[center] [color=antiquewhite] [h1]Dawn of the Netozoa[/h1] ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [img] https://cdn.imgchest.com/files/wye3c9jw8e4.png [/img] ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [i]Pictured: Nithla growing old as the moons rises, protecting his young from the new beasts of Karako. Unknown tribal myth retelling.[/i] [color=gold] [i]"The Nuritopa who were charged with the love of the mother, the ambition of nithla and the beating desires of karako(planet) and thus started the new pantheon. Of these there were many, raging in the hundreds and thousands with a great number of differences. Some skin were black, or red, others were tall or short and their faces were long like tree trunks or as coiled as pumpkins. They had wings and horns, claws and fangs, stripes and plain and they all had a duty onto them for which they took great pride. Their purpose, their Nauvto - Soul Charge - and took to the lands making many wonders and nurturing the new breed of men they made." The last kept records of the Myth of Mankind Creation[/i] [/color] Dawn of the Netozoa is a low mechanics RP with casual elements. In this world humanity has only recently discovered writing and curremcy, with many clans and tribes lacking this skill or already in decay. Spears are the standard tool and humanities numbers are few, with tribes consisting of double digits on average. It is currently the age of the moon, for the sun rarely appears and when it does its time is brief. Storms and thunder are common, along with lightening and for the most part what is left of known humanity does not know why things are this way, due to losses of not only their own history but their religious knowledge and pothole creation myth. Predators and monsters stalk the land, in a montage of unknowable and inconsistent spectrums of malice, mystery, wonder and allure. Many of which target humans with a specific drive based on the whims and tantrums of the divines that rule this place and the periodic rage of Karako - the world itself - as well. The RP will take place in a singular camp at first. With humans players taking up roles in order to preserve the camp and survive. Each player will have a set of points and when that point hits it score the role of playing as a Nuritopa. Who are more akin to smaller pantheon divines and deities will become open to them. At first there will be only be Naritopa that are part of management, namely me but also any co-GMs or help I gain over time, in order to help tend to the world, the players and prevent plot or activity stagnation. As the humans continue they will learn more about their past and gain a greater understanding for why the things are as they are and build their tribal camp into something more suiting a home. Your goals are your own, will you raise this humble camp into a beacon of light for humanity? Discover the past and help unravel the horrors of the moon age? Dominate and crush the world? Or fall into the soil like so many of your kindred have done in the past. [u][b]//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[/b][/u] EXPECTATIONS/ RULES Max posting amount will be on average 2 paragraphs. Going over this is fine once in a while but if you go severely over consistently you may be warned, as this is meant to be semi-casual in nature. Posting will be more than 2 lines as a hard rule. This means you are expected to produce a small paragraph at least - 3 to 4 lines - Expect and accept that your character may die, or may be killed by other characters upon entering. Playing as a Naritopa is possible, but won't occur for a good while and even then. There will only be so many slots open. Post in a timely manner. No one likes to be rushed, but the RP benefit from moving things forward than waiting for when you have the power to create the perfect post. This goes for me too. If you are stuck and not sure what to do, don't feel ashamed with asking me or even other players for help. [hider=Mythology Known] [hider=Karako] It is known that Karako is the world and all the life that dwells within it, even to an extent, humanity itself. Karako has turned their back on not only life but humanity especially. It is known that once the sun only ever shined, there was no moon, and that the heat was only ever kind. That animals treated predating on one another with the seriousness of a game and that strife was not known as it is known now. Karako is a memory of a religion, with even the proper rituals dying out as many tribes become embittered to the harsh world he gives them now. When he does appear recently, he can be just as callous and cruel as he is kind and abundant, supplying vast orchard of fruit to materializing new predators from his gullets to hunt down camps to their last. [/hider] [hider= Nithla] Nithla was the first and only true human. He knew not age, aches, sickness or weakness. He was born a perfect human and given a great and boundless ambition to hunt and grow. He is the creator of the spear, the rope, the campfire and arts of foraging. But he died in some sort of tragedy, he had no female counterpart so how humanity continued after his death is a mystery. Despite this, Nithla appears as a divine from time to time and is the connection between humanity and the higher world. He is the appealer on humanity part and while mankind worships the many other variations of divine, it is Nithla who normally called upon to remove curses and beg on mankinds behalf. Nithla explanation for lack of a female counter part, or the tragedy that killed him are many depending on each tribe. There is no conclusive understanding of what the facts are. Some say he could turn into both, some say he had a female counterpart but for some reason she stopped appearing or had a falling out with Nithla. What the truth is, no one knows. [/hider] [hider=Clan Of Man] It is widely accepted that there was once, not long ago, a singular clan for humanity which spanned into the thousands and had greater abundance and technology than they did today. Items and ruins can be found of these places, normally housing armors and blades up to the medieval era. How these items were made is totally unknown and the true capital of this prior kingdom is lost to all. Such finds are extremely rare and valued as symbols of power and wealth among the remaining meager tribes. [/hider] [hider= Nuritopa] These are divine humans referred to in the quote at the start. This quote is one of the only surviving bits of the past creation myth. They typically walk among the earth but have the power to dematerialize into the winds and talk to mankind via rituals, visions, dreams and feelings. They can be very weak and niche in their task to immense and cruel and it's not uncommon for a tribe to have one as a leader, although such tribes are typically more akin to slaves than worshippers. There were once many, many, many Nuritopa but now there are hardly ever to bound found physically moving about and such beings do not take to giving truth freely. Because so many have disappeared or don't contact their worshippers anymore, there are many icons and religions that have twisted or simply made up figures to be worshipped, believing them to be Nuritopa when in fact they are fantasies. [/hider] [/hider] [hider=points] You get points for posting consistently without having to be bothered by me or any future co-gms I may have. Joining a role that hasn't been filled yet. Roles in this case means things like scout, hunter, warrior, leader, ectr. I may include a "in demand" modifier every once in a while just so that, after a point if new players come. A role, even if filled, will give points. This will also be in reaction to story elements...example: if there is a war with another tribe. I may put a demand for players who want to fill warrior roles especially will get more points. This only effects points and not on approval of character sheet. Building relationships with other characters. The more interactions you have with each character and developed a character opinion of them them. The better. This one a bit contextual, so I may hand these out at will. Good performance. Just a bonus for posting consistently, on time and interacting with others about the RP. Doing plots and tasks. If I throw a hook to check the ruins, you don't have to take the hook. But you will be passing up points by doing so. Events: Occasionally things will occur in the world that the players have a set amount of time to do. Dreads and Dreams: Each character should have 3 dreads and 3 dreams relating to their character story/ past/ future in some way. Completing a dread or a dream grants one time points on their completion. Example of a dread: killing the tiger that killed your father. Example of a Dream: Gaining a small fortune so your children don't have to live in poverty. [hider= Spells] Spells are abilities that players gain over time that offer immense effect at the cost of POINTS. Using spells actively takes away the points you earn towards new roles or leveling up. In exchange, a spell can offer near mythical results when used. Spells in this sense can include active magic and more subtle signs of magic, like a warrior cutting down a tree in a single swipe. [hider= Men and Women] Men and women have large magical differences in the world of Karako. It is considered to be an over all mystery where women actually came from, with many tribes inventing or piecing together entirely new mythos on what women exactly are. Even the most elder who retain fragments more of the original truth of creation admit to not knowing exactly where they came from or what they are, although despite this are a part of humanity and not considered outside or a downgrade of it at all. Although, this varies from tribe to tribe. As does the treatment of men with new tribal practices and beliefs. Regardless: Men are notably stronger than women and have a greater physical presence in the world. They get sick less and get a bonus point to stamina and HEALTH. Men also tend to learn and understand physical tools and are mostly favored by Nithla for visions and aid. Women, however, tend to have more vivid visions and an easier time obtaining and using more blatantly magical spells. They get a 1d6 of returned points per spell - rolled by the dm/ me - but never negating the cost to zero. Women, for reasons still unknown, feel off when a tantrum by karako is about to occur. ((The differences of the sexes are not inspired or based on real life sexual dimorphism. There is a lore reason)) [/hider] [/hider] [hider=stamina] Stamina is everyone health. If you reach zero, your character is defeated and if there is a logical reason for why that may result in death, then your character dies. Stamina basically translates to: how many posts can you stay in a harmful or dangerous scenario realistically. If you are fighting other tribes or even other RP'ers, both of your stamina is going down per post you're in it. With your own post acting as when your own stamina point is deducted. You regain a stamina point every real life day. You get 10 points. You have one stamina. You can put points into stamina to increase it. But unspent points go towards your score. Every ALLY player with you in that fight, adds as a plus 1 to your stamina - and you to theirs - Stamina may increase or decrease due to context. Such as certain items increasing stamina when worn or used, or being injured or sick nerfing your stamina until it no longer applies. Resting at camp restores 4 points of stamina every day instead. You can't go over your max amount. HEALTH Health acts as your characters lives. When you would die, sometimes the attacks of a creature only remove a certain amount of health and should you have any left, your character is still alive. Losing health grants a quick 2 points of stamina from adrenaline to either fight or flee - or well...try too - Lost health manifests in serious scars or deformities from combat: such as lost limbs, sensitive organs, health issues that are visible on your character. Each point of lost health reduces the CAP of your stamina by 1 points. You never regain health without outside - divine or magical - aid. [/hider] [hider= Leveling] Points don't only go to your chance as a Narutopa but also represent an invisible line for character growth. When you meet the points for a character to level up, new plot points and focus will be put on you by me, as DM. This can include divine visions, random bouts of fortune, a task or a event that involves your character in some way. Think of it like this. I see cases where players join, then find themselves neglected or unable to get into the "group" This is a guarantee from me that if you put in the time and activity, then eventually I will directly turn my gaze upon as GM and give you a plot line tethered to you. You get what you put in, sort of deal. [/hider] [hider=the camp] I plan there to be a camp with an actual mapped area around it, which will remain unknown until the players actually explore the world. Knowledge of the outside world will be minimal and the camp will have very little to it outside of some huts, a worshipping area, a bonfire and some racks for hanging catches. The option to buy or do anything is pretty low outside of talking to other humans. I will put a list of the current things that exist and can be done at the camp up in the real thread. I will keep the camp simple...for now...but if players put more energy into the camp, improving it, moving it and over all just giving it more consideration/ getting items for it. I will include more mechanics and value to the camp itself. For the moment. It's your place of security and being at camp restores your stamina at 4 times the normal rate. [/hider] [/hider] [/color] [/center] Normally I don't like to even try and start RP's without a certain number of minimal RP'ers ready to go. But I decided that, since my track record of getting RP's off the ground for any decent length of time is...well...bad. I'm starting this RP even if I only have 1 RP'er who's actually joins. The RP will remain open and inviting to new RP'ers, unless we get an absolutely silly, unmanageable number.