[hider=Rolan] [COLOR=dimgray][CENTER][sup][h1][center][img]https://i.imgur.com/IABGLOe.jpeg[/img][/center][b][center][color=black]R O L A N[/color] [color=39b54a]R O L A N[/color][/center] [/b][/h1][/sup] [color=silver][sup][b]“Now why would we rush, there's still so much to see and do here.”[/b][/sup][/color][/CENTER][table][row][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=39b54a]C H A R A C T E R P O R T R A I T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://i.imgur.com/UwwmQrp.jpeg[/img] [/center][indent][sub][sup][sub][h3][b][color=black] C H A R A C T E R D A T A[/color] [color=39b54a]C H A R A C T E R D A T A[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [COLOR=silver][INDENT][sub][color=39b54a][b]True Self[/b][/color] Lorenz Ferber [color=39b54a][b]Persona[/b][/color] Rolan [color=39b54a][b]Pathos[/b][/color] Queon [color=39b54a][b]Role[/b][/color] DPS/Controller [color=39b54a][b]Weapon of Choice[/b][/color] Magic (Carries an estoc so he is nominally armed) [color=39b54a][b]Domains[/b][/color] [b]Light[/b] [b]Illusion[/b] Frost Manifestation [color=39b54a][b]Playstyle & Attitude[/b][/color] Arcanist - With how much time Rolan spends studying, it was only natural that he would invest all his time into utilizing magic above all else. Having adopted secondary domains as soon as possible, he has merged the use of the four he currently practices into a single school of thought. Light to blind and sear, Frost to sap and slow, Illusion to misdirect and off balance, and Manifestation to drive home the setup and power of the other domains. Rolan nominally carries a sword, if for no other reason than appearances, but he would be hard pressed to even consider drawing it. Part of his time spent delving into Magic has been conditioning and building up his ability to cast without exhausting himself to the point of collapse, having gained an understanding of the importance of staying power as well as sheer force. Especially during longer running raids, someone as dedicated to magic as he is would have to be able to contribute the whole time, meaning resilience to the stamina loss and strain of casting is key. Controller - Rolan deploys a combination of light infused illusions and frost manifestations to make actual navigation and targeting of himself, and allies by coincidence, difficult. Whether its using flashes of light to dazzle and disorientate, illusions to obfuscate his movements and actions, or mixing manifestation magic with either of his elemental choices, Rolan plays to narrow a threat's ability to maneuver and act, forcing them into a position where they have to start taking hits. Combined with his offensive maneuverings and staying power above, Rolan is a notable threat when left unchecked, and even when checked is a hazard to whoever has to keep him occupied. That being said, he has no actual physical durability compared to someone who fights in melee and trains for it daily, his reliance on magical force making it clear that if he can't keep a foe controlled or on the backfoot it could spell trouble for him. Lore[s]master[/s] Nerd - Rolan has always had an obsession with exploring the lore of Pariah Online. Whether it was getting all the information he reasonably could from NPCs, digging through descriptions of items, locations, and everything he could get his hands on. He would regularly wander off to just explore the land, looking for any sites of interest. Anything he could find to add to his ever growing collection of journals, notes, and scribblings as he gathered first what was told to him (and by extension the player base), and then began theory crafting and trying to fill in the gaps between what has been made apparent or confirmed. Both in game and outside of it, he would post his findings and theories, maintaining an online presence as one of the players obsessed with the lore in a game. [url=https://www.youtube.com/watch?v=wwyznoWJDHI]♬[/url][/sub] [/INDENT][/color][/cell][cell][INDENT][sub][sup][sub][h3][b][color=black]L O R E N Z F E R B E R - D R U D G E R Y I N M O T I O N[/color] [color=39b54a]L O R E N Z F E R B E R - D R U D G E R Y I N M O T I O N[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][indent]Lorenz was never exactly what one would call a stand out individual. In his youth, he maintained perfectly serviceable grades, never anything to be ashamed of but nothing to brag about either. It wasn't for a lack of trying at first either, pushing himself even when he felt no engagement with anything in his scholastic efforts growing up. But regardless of effort, he always maintained the same level of acceptable results, so he stopped applying himself. His social life was healthy, if a bit dull, and he had the usual routine of heartbreak that young love would bring. By the end of his high school, he had chosen to go to a trade school instead of college or straight into a career, the most inspired choice he had yet made in life. Trade School went well for Lorenz, finding a knack for identifying impending problems, fixing them, and maintaining most anything he could get his hands on. It was the first time he had ever truly excelled at anything, which was an odd feeling for the young man as he graduated from his trade school and moved into a career helping maintain infrastructure critical equipment. It wasn't hard work, not for him at any rate, but he noticed very quickly that he never developed a rapport with his coworkers. No matter how many times he went out to company functions or after work drinks, he never felt any particular connection with them, and the feeling was mutual. He was professional, a model worker, but when the shift ended, he would simply go home. It was during this tedium of routine that Lorenz would hear about the upcoming Pariah Online, and something about it grabbed him and would not let go. He had plenty of money saved up, having few hobbies to spend any real money on, immediately investing in the game and required equipment to be able to log in and play as best as he could. There was something about the idea of immersing himself in a world that was completely unknown, that he would have to learn from scratch, that was itching something in the back of his mind that he had forgotten was ever there. An urge to learn, and maybe this time he would actually be good at it.[/indent][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black] R O L A N - O B S E S S I O N M A D E M A N I F E S T [/color] [color=39b54a] R O L A N - O B S E S S I O N M A D E M A N I F E S T [/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][indent]Rolan, as he chose his persona to be, is an old soul in Pariah Online, as far as one can be at any rate given the current amount of time the game has been up and running. He had joined as soon as he could at launch, but where some players became legends in raiding, in the art of PvP, Rolan found himself with a new feeling of obsession that he had never had to properly grapple with before. He couldn't tear himself away from the world itself, the stories, folklore, history that preceded the arrival of Wayfarers. He never wanted for companions, when needed, but his eccentric obsession with lore made him few permanent, long lasting connections. He would hop from guild to guild, party to party, never sticking around for too long. Rolan was always chasing the latest rumor, the latest missing gap between the lore of the world. He spent as much of his free time on forums and creating video essays on the lore of the world of Pariah Online as he did exploring it and improving as a player. He went to whatever content was needed, be it PvP, Raiding, delving dungeons or just wandering the world itself. He never saw anything in borders or sticking to any one activity, instead sometimes spending days of time in game simply pouring over every source of lore he could find, talking with both fellow lore enthusiasts, when they crossed paths, as well as digging through all the information he could from NPCs. Whenever a credible sighting of something new or unusual was posted or discussed, it was a fairly sure thing among the community that Rolan would not be far behind, carrying an ever growing collection of journals, notes, and books that he kept at his own player home when too dense or not relevant to what he was investigating this time. Sometimes he was recruited for a raid or battleground, given he was still a highly experienced player and one could not find all the lore simply in safety behind town walls and his eye for detail translated to a deadly accuracy in a fight, but he could sometimes be difficult to focus on the right task. He didn't care for the rewards of the content at times, seeing the story said content told as far higher value, and would sometimes take on sidequests and other minor content well below him just to review something he might have missed in the lore of it, however slight. Rolan was a man obsessed, having finally found a calling in life that spoke to him beyond just the day to day drudgery of his real world life. He was further isolated from that life than ever before, and while his performance at work didn't suffer, his coworkers noted he was even more distant than usual. A few had tried to talk to him, but his focus on a game none of them cared about made it even harder to connect. So Rolan would continue to descend into Pariah Online, only caring about the real world in as much as it was necessary to keep funding his access to what he truly enjoyed, and found he excelled in, at long last. Even if it was an eccentric field of interest, someone had to know the story of Pariah Online, even if only a fraction of the players cared.[/indent][INDENT] [/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR] [hider=Spells & Spell-like Abilities] [color=39b54a]Frostlight Arsenal[/color] - The core of everything magical that Rolan employs, and the most refined group of spells he has, the Frostlight Arsenal is an ever expanding collection of spells, mixing various combinations of Primal and Arcane domains under his command in new forms to allow him broader and harder to predict options in a battle. Originally a novel experimentation in forming Primal forces into weapons, and from there applying Manifestation and Illusion to provide results that no individual part could obtain. From dazzling flintlocks made of light, capable of being fired and discarded faster than even their real world counterpart, to sweeping greatblades made of ice, contained in a field and given the illusion of form, Rolan takes great pride in the variety of options at his disposal. Theoretically Rolan could create and loan the less disposable options in the Frostblade Arsenal to other people, assuming they were capable of handling them, though this is not something that has seen much more than theorizing. Some of the better known examples that fall under this collection of spells include: [list] [*] Light Flintlocks - An early experimentation with using illusions to give the magic actual form, Rolan uses a mixture of manifestation and light magic to fire compact spheres of light at targets, using the illusion of a flintlock to, practically, provide an intuitive way to aim and, aesthetically, make a spectacle of an otherwise mundane form of attack. Each sphere detonates on impact, releasing both the arcane energy holding the sphere together and the contained light in one moment, causing both damage and disorientation. He has a variation of this that uses frost magic, though it lacks the reach and speed that the light magic version has, but makes up for in the heavier impact of a block of ice striking and shattering alongside the manifested sphere holding the "shot" together. [*] Frost Swords - A loose collection of Frost magic blades, illusion magic used to give them more identifiable variations between them and used for varying purposes. Daggers, knives, and other short blades make for quick to summon, throw, or sweep weapons of reaction. Arming swords, curved sabers, and other one handed and hand and a half weapons are a jack of all trades option, striking harder and further than the smaller knives and the like while moving faster and more deftly than the larger two handed blades. Lastly, the two handed swords, ranging from bastard swords to a zweihander in one instance of well earned wrath, are wielded with none of the grace a dedicated master might show, but carry the weight of the Frost magic that forms them, as well as the Manifested field that acts as an augmentation to add force behind each swing. All the swords can also be prepared with Light magic, though this trades the power and sapping nature of his frost magic for speed and dazzling displays that can disorientate an enemy. [*] Light Bow - Continuing to experiment and take advantage of the properties of his Light magic, Rolan has learned how to use a manifested field and illusion shrouded arch of light to change up how he can strike from afar. Lacking the speed of the flintlocks, as he does not have to even draw a new one from a brace and can simply aim as one forms, the Bow has significantly more force behind each arrow. Preferring arrows made of light, bound in a manifested field in the shape of an arrow, they fly true and can be masked using other illusions and distractions, or even prepared to detonate without striking. This causes them to cast a bright light across the battlefield, illuminating and bringing attention from afar. Rolan has made no efforts in integrating Frost magic into this particular armament, the exact reasoning and use of the Light made bow not requiring or particularly using frost magic's advantages. [*] Frost Axes - Varying from small, balanced hatchets to great bearded axes that would be more suitable to a powerful warrior than a lean magic user, Rolan has found a need for an incredible amount of weight and force focused onto a small point, something axes work well at doing in his experience. Typically used in an overhead, downward manner, each Axe is not intended to last for longer than a strike or two, punching through defenses before shattering into shards of ice and frigid mist. There is no Light magic equivalent, given the need for mass behind the manifested field that augments the cutting edge of the frost axe, though it is certainly possible in theory. [*] Barricades - A catchall term for the various barriers, shields, walls, and other forms Rolan's domains can be coaxed into, this acts as his main defense when all else fails. Smaller, lighter forms are quick to create, though lack the durability to fully stop attacks and are better suited to deflecting attacks and causing recoil effects to attackers. The larger the barrier effect, the slower it is to conjure but also enjoys a higher durability in the face of offensive force, the most durable of which resembling a pavise shield that he can safely kneel behind if given the chance to prepare it ahead of time. Light barricades shatter when destroyed, blinding and dazzling anyone reliant on sight, while Frost barricades are far more durable but have little other effect. Manifestation can reinforce both, though it does reduce the effect of the light magic flash when broken by a notable degree. [/list] [color=39b54a]Hall of Mirrors[/color] - A mixture of light and illusion magic that Rolan is fond of, he utilizes his magical grasp on Light to bend it, removing him from immediate view while, at the same time, creating a number of false clones of himself. While they lack substance and can be dispelled in a single blow, shattering one of these mirrors is often accompanied by a flash of light that can leave unaware foes blinded, and even those ready for it dazzled and struggling to see briefly. More effective against singular targets, and notably ineffective against those that do not rely on sight. If he doesn't want to rely on Light, he can use Frost magic instead to cause the mirror image to burst in a cloud of frigid cold, sapping energy and stamina from those caught in the burst for as long as they stay in it, or until it fades. [color=39b54a]Whiteout[/color] - Manifesting a field of frigid Frost and dotting it with orbs of Light, Rolan creates a field that is nigh impossible to see in, the Frost sapping the stamina and energy of those trapped in it, while the motes of Light that circle within the storm make it more disorientating and difficult to escape. While Rolan himself cannot enter the manifested storm safely, it creates good cover for escapes, maneuvering, or simply softening up a target before it escapes or the spell expires on its own. Rolan could maintain the spell for longer than the initial burst requires, however such a thing would prove increasingly taxing over time. [color=39b54a]Harrier Fence[/color] - Primarily a defensive spell, Rolan uses one of his domains to create one of several configurations of spikes, illusion magic usually being used to make them appear as spears. The most common being a cluster that juts out from the ground in front of him, creating an instant deterrent towards anyone trying to charge him down, being especially effective against mounted foes committed to the charge. He can also create a series of spikes that erupt forward in front of him, splitting up the immediate area in front of him between left and right, useful for helping allies disengage or sow discord in enemy ranks. More recently, he has found a third use for this technique, specifically sending two thinner bands of spikes out at equal angles from him, hemming in either a single or select few targets to isolate them. The spikes could face either inward, to dissuade escape, or outwards, to dissuade intrusion, with this third method which is continuing to see experimentation. [color=39b54a]Lantern's Lure[/color] - A purely utilitarian spell, Rolan can manifest a number of orbs of Light, anchoring each of them over the shoulders of himself and a number of other people. These orbs let off soft light in most directions, but a beam of stronger light in the direction that the person looks at any given time. Rolan developed the spell purely because he got tired of having to keep a torch or lantern handy at any given time and would rather simply have a light source that tracked where he looked at any given time. The fact that it was trivial to expand the number to include allies was mostly coincidental. [/hider] [hider=Character Feats] [color=39b54a]Spellcasting Resilience[/color] - A great deal of Rolan's training has gone towards preparing himself for large amounts of casting over extended periods of time. Using a combination of aforementioned training, potions, as well as the odd trinket and bauble, Rolan has developed an impressive capacity for utilizing all his domains as effectively as he is able to. While this style of training has not granted him the sheer power that some methods might, if he can outlast and weather the higher force of an opponent he can generally outlast them as far as casting stamina goes, wearing them down through attrition and steady application of magical force in just the right locations. [color=39b54a]An Eye for Knowledge[/color] - Rolan cannot, despite his efforts, profess to know everything there is to know, fortunately for him. However, all his time spent gleaning everything he can from sometimes fragmented and especially under duress or other less than ideal circumstances makes him a natural at picking out details. Be it a faulty piece of construction, an old wound that could be targeted on a foe, or even a rare material easily overlooked, Rolan has a naturally high perception and awareness of his surroundings, making it difficult to ever catch him off guard or conceal things from him. [color=39b54a]Methodical[/color] - Both a flaw and a boon, Rolan has a very particular, and measured approach to all things. Fights with him, by his own dictate, are measured and steady, moving at particular paces. Exploration, down time, all things have a very measured, controlled, and steady pattern to them. When in his element, Rolan is naturally more capable at what he puts his mind to, however being forced out of this by circumstance can be off putting and leave him on the back foot should he not adapt to this new pace or circumstance. [color=39b54a]Lore of the World[/color] - Having spent his entire time in game towards the purpose of learning about the world he is in, Rolan has a near photographic memory for anything that happens to catch his eye when exploring, fighting, or otherwise spending his time in Pariah Online. He is also proud to state that he actually understands the world that existed before the existence of the players in it better than nearly anyone else who isn't a part of the world itself, instinctively treating the people of the world appropriate to who they are as people rather than just as NPCs in a game. [/hider] [/hider]