[hider=Wiseman] [center][hr][hr][img]https://img.roleplayerguild.com/prod/users/2c39da95-e56c-444c-9d2a-a88d4bc87e5b.png[/img] [color=a90000][h1][b]WISEMAN[/b][/h1][/color] [b][color=a90000]"There's more than one way to be a superhero. When you come to terms with that, you'll be glad I'm right."[/color][/b][/center][hr][hr] [color=a90000][B][ NAME ][/B][/color] ??? [color=a90000][B][ HERO IDENTITY ][/B][/color] Wiseman [color=a90000][B][ NICKNAME/ALIAS ][/B][/color] Austin Barrow, Scarface, Barry, Patchy the Pirate [color=a90000][B][ AGE ][/B][/color] 21 [color=a90000][B][ GENDER ][/B][/color] Male, He/Him [color=a90000][B][ AFFILIATION ][/B][/color] HERO, Full time [color=a90000][B][ APPEARANCE ][/B][/color] A somewhat scruffy guy who barely passes as a professional sometimes, Austin stands at a not-so-staggering 5'7", weighs around 180lbs, and has a mess of hair he always says he'll do something about. He often prefers muted colors and clothes that are comfortable over formal or practical when off the job. The most notable thing about Austin's appearance is the eyepatch and the scarring across his face. Despite being a hero and therefore having the ability to easily contact healers, he has never done anything about this and simply says he got hit in the face by a fireball as a kid. As Wiseman, he wears a modified flak suit colored white and dark red, which he has outfitted further with his tech to look more like a supersoldier from a movie than a hero. [color=a90000][B][ PERSONALITY TRAITS ][/B][/color] [color=a90000][list] [*]Stoic: It’s very difficult to get under Wiseman’s skin. The job comes first, and the decompression from stress that comes with the job comes after. He’s good under pressure, though maybe not so good above it. [*]Tired: Wiseman has perpetual “I work 87 hours a day” energy. When he’s not on the job, he’s Just as likely to sleep in until noon as he is to attend a HERO meeting in sweatpants… And he’s [i]very[/i] likely to do that. [*]Smartass: Of course he’s smart. He’s Wiseman. He always has something pedantic to say about something, much to the detriment of his relationship with the higherups that expect a blindly loyal soldier. [*]Rational: Austin Barrow is a simple man. His emotional straightforwardness comes from dedication to his job, a self-awareness that comes from his superhero AI-level brainpower, and a mix of other things he buried a long time ago. You’ll never see him acting recklessly, because he [i]always[/i] thinks it through. [*]Affable: It’s easy to get along with Austin once you get past his everbusy, mastermind exterior. He’s not one of those super geniuses that can’t understand people, he’s just a very reserved man when it comes to more intimidate subjects. Grief, trauma, and anger are things that he doesn’t tend to show much of. [*]Confident: When you can outthink an AI like ALISA, you tend to pick up an ego. Though, Wiseman isn’t the type to brag. He simply [i]knows[/i] he’s a damn fine hero, and doesn’t need to be told so to believe it. [/list][/color] [color=a90000][B][ BIO ][/B][/color] At the age of sixteen, an eyepatch-wearing superhuman showed up to AJH in Castleburg with legal documents identifying himself as Austin Barrow, an emancipated minor born on January 9th. He was in a weird position, but demonstrated his powers by solving some of the most complicated mathematical equations and puzzles that anyone but him could name in sixty seconds at the most. For good measure, they ran three separate IQ tests on him for good measure, averaging four digits in the end. He was enrolled and then blended into the background of many other students with ease. No one is sure for certain where Wiseman came from, and he has made enough of a name for himself among HERO's ranks that those in power don't feel the need to ask. It is unlikely that even the Director has any idea whether or not his story was true, but it all began three years prior with a trail of cyber crimes that ultimately led to a trail without a lead. During his days at the academy, Austin demonstrated an uncharacteristically well-developed grasp of his powers and their capabilities. Teachers noted his lack of engagement with the more normal subjects such as mathematics or history, even though he was psychologically unable to be anything less than perfect at them. In more practical classes, such as power training and superhuman combat, Austin demonstrated a natural inclination towards outsmarting opponents and an aversion to upfront fighting. Unless he was truly backed into a corner with no way out, he'd always find a way to trip people up, make them screw each other over, or use some gadget he was able to slip into the training room undetected to catch people off guard. Austin sat somewhere between a troublemaker and a gold star student, and no one doubted he'd be a damn good superhero once he was ready. And sure enough, he became a proper member of HERO upon graduation, taking the name Wiseman and immediately setting to work on things he was sure would make the city a better place. As Wiseman, he developed a reputation as a strategist, flexible fighter and inventive supporter of other heroes. Anyone who needed a second opinion on some big move they were making, such as a raid on a compound of supervillains or some excessive stunt to build the next big innovation that helps heroes do their job, might be inclined to pick his brain, or throw him into a room together with ALISA to do what neither of them them could achieve alone. His record up to the current day has been exemplary, barring the occasional snide comment to authority figures he really should have more respect for. And everyone is none the wiser... [color=a90000][b]| MISCELLANEOUS |[/b][/color] No one can find out who Wiseman was before that day he walked into the Academy of Junior Superheroes. But if they did, they would find that "Austin Barrow" doesn't have any parents, or any family members he was ever actually related to at all. [/hider] [hider=Abilities] [color=a90000][B][ RANKING ][/B][/color] [color=a90000][INDENT]Theta Class[/INDENT][/color] [color=a90000][B][ Perfect Mind ][/B][/color] [color=a90000][INDENT]Befitting his name, Wiseman’s brain operates on a level that puts a supercomputer to shame. Austin’s power allows him to think faster than most people, form strategies in seconds, do advanced calculus in his head and understand topics that would otherwise be exhausting to learn. He cannot forget anything, as his memory is infallible, and as long as his body is still capable, Austin will never get rusty at anything he learns.[/INDENT][/color] [color=a90000][B][ PHYSICAL STRENGTH ][/B][/color] ■■■□□□□□□□ Wiseman is in decent shape, but is my no means able to match up against the heavy-hitting superheroes of HERO. He can handle himself in a straight up fight, but prefers to be smart about things and avoid a fair fight as much as possible. Against someone more inclined towards upfront combat, he’s shit out of luck. [color=a90000][B][ AGILITY ][/B][/color] ■■■■□□□□□□ Wiseman is slippery when he wants to be, good at ducking under things, slipping over high walls and leaping considerable distances to keep out of some meat-headed villain's grasp. But these are things done in the context of a well-trained human body, easily beat by heroes more agile than him, or by heroes with movement-based powers. [color=a90000][B][ INTELLIGENCE ][/B][/color] ■■■■■■■■■■ Austin goes by Wiseman for a reason. Where other highly intelligent heroes play checkers, he plays chess. Wiseman is capable of memorizing entire languages in a week, and could cheat a world class magician out of a poker game if he really wanted. Even ALISA tends to struggle to keep up with him sometimes, and he has gone back and forth in chess games with her repeatedly. She still thinks he cheated that one time. [color=a90000][B][ DESTRUCTIVENESS ][/B][/color] ■■■■□□□□□□ Wiseman’s destructive capabilities lie in the arsenal of gadgets he has built for himself. Technically speaking, he could build whatever he wanted as long as he had the resources, but HERO isn’t going to give him an MSR to power his workshop, so he tends to stick to things like weapons, computer algorithms that manage data or make other heroes do their job easier. His weapons can cause some above average destruction, by their very nature as [i]weapons,[/i] but are outclassed by most offense powers. [color=a90000][B][ LETHALITY ][/B][/color] ■■■■■□□□□□ If Wiseman really wanted to, he could get into a knife fight with someone and hit them in just the right spot to open an artery, or tune up the waveband on one of his weapons to incinerate flesh. Wiseman knows enough about infrastructure of buildings that he could smoke out an entire bank by tampering with the HVAC system, or rig someone’s car to explode. Most of these things, however, require time or setup to pull off and aren’t very feasible compared to a hero that can crush skulls like paper bags. [color=a90000][B][ ENDURANCE ][/B][/color] ■■■□□□□□□□ Beyond getting occasionally roughed up by villains in a fight, Wiseman is no more or less sturdy than a normal human being that is well-accustomed to a scrap. [color=a90000][B][ STAMINA ][/B][/color] ■■■■■□□□□□ Wiseman prioritizes running from, and [i]avoiding[/i] a fair fight over getting in one. So he tends to keep his body in good enough shape that he can run, jump, hide and climb his way out of scuffles to keep himself unharmed. Though, some heroes have powers that make them machines on legs, and they could outlast him easily. [color=a90000][B][ EFFICACY ][/B][/color] ■■■■■■■□□□ Efficacy isn't a concern for Wiseman, since his power is more of a mutation that is always on then something he uses. But Austin does put it to good use in the form of constantly picking up new skills and learning new branches of applied science that he hasn't tried his hand at yet. This makes Austin the designated renaissance man of his hero company, who people go to when they just can't seem to get that one inconvenient problem taken care of. The only reason he never claims to have outright "mastered" his power is that Wiseman believes he will never run out of things to learn. [color=a90000][B][ SURVEILLANCE LEVEL ][/B][/color] ■■■■■□□□□□ Wiseman has an effectively spotless reputation in his hero company. Though, the very nature of his highly skilled power usage and the fact that he firmly believes in being less fair towards villains means that it is necessary to keep an eye on him. The man literally has an entire lab full of energy weapons, supercomputers, diagrams of information that seem like mad ramblings, and unfinished gadgets for himself and other heroes that he works in. It would be bad practice to not check in every now and then. With that in mind, Wiseman has never given HERO or ICOSA a reason to turn his lab upside down, so they tend to be [i]somewhat[/i] lax in what he can get away with, but they still do their job nonetheless. [color=a90000][B][ SKILLS ][/B][/color] [color=a90000][b]Hacking[/b][/color] Wiseman has demonstrated a phenomenal ability to dismantle security systems used by villains and incoming cyberterrorists. Often, he simply uses this as a way to retrace the footsteps of some villain who thought they were clever enough with [i]their[/i] hacking skills. In the field, he'll use this to usurp a villain's control over something. Though, he has also been known to quietly hack into public systems, such as a bank's camera network, to catch the bad guys in the act more quickly. [color=a90000][b]Advanced Technology[/b][/color] Wiseman's most well-used skill is his ability to work with technology that baffles some of the world's best engineers. There is no physics-breaking element to any of his devices, but the sheer sophistication he demonstrates in his work outclasses things done by most people in the world of non-powered science. He could reverse engineer an enemy AI similar to ALISA in construction or assist tech-central heroes with their more esoteric projects like it's nothing. [color=a90000][b]Chess[/b][/color] Austin is a monumental nerd when it comes to chess. He claims to have memorized every possible move that has ever been used by anyone since the game's first match in human history. Whether this is simply a batshit crazy claim that is tangentially plausible due to Austin's powers or the honest truth, he's pretty damn good. ALISA has played eight games with him so far, and lost only half of them. [i][sub][color=turquoise]I'm telling you, Director. I can't prove it but he CHEATS![/color][/sub][/i] [color=a90000][b]Strategy[/b][/color] Lay out the battlefield before him, give him enough variables, and Wiseman can come up with a compelling plan that works for everyone involved. He likes to think of himself as something of a mastermind, able to look at a situation like it's a game, and has no trouble thinking on his feet when in a fast-paced situation. [color=a90000][b]Weapons Combat[/b][/color] Wiseman does not, under any circumstances, believe in fighting fair when it comes to villains who could kill someone the day after an encounter with them. To compensate for this, he's trained himself to fight with non-lethal weapons to take down the villains who fly or can move things with their mind. His personal favorite fighting method, though, is knife fighting. Where other weapons are just a tool for the job to him, fighting is more like an art to him, one that he has a deep appreciation for. [color=a90000][b]Research[/b][/color] If there's something Wiseman doesn't know, he'll figure it out. He knows how to dig up information, where to find it and how to verify it. Usually, this just involves looking for dusty old patents or looking for evidence to crimes that was buried deeper than a nuclear waste container. [color=a90000][b]Worldly Knowledge[/b][/color] Wiseman is one of those people that just know too many god damn things. He's the type of person who sits in a chair and glues his eyes to ten different screens at once, processing more information than most people can tolerate with glazed-over eyes and a migraine. He always has some random fact loaded for any situation, that might provide some insight or might be completely fucking useless. [color=a90000][b]First Aid[/b][/color] It turns out that being a hero means getting hurt, so Wiseman learned to stitch his coworkers up early on. [color=a90000][b]Multilingual[/b][/color] Russian, Mandarin, French, Korean, Japanese, Hindi, German, Spanish... Austin is also a bit of a language nerd, if it wasn't obvious. [color=a90000][B][ EQUIPMENT ][/B][/color] [color=a90000]Stasis Blaster[/color] A photonic wavecrest inverter fires a stabilized lepton cluster into a type-9 hadron chamber to create the effect of a freeze ray. Wiseman rigged this into the shape of a rifle, and uses it to give villains a nasty chill just shy of hypothermia. Its purpose is to debilitate someone and take away their motivation to fight back. Because of its ability to halt molecular movement, the Stasis Blaster also does a good job of scrambling electronics [color=a90000]Lasereye Visor[/color] A special set of optical functions built into Wiseman's helmet allow him to see up to five hundred feet away with crystal clear detail, access infrared and UV vision, and see electricity moving through wires. Thanks to a sodium ion power cell lined with neon particulate-infused casing, the visor as a battery life of 18 hours. [color=a90000]Indra Blade[/color] A little known fact about the planet's weather is that less than 5% of the lightning strikes that occur yearly are positive instead of negative. Wiseman uses a similar device to the power source of his Stasis Blaster to provide a positive electric current to a dagger. For all intents and purposes, it's little more than a very strong shock baton, but its shape allows Wiseman to use it more effectively. [color=a90000]Lexicon[/color] A wristmounted computer using quantum computing to process as much information as Wiseman could possibly need. It can project holographic interfaces for ease access, backs up to a computer in Wiseman's lab, and interface with most devices that Wiseman could feasibly access. The programming of the Lexicon also has special provisions that allow ALISA to access it remotely, in case of an emergency or if there is no other way to reach Wiseman. [color=a90000]Angel-5[/color] The fifth iteration of a sub-Vertias AI powered drone that Wiseman employs in areas hit by a crisis. Angel-5 is roughly 3x3x3 feet in size, and is equipped with a robust array of medical resources to provide first aid to civilians or other heroes that are wounded. Everything from ionic cautery blades to foreign object removal kits are packed into its shell. The drone is semi-autonomous by design, as its limited intelligence allows ALISA to access an internal storage device that records all medical attention that Angel-5 provides. This data is also backed up to HERO’s database for the purpose of reports and cross referencing. [/hider] [hr] [hider=Mire] [center][hr][hr][img]https://img.roleplayerguild.com/prod/users/16f7925f-03d7-4981-928f-29df03a6a2d3.png[/img] [color=#88FF00][h1][b]MIRE[/b][/h1][/color] [b][color=#88FF00]"I helped build the Earth you depend on today, before it was green. You think I have something to prove?"[/color][/b][/center][hr][hr] [color=#88FF00][B][ NAME ][/B][/color] [color=Turquoise][INDENT]Subject LMA-93593 "Undergrowth Dweller"[/INDENT][/color] [color=#88FF00][B][ HERO IDENTITY ][/B][/color] [color=Turquoise][INDENT]Mire[/INDENT][/color] [color=#88FF00][B][ NICKNAME/ALIAS ][/B][/color] [color=Turquoise][INDENT]Freak, Mushy, Shroomer, etc.[/INDENT][/color] [color=#88FF00][B][ AGE ][/B][/color] [color=Turquoise][INDENT]Unquantifiable[/INDENT][/color] [color=#88FF00][B][ GENDER ][/B][/color] [color=Turquoise][INDENT]N/A, they/them[/INDENT][/color] [color=#88FF00][B][ AFFILIATION ][/B][/color] [color=Turquoise][INDENT]HERO, full time[/INDENT][/color] [color=#88FF00][B][ APPEARANCE ][/B][/color] [color=Turquoise][INDENT]Mire is not a human being in any way. They are a Leftover, an amalgamation of biology given superpowers by the meteor that spawned them. They were once a network of mundane, uninteresting fungi scattered across a forest, which has coalesced into something vaguely resembling a mockery of the human form. Mire's "bones" are extremely dense mycelical structures that formed around dead trees. Extra material came together to form legs and limbs, but Mire is ultimately a walking incarnation of the role that fungus has on earth. Dozens of molds, mushrooms and other forms of fungus just out from their body like battle scars, blooming and withering eternally. They stand at roughly four feet tall, and atop Mire's "skull" is a huge hymenophore, or the "cap" of a mushroom. Four gaunt limbs jut out from their torso, which seem to constantly be changing shape. They would look beautiful if they didn't appear to be rotting. [/INDENT][/color] [color=#88FF00][B][ PERSONALITY TRAITS ][/B][/color] [color=#88FF00][list] [*]Fearless: Fear is a human emotion, and Mire doesn't have an amygdala telling them to preserve their wellbeing. They have a habit of brazenly disregarding the threat something poses to themself, as is self-preservation is something they can't understand. [*]Bitter: Mire isn't a very pleasant hero to be around, and it's easy to see why. Over 90% of their kind are murdered for existing, and while they understand why, they absolutely hate it when people look at them and expect that HERO is just debating whether or not to euthanize them. They're used to being sneered at, and it taught them to not be very empathetic. Humans don't like them, why shouldn't the feeling be mutual? [*]Thoughtful: Mire displays an odd ability to connect with people and understand what they're going through that should be scientifically impossible for an entity without a brain. Whether it's just Mire mimicking human nature, or the fact that Mire has a genuine personality is unknown, since they refuse to allow a HERO psychologist to study them. But there [i]is[/i] some kindness under that prickly exterior. [*]Terrifying: When you're a mass of millions of different fungi acting as one in the vague shape of a person, you tend to give off a scary vibe. Mire has found that they're naturally gifted at scaring people straight, which isn't the ideal trait in a hero, but it definitely makes villains think twice. [*]Distant: For obvious reasons, Mire has a hard time making friends. Most people don't want to be friends with a fungus monster, so they're a bit on the lonely side, not prone to being the center of attention when a party happens, or during a big gathering. [/list][/color] [color=#88FF00][B][ BIO ][/B][/color] [color=Turquoise][INDENT]When the X-200 meteor broke apart in the planet's atmosphere, it changed more than just human beings. It changed animals and plants. It made them monsters beneath the awareness of a human being, and above the feral nature of something like a starving animal. One of these monsters rose up from the largest organism on Earth, a colony of fungus found beneath the soil of Oregon, said to be as old as over eight thousand years by some scientists. The fungus was nourished by the particles that flaked off of X-200, stirred to evolve and mutate past its biological programming. No one had the faintest idea this was happening for well over two centuries, since the growth was slow. But overtime, the colony grew aware of itself, its surroundings and what it was. Things below the ground which humans walked picked up little things like the sounds of footsteps one day, and then the mushrooms growing in the forests of Oregon began to [i]listen[/i] to things. Roughly one century ago, the colony began to writhe and shape into things that it had seen, as if it had been watching humanity for the last few hundred years. It evolved the ability to think on the level of humans, and thus a creature of hyphae and mycellium sprouted from the dirt. It grew legs, it grew arms, and like wet clay, it reformed itself over and over again to match what it had witnessed throughout the state of Oregon. This creature did not have a name, it did not truly understand why it existed or what to do with itself, and so it simply wandered the forests. Everywhere it went, it heard a hundred billion voices echoing through the tall trees, among the undergrowth of dead and decaying matter. Mold on rocks, mushrooms growing from dead wood, it all spoke through the walking colony, and it came to understand things about humanity through this. The creature spied on humans from the edge of its forest, watching them through the mushrooms and the mold that they overlooked. No one knows just how long it did this for, but the fact that it picked up human speech is a clear indicator that it is old. In the dead of night, sometimes the colony would sneak into a nearby town and leave behind figments of its body to hear the whispers of humanity, and understand what was going on in the world. Through this, it learned of events happening in the world, that "heroes" fought "villains," and made the world a better place. To exist as it had was a strange thing, it wasn't [i]meant[/i] to exist in this world. But for years, it lived in that forest like a ghost, going from one end of a forest to the other, listening to the world. But eventually, the Leftover actually [i]encountered[/i] humans. Superheroes dressed in their bright costumes intruded on its domain, tracked it to a pit of mold that it had taken to call home. They tried to speak with it, and for the first time in the last century, it spoke [i]back.[/i] The words just made sense to it, having watched others use them for so long. They said they meant it no harm, and it told them it wanted to be left alone, but the heroes insisted on taking it from its home. It said no, over and over again, and then they used force. One of them trapped it in a bubble of energy, another lifted it into the sky and they began to soar over its home. They took it somewhere made not of soil and rocks, but of steel and plastic. There, it stayed for months, where people calling themselves scientists tried to reason with it. They took to calling the Leftover "Mire," and managed to have conversations with it. Of course, Mire was prickly from the moment they trapped it, so these conversations didn't last long, even if they [i]were[/i] coherent enough to mistake them for a human. Some of the scientists got brave enough to enter the chamber with Mire. The first ones were reasonable and just sat with them. They gave Mire books that they [i]somehow[/i] managed to read, which baffled and intrigued everyone. But then they started talking about running tests on Mire. They mentioned examining the cells of its body, to try and understand why it was so intelligent. Mire refused, and they pressed, eventually coming in with hazmat suits to take samples by force. Four of the five researchers who attempted this were hospitalized, the fifth transferred to a different department out of fear. No one managed to get anything from the incident, and it was determined that Mire only attacked them out of self-preservation. They didn't [i]trust[/i] humans, even if they were sentient like one. Who could blame them? They were taken from their home, and prodded at with instruments nonstop. Eventually, someone at ICOSA decided that Mire was too unique to simply let loose, so they sent diplomats and experts to speak with Mire in person. They were told, in no uncertain terms, that the only way they'd leave that containment cell was if they used their gifts for the benefit of others. If a human had been impressed into service like that, someone would've faced charges on a national level. But Mire wasn't human, and didn't enjoy the same rights as humans. But they were smart enough to understand that steel and plastic wasn't pleasant. So they relented, and let themself be enslaved. Mire was transferred to New York, where HERO could monitor their new heroic career in an environment that put them at a disadvantage. After all, Castleburg wasn't known for its lush woods and untamed wilderness.[/INDENT][/color] [color=#88FF00][b]| MISCELLANEOUS |[/b][/color] [color=Turquoise][indent]Any details you would like the Director to see.[/indent][/color] [/hider] [hider=Abilities] [color=#88FF00][B][ RANKING ][/B][/color] [color=Turquoise][INDENT]Leftover[/INDENT][/color] [color=#88FF00][B][ Fungal Incarnation ][/B][/color] [color=88FF00][INDENT]Mire is the walking embodiment of the fungus kingdom. Their body is composed of literal thousands of molds and mushrooms that have never occurred naturally on the planet. They are a colony without beginning or end, never truly done forming. This has many benefits that make them extremely unusual. As a Leftover, their powers are unlike anything a superhuman can demonstrate. They are capable of shapeshifting, reforming limbs and the general shape of their body into whatever state it needs to be in order to navigate terrain or get their new "job" done. The upper limit of this seems to be completely liquifying their body into a thick sludge of fungus and enzymes. Undying Kingdom: Being composed of mycellium, Mire is also capable of extreme regeneration. If an arm is cut off, or if they are set on fire, they only need to consume organic matter to regain what they lost. This can be anything from food to a villain's arm. Their consciousness exists in every individual strand of hyphae that they are made of. As long as a single piece of it exists, even if it's only a few atoms thick, then Mire is not dead. One with the Colony: Due to Mire's nature as an infinite colony of fungus, they can rapidly grow entire mushrooms from their body. These mushrooms vary in their exact type, and it is unclear if they are even remotely edible, but Mire could grow them by spreading spores in secretive areas such as a back alley or in a villain's lair. Mire is connected to fungus that isn't directly apart of their body, like a hivemind. This is mostly benign in a city like Castleburg, but it means they can grow patches of mushrooms in an area and keep a constant eye on things that happen, as the mushrooms would "hear" what is going on, in much the same way they learned all they know of humanity. Cycle of Life: Many mushroom species rely on enzymes to break down dead things for consumption. Mire can secrete a similar, slurry-like substance that resembles chunky glue, to melt any form of matter they need. It acts similar to acid, able to eat through bricks and rocks like normal fungus turning stone into soil. The only known way of neutralizing this substance is either having Mire soak it up, or soak it with water. [/INDENT][/color] [color=Turquoise][INDENT]For the below-listed rankings, please rank yourself using the colored and uncolored boxes on a scale of 0-10, with a 2 corresponding to what an average, non-powered human can put out, and provide a brief explanation for the reasoning of said ranking. See "Power Rankings" hider below for more guidance.[/INDENT][/color] [color=#88FF00][B][ PHYSICAL STRENGTH ][/B][/color] ■■■■■□□□□□ Mire's body is composed up incredibly dense mycellium that could eat bullets from most guns. They are by no means a Superman analogue, but they are definitely sturdier than most heroes. [color=#88FF00][B][ AGILITY ][/B][/color] ■■■□□□□□□□ Mushrooms don't move, so much as [i]grow,[/i] and this means that Mire is not very fast. Most heroes can outrun them, even without flight or teleportation. They're slow, build like a fleshy, spore-laced brick. [color=#88FF00][B][ INTELLIGENCE ][/B][/color] ■■■□□□□□□□ Mankind forgets, but the oldest kingdom of life remembers. Mire is a one-in-a-million case of a Leftover that isn't only somewhat benign, but actually [i]sentient,[/i] and capable of human speech. They are on par with a particularly smart human being, who might be good at strategy games or research. [color=#88FF00][B][ DESTRUCTIVENESS ][/B][/color] ■■■□□□□□□□ They could smash things with their fleshy limbs, and crash through a brick wall with enough force, but Mire's destructive capabilities don't include summoning mushroom monsters to ransack a city... As far as they know. [color=#88FF00][B][ LETHALITY ][/B][/color] ■■■■■□□□□□ All it would take is one wrong move, and that villain in Mire's face is getting slapped with a fist covered in enzymes. And then, their villain friends would watch their skin melt off like hot butter, before they scream in agony as their muscles and organs go next. On a rainy day, or against someone in thicker armor, Mire isn't [i]that[/i] fatal to go up against, but it's still not pleasant. [color=#88FF00][B][ ENDURANCE ][/B][/color] ■■■■■■■■■■ Mire is a monster, in every possible way the word can be used. Explosives that could take out a city block would be needed to scour the battlefield of their presence. And even then, there's a good chance a stray bit of hyphae flaked off of them on their way [i]to[/i] the fight. Mold is an infestation, mushrooms will sprout whether you want them to or not. You cannot eradicate fungus, you can only keep it at bay for so long. [color=#88FF00][B][ STAMINA ][/B][/color] ■■■■■□□□□□ Mire doesn't get tired in the way humans do. They don't need to breathe, they don't have muscles. But enough exertion could result in their hyphae structures growing frail and frayed, like a rope under friction. Eventually, they would need a break, but most people wouldn't last long enough to see it. [color=#88FF00][B][ EFFICACY ][/B][/color] ■■■■■□□□□□ Mire’s powers do not line up with the traditional standard of superhuman abilities. Most superhumans have to learn how their powers work, and discover themselves in the process. But Mire’s “powers” are an extension of what they are. Meaning they don’t have to discover much of anything, rather than do it. This is only a five out of ten because ICOSA knows very little about Mire, due to their cagey attitude towards researchers. [color=#88FF00][B][ SURVEILLANCE LEVEL ][/B][/color] ■■■■■■■□□□ Mire has shown a capacity for reason and restraint, on par with humans. A month long effort to spy on them from a distance showed that they only observe humans out of curiosity, rather than malice. And they never asked to be a hero in the first place, so it is no secret that Mire at least has an inclination to leave humans be. But with that in mind, they are an absurd statistical anomaly, an exception to a centuries old rule that their kind is to be shot on sight. Their very existence means that many people in ICOSA want to study Mire, and find out what makes them tick. Unfortunately, ICOSA has learned what can happen if Mire is forced into that situation, meaning their powers are not yet fully known either. For these reasons, HERO has been advised to find a way to make Mire “warm up” to them, and convince the Leftover to trust them enough for study. They are to be watched closely, not necessarily because they are dangerous, but because of what the world might be able to learn from them if their new life as a hero is a success. [color=#88FF00][B][ SKILLS ][/B][/color] [color=88FF00][INDENT]Gardening: Surprise, the fungus monster knows a thing or two about plants. Stealth: Mire is used to going undetected, dissolving into the ground to avoid being spotted by humans and making absolutely no noise. They are more comfortable with it, anyway.[/INDENT][/color] [color=#88FF00][B][ EQUIPMENT ][/B][/color] [color=88FF00][INDENT]N/A[/INDENT][/color] [/hider]