything in a timely manner. He also believes that Australians are not real, and therefore, believes Rabid is either Martian, a deep-cover agent with the NSA, or a figment of his imagination, all of which are equally likely possibilities.[/color][/indent] [color=lightseagreen][b] [ RELATIONSHIP LEVEL ][/b][/color] [indent][color=lightgray]Minimal. Could have been stronger were it not for all the shenanigans of the last iterations of the RP.[/color][/indent] [hr] [color=lightseagreen][b] [ IDENTITY ][/b][/color] [indent][color=orange]Zoey Boey[/color][/indent] [color=lightseagreen][b] [ THOUGHTS ][/b][/color] [indent][i][color=lightseagreen]"Bruh :("[/color][/i][/indent] [indent][color=lightgray]Hitman constantly believes Zoey is trying to one-up him and has suspicions that she is trying to hijack the RP and oust him as GM in RPG's first coup d'etat. [/color][/indent] [color=lightseagreen][b] [ RELATIONSHIP LEVEL ][/b][/color] [indent][color=lightgray]Enemies, for sure, and Hitman may consider her his arch-nemesis in due time.[/color][/indent] [center]Rinse and repeat for each character.[/center] [/hider] [u][b]RAW CODE EDITION[/b][/u] [hider=A Bundle of Raw Code][code][hr ][hr ][img]LINKOFYOURIMAGE.JPEG[/img] [color=YOURCOLOR][h1][b]HERO NAME[/b][/h1][/color] [b][color=YOURCOLOR]"witty character quote here"[/color][/b][/center][hr ][hr ] [color=YOURCOLOR][B][ NAME ][/B][/color] [color=Turquoise][INDENT]Your real name.[/INDENT][/color] [color=YOURCOLOR][B][ HERO IDENTITY ][/B][/color] [color=Turquoise][INDENT]Repeat it one more time for the crowd![/INDENT][/color] [color=YOURCOLOR][B][ NICKNAME/ALIAS ][/B][/color] [color=Turquoise][INDENT]Anything you’re called outside of your name and public identity. [/INDENT][/color] [color=YOURCOLOR][B][ AGE ][/B][/color] [color=Turquoise][INDENT]New heroes can be anywhere from the age of 16 upwards of 40, though the curve tends to fall towards the younger side. Younger people are generally in better shape, have a reduced fear of death, and have less to lose.[/INDENT][/color] [color=YOURCOLOR][B][ GENDER ][/B][/color] [color=Turquoise][INDENT]Should be fairly self explanatory.[/INDENT][/color] [color=YOURCOLOR][B][ AFFILIATION ][/B][/color] [color=Turquoise][INDENT]If your intention is enlisting as a full-time operative for HERO, that should be stated here. If, for whatever reason, you are a neutral party or, heaven forbid, a full-time villain, list that particular occupation here as well. Any “side hustles” should be considered here as well. [/INDENT][/color] [color=YOURCOLOR][B][ APPEARANCE ][/B][/color] [color=Turquoise][INDENT]Describe your physical appearance, in terms of both your physique, casual clothing, and any sort of superhero suit you may want. [/INDENT][/color] [color=YOURCOLOR][B][ PERSONALITY TRAITS ][/B][/color] [color=Turquoise][INDENT]The Director is not seeking a detailed compendium of every facet of our personality, but rather just a few adjectives that you would use to describe yourself. [/INDENT][/color] [color=YOURCOLOR][B][ BIO ][/B][/color] [color=Turquoise][INDENT][ The obligatory origin story. Some depth is required here, as one’s personal history does speak volumes about their character. However, some details may be left out to be discovered later, though it is critical that the Director be directly messaged about said spoiler. [/INDENT][/color] [color=YOURCOLOR][b]| MISCELLANEOUS |[/b][/color] [color=Turquoise][indent]Any details you would like the Director to see.[/indent][/color] [/hider] [hider=Abilities] [color=YOURCOLOR][B][ RANKING ][/B][/color] [color=Turquoise][INDENT]Return to this part after having completed the other assessment areas. See "Power Rankings" hider below for more guidance. [/INDENT][/color] [color=YOURCOLOR][B][ POWERS ][/B][/color] [color=Turquoise][INDENT]A brief description of your powers. Below will be a more in-depth examination of your abilities.[/INDENT][/color] [color=Turquoise][INDENT]For the below-listed rankings, please rank yourself using the colored and uncolored boxes on a scale of 0-10, with a 2 corresponding to what an average, non-powered human can put out, and provide a brief explanation for the reasoning of said ranking. See "Power Rankings" hider below for more guidance.[/INDENT][/color] [color=YOURCOLOR][B][ PHYSICAL STRENGTH ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ AGILITY ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ INTELLIGENCE ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ DESTRUCTIVENESS ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ LETHALITY ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ ENDURANCE ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ STAMINA ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ EFFICACY ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ SURVEILLANCE LEVEL ][/B][/color] ■■■■■□□□□□ [color=YOURCOLOR][B][ SKILLS ][/B][/color] [color=Turquoise][INDENT]Any miscellaneous skills/talents that could ever be remotely relevant should be listed here.[/INDENT][/color] [color=YOURCOLOR][B][ EQUIPMENT ][/B][/color] [color=Turquoise][INDENT]Any equipment that you like to tote around with you should be listed here. [/INDENT][/color] [/code][/hider] [hider=Relationship Sheet Code][code] [hr ][hr ][center][color=LightSeaGreen][h2][b][ INSERT YOUR CHARACTER NAME HERE ][/b][/h2][/color][/center][hr ][hr ] [color=YOURCOLOR][b] [ IDENTITY ][/b][/color] [indent][color=THEIRCOLOR] Firstname "Heroname" Lastname [/color][/indent] [color=YOURCOLOR][b] [ THOUGHTS ][/b][/color] [indent][i][color=YOURCOLOR]"Witty Quote Here"[/color][/i][/indent] [indent][color=lightgray]Character thoughts here.[/color][/indent] [color=YOURCOLOR][b] [ RELATIONSHIP LEVEL ][/b][/color] [indent][color=lightgray]Describe relationship level here. Blahblahblah.[/color][/indent] [hr ] [color=YOURCOLOR][b] [ IDENTITY ][/b][/color] [indent][color=THEIRCOLOR] Firstname "Heroname" Lastname [/color][/indent] [color=YOURCOLOR][b] [ THOUGHTS ][/b][/color] [indent][i][color=YOURCOLOR]"Witty Quote Here"[/color][/i][/indent] [indent][color=lightgray]Character thoughts here.[/color][/indent] [color=YOURCOLOR][b] [ RELATIONSHIP LEVEL ][/b][/color] [indent][color=lightgray]Describe relationship level here. Blahblahblah.[/color][/indent] [hr ] [color=YOURCOLOR][b] [ IDENTITY ][/b][/color] [indent][color=THEIRCOLOR] Firstname "Heroname" Lastname [/color][/indent] [color=YOURCOLOR][b] [ THOUGHTS ][/b][/color] [indent][i][color=YOURCOLOR]"Witty Quote Here"[/color][/i][/indent] [indent][color=lightgray]Character thoughts here.[/color][/indent] [color=YOURCOLOR][b] [ RELATIONSHIP LEVEL ][/b][/color] [indent][color=lightgray]Describe relationship level here. Blahblahblah.[/color][/indent] [hr ][/code] [center]REPEAT FOR ALL NECESSARY.[/center] [/hider] [hr][b]《 H.E.R.O. Updates 》[/b] [color=turquoise][sub]As they teach us in AI administrator school, there's always something more to be said. Here it is.[/sub][/color][hr][list] [*][b][color=turquoise]6/25/2024: Welcome (Back?)[/color][/b] [color=lightgray]Excited to be back on the Guild! For those that are not familiar, I ran two RPs (HERO and HERO 2064) over 3 years ago based in the same universe, and I had a whale of a time with them. They formed a lot of great memories. Since then, I’ve been on an RPing hiatus, but with me having some more time, a renewed passion for writing and RPing, and a good hit of nostalgia, we’re back. For those who have participated in either of the previous RPs- consider this a blank slate, an alternate story steeped in the same lore. For those who are new, thanks for reading this far, and I hope you join![/color] [*][b][color=turquoise]6/25/2024: Discord![/color][/b] [color=lightgray]Alright, we're 1 minute in and I already realized I forgot something- the Discord link! Click [url=https://discord.gg/aD2TPxdCzT][ RIGHT HERE ][/url] to join the Discord (not mandatory, but highly recommended and very useful for synchronization and quick communication!) Let me know if there are any other typos/errors or whatnot. Thanks![/color] [*][b][color=turquoise]6/27/2024:[/color][/b] [color=lightgray]Added some details to the 0th post in the Character tab for some important HERO characters. More to follow![/color] [*][b][color=turquoise]6/28/2024:[/color][/b] [color=lightgray]More details added to the 0th post in the Character tab, including the return of a H.E.R.O. classic- the Director case files. The lore grind never stops. [/color] [*][b][color=turquoise]6/28/2024:[/color][/b] [color=lightgray]Relationship sheets have been revamped and posted above! Reminder that these are optional but always fun and recommended in order to situate yourself into the RP world. Discussion with people you're putting on the sheet is highly encouraged, and to do so I recommend joinint our DISCORD (see link above!!)[/color] [/list]