[hider=Edward Portsmith] [center] [color=ea590c] [h2]The Last Dreadnought[/h2] [h3]Edward Portsmith[/h3] [/color] [img]https://i.imgur.com/YTdAydr.png[/img] [/center] [color=ea590c]Origin:[/color] Age of wonders 3 [url=https://i.imgur.com/rAWAi7j.png]Appearance:[/url] Edward is a middle aged human with a chiseled complexion that is all angles. After fusing with both a [url=https://i.imgur.com/QRhdbKH.png]Feathershield[/url] and a [url=https://i.imgur.com/Y8SGtEH.png]Featherbow[/url] he is a little bit shorter than average and sports a somewhat slender, if still athletic, build. His hair is straight, neck length, and is a sandy blonde with Lustreous Obsidian streaks. He's received a silver mask to be worn over the eyes, embellished with wing decorations who's feathers curve and sharpen to seem almost claw-like at their tips. Fusing [url=https://i.imgur.com/YHEQScK.png]Malphas[/url] into his head has left him with glowing light purple eyes shining behind that mask, and ethereally pale skin. His armored plate mail is smoky silver, and sports epaulet adored shoulder pads and a royal blue sash. A Fauld of red cloth sits below his cuirass, beneath that a pair of dark red pantaloons, while his feet are protected by the feather bow's knee high brown leather boots. Angelic wings sprout from his back, though the feathers are a sooty, black-speckled gray rather than the traditional white. [color=ea590c]Personality:[/color] A resourceful, honest, and a highly trained and distinguished military commander. Once a bit of a stickler to the rules, and still very much able to quote them, and blind to the excesses of his nation due to believing firmly in what it stood for, Edward has long since put that aside in the name of living up to the egalitarian spirit of its ideals and doing what is right. Even now when the Commonwealth is dead and buried. Perhaps more so. Especially after a stint of horrors beyond the void madness caused him, for a time, to twist those principles into an engine of brutal and bloody conquest. He is generally well spoken, be it delivering orders or rousing speeches, as well as fairly personable when the time allows. He also has nerves of steel, and is a true professional even when under immense stress. However, as a man of (magi-)science he has a tendency to turn his nose up at mysticism and traditions that exist purely for tradition’s sake. [color=ea590c]Background:[/color] Edward Portsmith was once a Dreadnaught of the Commonwealth Empire, a nation situated next to the valley of wonders on the blessed continent of the world of Athela. Said Empire began as a joining of the many species of the world for mutual protection and the sharing of knowledge. Though it set out with benign intentions, ambition and technological development quickly outgrew the concepts of the original charter, resulting in strife, both internally between competing factions, and externally with the other major power in the land, the elven court. A group known as the Shadowborn sought to take advantage of this strive to file all out war, weakening them both in order to make the realm easy pickings for their extradimensional masters. However Edward, along with his childhood friend Laryssa and a group known as the Torchbearers managed to unpick the conspiracy, though not before much blood and death was sown in its name. Despite their efforts, it was not enough to save their nation, nor their world. Across Athela worldgates, portals to other worlds in the multidimensional space known as the astral sea, opened, and from them came Godir, all powerful sorcerer kings styling themselves as gods, who had been banished long ago for crimes committed against the world. Edward and Laryssa stood at the head of the commonwealth’s defenses, but in its weakened state, and against the ancient magics of the Godir, they stood little chance as entire armies were sent plummeting through rits and the astral sea, where they were left adrift in a realm of maddening chaos. Through Laryssa’s magic and Edward’s ingenuity they and some of their forces survived this intended death sentence, eventually crashing on a distant world. There they rebuilt, but, haunted by their travels through the astral sea, something went wrong in many of their minds. Including Edward’s. He led his fellow madmen on a crusade across the worlds of the astral sea, slashing and burning any who might bow to a Godir, even those who served the more benevolent Godir that had not invaded his home realm, or even stood opposed to those that had. Concerned about her friend, Laryssa reached out to the very people he sought to destroy, and, with one of their help, tracked down the source of Edward’s madness. In studying ancient lore she came to find out about the ancient evil known as the Urrath, that the Shadowborn had truly served, and how had gripped his mind. With this knowledge in hand, and with the Godir’s help, she managed to free him from the Urrath’s tendrils before he destroyed either himself or everyone else. Sickened by what he had done and what had been done to him, Edward turned himself and his forces against the Urrath’s servants whose existence had been unveiled by the investigations of his condition. Yet they struck first, invading the realm of Athelahe had once called home, a realm he once again went to the defense of. Alongside him fought the very Godir he had been pitted against, only for Galeem’s light to strike and capture them all in a [url=https://i.imgur.com/ggTdrVK.png]snapshot[/url] with it's brilliant light. [color=ea590c]In the Now:[/color] Edward has found himself fighting a different corruption on a different set of islands alongside a different set of divine beings. Without the backing of the commonwealth or its even lesser successor, he has found himself acting as an independent mercenary, providing flaming armaments and disposable spear walls to augment the angel’s forces. On a more personal level however, he is interested in the various Maker and Zonai constructs that dot the islands, and how he might be able to claim that magitech for himself, despite the dangers of the corruption infesting some of them. [color=ea590c]Job:[/color] Dreadnaught [color=ea590c]Specialty:[/color] Edward brings a small army to the field, as well as party wide buffs, and long ranged magical support. He’s also not a half bad fighter either, though while a fair cut above the rank and file, he is no one man army. [color=ea590c]Inventory:[/color] [list] [color=ea590c]Consumables, funds and resources[/color] [*]44,000 zenny [*][url=https://i.imgur.com/Yqug7Fe.png]Halos(x20)[/url]: these facsimiles of symbols of divinity still hold some power that might be of interest the right buyer, and to the wrong one they still glitter like gold. [*] 200 Incendiary I spell bullets [*] Soldier's supplies: Rations, water flask, a bed roll, shaving equipment, spare cloths, writing supplies, a journal, soap, and everything else a professional soldier would need out on campaign. [*][url=https://cdn.imgchest.com/files/4bbdfbb14e45.webp]Soul Gems[/url]: containing the captured souls of beasts, these gems can be used to both make and recharge magical artifacts. [*]Flask of strong Turpentine: highly effective against paint based foes, still somewhat harmful to others. [*][url=https://cdn.imgchest.com/files/b12b29694cc9.png]A stone of Barenziah[/url]: one of twenty four stones intended to adorn the crown of Barenziah. Valuable in its own right, it would be especially so to someone who wished to complete the set. [*] [url=https://cdn.imgchest.com/files/00380b04ca13.png]collars[/url]: grant classes to pets. Used tags: Tank & Mage [color=ea590c]Gear/Passive Items[/color] [*][url=https://i.imgur.com/q4D1Jaj.jpeg]Feather-bow[/url] quiver: a large quiver that attaches to a belt via hanging strap, causing it to rest next to the hip. Useful if you have wings where a quiver might normally go, otherwise somewhat impractical. Converted into a rifle case for the Smiting Bishop. [*][url=https://i.imgur.com/ReULmoY.png]Balahara Alpha[/url] A set of low-rank armor formed from Balahara scales, shells, and hide, with a durability and texture much like metal, covered in metallic teeth like a giant mining drill. It acts as an alternate costume and will conform to the wearer, but can only be equipped in its entirety, replacing other pieces of armor. It confers Evade Extender lvl3, Hunger Resistance lvl1, and Quick Sheathe lvl1. It takes less damage from water-aspected attacks, but more damage from electric-aspected attacks. [*]Custom Weapon holsters: for strapping an array of armaments [*][url=https://i.imgur.com/ra6Dr9U.png]Carnelian Pendant[/url]: grants +1 base PP (or an equivalent resource) [*][url=https://i.imgur.com/x0JU7rP.png]Dove Plume[/url]: an enchanted feather reinforced with silver normally worn in a hat or helm that slightly increases the wearers reaction time [*]Munitions Pouch: A well-designed mini-satchel designed to be worn into battle. Provides additional ammo storage in an easily accessible fashion, decreasing reload time slightly [*][url=https://i.imgur.com/7EGh1cO.png]Frostkin Ring (T1)[/url]: Grants 40% resistance to frost damage. [*][url=https://cdn.imgchest.com/files/c103bd8c68d9.png]Weird Egg[/url]: while equipped has a 10% chance, every ten seconds in combat, to spawn a permanent friendly fetus companion (details found [url=https://mewgenics.wiki.gg/wiki/Weird_Egg]here[/url]) that will persist until death. [*][url=https://cdn.imgchest.com/files/e16905bf0205.png]Glintstone Cometshard spell scroll[/url]: with the scroll equipped, a mage can conjure [url=https://cdn.imgchest.com/files/5525100fbbec.gif]Glintstone Cometshards[/url] using their casting resource, which deal moderate amount of pure magic damage, and leave a briefly lingering damaging trail behind them. These can be fired individually, briefly charged for extra damage (at no extra cost), or swiftly cast in a pair of spell shots. [*] [url=https://wiki.leagueoflegends.com/en-us/images/Frozen_Heart_item.png?5a6ce]Frozen Heart[/url]: A legendary item that increases one's mana reserves (acting as four cells in Edward's case) and physical defense, while slightly reducing cooldown times. In addition, any enemies within 15 feet of the bearer are frosted, decreasing their attack speed by 20% [color=ea590c]Weapons[/color] [*][url=https://i.imgur.com/EM7ROLO.png]magelock pistol[/url]: A weapon much more suitable for mounted combat and skirmishing than the magelock rife. What the pistol lacks in range and raw damage it matches in penetration power and exceeds in terms of accuracy, and its ability to be wielded one handedly allows for far more versatility. Has been modified with nanites, and now fires a spread of secondary nanite projectiles alongside the main round. [*]Electrifiying, Resistance Stripping, Electopyre Igniting, Magelock Gause Sniper Rifle of Archfire (aka the Smiting Bishop): A [url=https://i.imgur.com/YwIqRmU.png]MGR-M1 Bishop[/url] with its unique penetrating ammo system removed and replaced with the magical components of a Magelock, causing smoke to trickle from its barral, and electricity to permanently crackle within it. The coils of the railgun remain however, and are incorporated into the new firing system, interwoven with hovering spell circles. The scope, rifling, and railgun system give the weapon increased range over a conventional magelock. The gun fires high powered rounds that do an even mix of fire, electric, and physical damage, which ignores 50% of an enemy’s armor/resistances. These rounds, upon impacting with a target, release a shower of sparks that then ignite the ground beneath them, producing an electrical napalm like effect over a two meter diameter area. This effect persists for 30 seconds, and inflicts burning and electrified (fire/electric damage over time effects that last 30 seconds and stack up to 5 times) onto targets that pass through or stand still on the effect (a unit standing on it will then receive an extra pair of stacks every 10 seconds). The ignition takes a moment, giving the shot target a chance to move out of the effect before they count as standing in it. The rifle also has a 90% chance to apply electrified on hit, and another 90% chance to inflict sundered resistance (reduces magic and status resistance by 10%, lasts 30 seconds, stacks 5 times). The weapon has infinite ammo and automatic reloading, but does take 10 seconds between shots. It is also fairly inaccurate if hip fired at anything but close range. Stabilizing runes need to be activated, anchoring the weapon in place for a few moments, in order to deliver a properly accurate shot over long range. [*][url=https://i.imgur.com/SZtIjnj.png]Illumina Baton[/url]: a baton distributed exclusively to Illumina Sheriffs. A special enhancement process was used on it, allowing it to shoot flames with an electrifying stun effect that help neutralize targets with ease. [*][url=https://i.imgur.com/JEFlHdB.png]Mag Launcher[/url]: A grenade launcher with a two-shot burst fire mode. Its grenades magnetize to sufficiently large metallic objects before exploding to deal high damage. Accepts universal and power/explosive ammo. Edward has made a custom magazine that lets him load grenade spells into it. [*]The Wand of Illusion: by saying the names of the spells, the holder can cast Dub-ill-oo, which creates an illusionary double that runs forward, and Mim-ill-oo, which can disguise the user as an environmental object temporarily. [*][url=https://cdn.imgchest.com/files/3228d70242fa.webp]Dwarven Dagger[/url]: An ancient blade made with high quality materials that neither dulls nor rusts. Its design meanwhile is rather straightforward, sporting neither unnecessary flair nor cunning craftsmanship. [*][url=https://cdn.imgchest.com/files/b0ed6217cab4.png]Arche's Guardian Handle & Blade[/url]: A sword blade and handle, currently joined, which could hypothetically be split and combined with other parts. The Blade can call down lighting to strike it and empower the wielder, moderately increasing dodge and attack speed for 15 seconds. The handle meanwhile can allow the attached weapon to charge up and then unleash a short range explosive lighting bolt. Both abilities take two mana cells for Edward to use. [b][url=https://cdn.imgchest.com/files/e88d77b47d6e.png]Crystal Sage's Rapier[/url][/b] Thrusting sword with tiny crystals scattered across its blade, used by the dextous and intelligent Crystal Sages for self-defense. The crystals boost the magic damage inflicted by the sword, and the item discovery of its wielder, fruits of the lifetime of research conducted by the sages. [b][url=https://oyster.ignimgs.com/mediawiki/apis.ign.com/remnant-2/0/0f/Remnant_2_hg_rune_pistol.png]Rune Pistol[/url][/b] Prototype Fae Firearm and accurate semi-automatic pistol that excels at rapid-fire attacks with small-caliber bullets. It is most effective at medium range, allowing for precise and controlled engagements with enemies at moderate distance. It comes with the Soul Brand mod which can be charged by dealing damage. When unleashed, all enemies within 25m and branded for 25s, which causes them to leave behind echoes when slain that can heal whoever picks them up for 25% [/list] [color=ea590c]Lv:[/color] 5 [color=ea590c]EXP:[/color] ////////// 0/10 [color=ea590c]Abilities:[/color] [list] [*] [url=https://i.imgur.com/PGjQmOU.png]Tome of the Reavers[/url] [list] [*][url=https://i.imgur.com/EZZaS0n.png]Designate Target[/url] (tier 1 Combat Spell): surrounds one target in a blood red aura that makes them count as flanked and take 25% more damage for 3 seconds, as well as adding 2 stacks of the marked debuff for 9 (which help guide the aim of those trying to strike/shoot the target, decreasing their evasiveness by 10% by each stack). Can target anything as long as Edward can see it. [*][url=https://i.imgur.com/XWbcWQH.png]Magelock Cannon[/url] (tier 3 unit): Magitech engineering’s solution to building a maglock too big for someone to carry, which is to turn the weapon into a self propelled gun. This large cannon fires not cannon balls, but instead magical rounds that, upon impact, denote in such a way as to create a linear shockwave three soldiers wide that will pulse forwards, potentially devastating six entire ranks of enemy soldiers should they be so tightly packed. It is also capable of moving, anchoring itself (which takes 5 seconds), aiming, firing and reloading (over 5 seconds) entirely independent of a crew due to being a magical construct. Defensively, it sports typical construct stats: highly reinforced vs physical ranged, decent armor vs physical melee, very little resistance vs magic, and a weakness to electric attacks. [*] [url=https://imgur.com/a/dhLl4sM]Observer[/url] (tier 1 unit): A pair of small mechanical fragile contraptions capable of flight consisting mostly with a singular large high power optical sensor used for gathering scouting information. It's only use in combat is its ability to apply a singular stack of the mark debuff (described in designate target) to one target every 4 seconds. As with all constructs it is reinforced vs physical ranged attacks and weak to electricity, however unlike the others it has zero resistance to magic or physical melee attacks. [/list] [*] [url=https://i.imgur.com/ZKkxQLd.png]Tome of Pyromancy[/url] [list] [*] [url=https://i.imgur.com/RDoOIjU.png]Searing weapons[/url] (tier 1 enchantment): melee and ranged physical attack of the caster and their allies are ignited, doing 10% less physical damage, but 20% extra fire damage, as well as being able to inflict a burning debuff on their foes on 60% of their strikes (weak fast attacks only have 30%, strong slow attacks have 90%, and magic resistance reduces the chance). The burning debuff deals a small amount of fire damage over 10 seconds, but can be stacked up to 5 times on a single target to give them a proper roasting. [*]Hellhounds: Edward can animate facsimile of Pyro Hounds, fiendish beasts with burning manes. These can come in three squad sizes: [list] [*][url=https://i.imgur.com/FC2Psr0.png]Inferno Puppies[/url] (Tier 1): a pack of 8 ankle biters that aren't very durable or dangerous, but can be quite the nuisance with their small hitboxes and high numbers. [*][url=https://i.imgur.com/QBtDnz3.png]Inferno Hounds[/url] (Tier 3): a pack of two matured hounds that have a 60% chance to inflict burning whenever they deal damage. Their bodies are suffused with flame, granting them 2 abilities other than melee attacks. First they can Vent Flames, dealing a melee attack range burst of fire all around them (20 second cooldown). Second, their Vengeful Flames present a hazard to anyone attacking them in melee, causing gouts of flame to burst from their wounds, which inflict light fire damage. [*][url=https://i.imgur.com/InSeLVy.png]Inferno steed[/url] (Teir 3): A single Inferno hound that comes equipped with a saddle, stirrups and rump mounted set of saddlebags that both are fire resistant themselves, and grant fire resistance to the rider and their equipment. Said resistance fully protects them from the hound itself, and also gives 20% resistance against external sources of fire damage. The hound’s Vengeful Flames and Vent abilities are however suppressed in the process (as they would overwhelm the fire resistance). Instead it can Breath Fire forwards in a wide but short aoe (hitting foes in and just out of melee range) every 20 seconds. [/list] All hounds are fiend units, which have +15% crit chance, 20% fire resistance, 40% frost weakness and 40% spirit (holy) weakness. They are also pack hunters, dealing 10% extra damage per friendly squad/hero also attacking a foe in melee, are fast movers, are equally resistant to magic and physical damage, and are, unsurprisingly, immune to burning related debuffs. Hellishly Sorcerous increases the basic damage output of these units, which is 60/40 split of physical/fire on melee and pure fire from abilities. [/list] [*] [url=https://i.imgur.com/2Q7z3z6.png]Tome of Enchantment[/url] [list] [*] Bronze and Copper (tier 1 and tier 3 units): Edward can animate squads of 6 human sized [url=https://i.imgur.com/09mlry6.png]copper golems[/url] or squads of 2 far more durable and dangerous [url=https://i.imgur.com/uK7TydD.png]bronze golems[/url] who tower twice the height of their lesser kin. As golems, they are heartless machines entirely at the beck and call of their summoner. Both kinds are armed with caverly/monster slaying polearm, with which bronze golems are capable of making aoe cleaving attacks with their helbards that can hit multiple foes. They are reinforced against physical ranged attacks, fairly durable to physical melee attacks, but weak to magical strikes and especially electricity. Generated by a singular spell as the squad is, they are unable to split into smaller units. While this seems inconvenient, one upside of this is that excess magical healing done to the squad can be used by the spell to resurrect destroyed members of it. [*][url=https://i.imgur.com/Nhiosf1.png]Sundering strikes[/url] (tier 1 enchantment): melee and ranged physical attack of the caster and their allies are enchanted with sparkling golden armor breaking aura. This causes them to be able to inflict a sundered defense debuff on their foes on 90% of their strikes (weak fast attacks only have 60%, strong slow attacks have 120%, and physical resistance reduces the chance). The sundered defense debuff reduces enemy armor and status effect resistance by 10%, lasts for 30 seconds, but can be stacked up to 5 times for a total of a 50% reduction. The debuff visually looks like golden glowing cracks on the armor of the foe, which become larger and more numerous the more stacks have been applied. [/list] [*][url=https://i.imgur.com/8D5EKmY.png]Tome of Artificing[/url]: [list] [*][url=https://i.imgur.com/izLxEU3.png]Spell-Tempered Shields[/url]: Enchants allied shields, giving the wielder 10% magic resistance by default, and also allowing them to project an aura around them when utilizing Edward’s Edward’s Defence Mode power (and also grants allies access to said power to allies) that grants both them and surrounding allies an additional 10% magic resistance. [*][url=https://i.imgur.com/0uJiAKP.png]Iron Golems:[/url] A trio of durable golems who stand head and shoulders above the average soldier, and come equipped with great tower shields and spinning mauls. Have incredible resistance vs physical ranged attacks, good vs melee, but are vulnerable to spells and especially weak to electrical attacks. Has a special defence mode, called protective wall, which grants 30% resistance to both physical damage and status effects to adjacent allies. [/list] [*][url=https://cdn.imgchest.com/files/702001d1f88b.png]Tome of the Looming Frost[/url] [list] [*][url=https://cdn.imgchest.com/files/ef85e7d66603.png]Frigid focus[/url]: (tier 2 enchantment) magical attacks gain a chilling tinge, adding extra first damage and having a 60% chance (30% on fast attacks, 90% on strong, magic/status resistance reducing) to apply status vulnerability. This reduces resistance to status effects by 20%, stacks up to 5 times, and lasts 30 seconds. [*][url=https://cdn.imgchest.com/files/910cacabde90.png]Cold-Flame Antonarch[/url]: (tier 2 summon) derived from notes on deadra combine with Edwards own magic has created a squad of three elemental battle mages whose freezing flames can apply the slowed debuff (slows movement speed and ability to counter attack) [list] [*]Cold-Flames: shoots out a stream of cold-flame to strike nearby foes. 30% chance to slow per second. [*]Cold-FireBolt: charges and shoots a longer range concentrated bolt of cold-flame. 60% chance to slow. [*]Freezing Blast: attempt to freeze the air around a target, dealing light frost damage and having a 90% (resistance reducing) chance to freeze the target for 10 seconds. 20 second cooldown. [/list] Stated as frost-fiend units, which have +15% crit chance, 20% frost resistance, 40% fire weakness and 40% spirit (holy) weakness. Affected by hellish sorcery. It also comes with an alternate [url=https://cdn.imgchest.com/files/032fd13adafe.png]wolf form[/url] which act like the various inferno hounds except they are frost-fiends, deal frost damage and apply slow instead of burn. Finally the squad can be mounted on these steeds, increasing movement speed and durability but sacrificing their ability to levitate over hostile terrain, and naturally benign harder to fit into buildings. [/list] [*][url=https://cdn.imgchest.com/files/588bbb116e23.png]Tome of the Dreadnaught[/url] [list] [*][url=https://minionsart.github.io/aow4db/PreviewsAvif/ironclad.avif]Ironclad[/url]: (tier 4 unit) The Magitech engineering’s solution to the desire to transport even more guns around. Large enough to be ridden at top of, this tank sized construct is capable of crushing obstacles and laying waste to fortifications and troop formations alike with its multi purpose cannon array. Its top mounted triple barreled cannons can be used to deliver a powerful directly fired broadside that knocks the impacted foe back. It can also fire a (somewhat inaccurate) triple barrage of high explosive shells every 10 seconds. It can also be loaded with the following specialist ammunition (each usable once per battle) which causes the next barrage to have additional effects. [list] [*]Shrapnel: inflict a two bleeding dots (30 second duration, max 5 stacks) [*]Incendery: leaves burning patches of ground in the explosion area (apply burning if stood in/moved through) [*]Sundering: inflicts two sundering defenses (see sundering strikes) and ignores half the target's armor resistance. [/list] As constructs they are highly resistant to physical ranged attacks, resistant to physical melee attacks, fairly resistant to magical strikes, but weak to electricity. It's also rather vulnerable to being ‘boarded’ by enemies due to its lack of articulation, which can prevent it from firing. [/list] [*] Wings of Albion (Feather-Bow): allowing the host to take flight. He can only fly about as fast as a dove and flight is quite stamina intensive. [*]Defence Mode: Edward and his units can enter an enhanced defensive stance, giving them 20% resistance to all damage. In addition to this, shield equipped units and support focused casters (generally wielding staves) get special aura creating defence modes. Specifically, shield units gain Defence Mode:Shield Wall which gives adjacent units 30% physical resistance, while support units gain Defence Mode:Warding which gives adjacent units 30% magic resistance. Note that units are not affected by their own aura, nor do auras of the same type stack, but the aura projector can be affected by an adjacent unit’s aura, allowing for the creation of very strong defensive formations. This mode prevents offensive attacking however, and the user may, while holding it, only make retaliation strikes, which involve counter attacking enemies who are in the process of, or have just finished, attacking them in melee range. Other proactive actions, such as using support abilities, also break the stance, and doing so puts it on cooldown for 4 seconds. [*]Command: Edward assumes direct control of one of his units, allowing it to act twice as fast for 4 seconds (read: granting it a second turn). Edward can still move while doing this, and can still passively command other units or cast tome spells, but otherwise is unable to take complex actions of his own (such as attacking) while commanding a unit. 8 second cooldown after use. [/list] [color=ea590c]Skills:[/color] [list] [*] Keen Sighted: grants a flat 20% increased accuracy to all ranged attacks [*] Martial Expertise: From horseback riding and gryphon piloting to wielding swords, bows, guns and lances, Edward was trained in every martial art practiced in his commonwealth before it was destroyed, making him very adaptable to different equipment. [*] [url=https://i.imgur.com/AAR9n8T.png]Mana Fuel Cells[/url]: Without an empire to mine mana crystals to fuel his magical warmachine, Edward relies of a set of megi-mechnaical devices that can compress ambient mana into volumes he can actually use. Tier 1/2/3/4/5 unit squads and enchantments require the allocation up 1/2/4/7/12 cells each to maintain, while un-allocation cells can be used to cast Tier 1/2/3/4/5 tome spells, draining 1/2/4/7/12 each cast. The cells expended to cast spells can be recharged using a simple ritual, though it is one that is easily disturbed and thus only really usable outside of combat. Edward has access to 6 at level one and gains 2 more every subsequent level [*] Mirror Weakness (Feather-Sheild): gives the host 1 PP. It's spent automatically when a negative status effect is inflicted on him to reflect that status onto the caster instead. If multiple debuffs are cast at once, all are reflected. The host regains all PP at the start of a new engagement. [*]Imperial Armory: the user can designate a medium sized location (such as a royal vault or set of storage rooms) to be his armory, and can make it so that anyone in his confidence can gain instant access to anything found therein from anywhere in the world. This can include anything from consumables to weapons, armor, and even personal transportation such as mounts or vehicles, as long as they actually fit in the designated locations. However, putting things back is a more involved process, requiring a small ritual that the armory itself can avoid due to the power invested in it. This makes it better for retrieving the tools specifically needed for the job than hot swapping out equipment on the fly, unless the person using it is willing to throw away the team’s shared supplies. [*] Hellishly Sorcerous(Malphas): increasing the damage, duration, and detrimental effects of dark magic arts. Additionally, evasive dashes are automatically replaced by a short-distance teleport, making the host intangible for a brief moment [*] Arcane Item Forger: Edward gains proficiency in crafting/breaking down magical artefacts of various stripes, as well as the renaissance and earlier levels of equipment for the purpose of making enchanted artefacts in their stripes. This also allows the creation of an Arcane Item Forge, a facility dedicated to breaking down magical artifacts into ‘Binding Essence’ and ‘Binding Fragments’ which can then be used to forge new magic items. Items are split into 5 tiers though only ones up to level 4 are craftable. Those below tier 3 require only Essence, while those at or above that level require Binding Fragments, which can only be gained from other tier 3 and above items. Naturally there are losses in breaking down the items, with a tier of items producing only 50% of the resources needed to hypothetically forge it. Each tier is also worth twice as much as the tier below it. So it would take 4 tier 1 items to make one tier 2 item. Meanwhile a tier 5 item could be used to make 2 tier 4 items. A (non craftable) tier 5 item would be a flaming sword that can apply 5 different basic status effects at once. A tier 4 item could be a wand which allows a one use per battle chance to dominate a foe for the duration of that battle, a tier 3 armor one that provides 20% damage reduction against both magic and physical attacks, a tier 2 a set of boots that lets the wearer move 30% faster, and a tier 1 hood would give 20% increased ranged accuracy. An oversized list of more examples can be found here: https://minionsart.github.io/aow4db/HTML/HeroEquipment.html [/list] [color=ea590c]Other Boons:[/color] [list] [*][url=https://i.imgur.com/Dkh54iO.png]Heavenswing Shield[/url]: A slender kiteshield emblazoned with white that's well-suited for safeguarding an offensive frontline fighter. Equipping it seems to clear one's mind and tighten one's reflexes, offering a small boost to accuracy and evasion. [*][url=https://i.imgur.com/CS4S1PX.png]Soot Sprint[/url] (Hestia) - while sprinting, a fiery aura burns away most projectiles and inflict Scorch on those responsible, a short-lived but fiery DoT that intensifies based on instances applied [*]Hot Pot (Hestia) - you are 7% more evasive, and this bonus is doubled against burning enemies [*][url=https://i.imgur.com/5qKJa4L.png]Cardio Gain[/url] (Hestia) : Edward’s successful (damage dealing) melee strikes regenerate one mana fuel cell. [*][url=https://i.imgur.com/xpUOciI.gif]granade[/url] spell: A spell which has rather poor range, but is also rather cheap mana cost wise, using up only once cell per cast. [/list] [color=ea590c]Weaknesses:[/color] [list] [*] Preparative magic: Tome enchanting and summoning spells are rituals, and are therefore not viable for using on the fly. Instead Edward needs to come into a fight with a pre-prepared and buffed squad, rather than forming that toolkit on the fly. It also means that his losses will not be replaceable unless he can get out of a fight and get space to rebuild his forces. [*] Breached mental fortress: his dip into the astral sea and mental manipulation by the Urrath has left cracks in his mind, ready to be exploited by more direct assault, making him a 50% vulnerability to psychic attacks and effects. [*] Science over superstition: Believes in cold hard facts and is liable to ignore tradition or superstition based wisdom or warnings about forbidden places or powers. [*]Walk in the Light (Feather-Sheild): Revives a minor stamina regen and accuracy penalty at night [*]Wing Stop (Feather-Bow): which makes him vulnerable to projectiles that deal pierce damage and other attacks/weapons effective against fliers [*]Holy Bane (Malphas), increasing the damage received by miracles/incantations/light elemental attacks [/list] [color=ea590c]Spirits:[/color] [list] [*][url=https://i.imgur.com/3TONFfm.png]Featherstaff[/url] (striker): An angelic healer capable of working potent supportive miracles, offset by his long, 2.5-minute cooldown. When invoked, he can use Overheal to restore HP to a whole row of allies at once, with any extra health increasing their max HP up to 150%. Honed Healing can grant a row of allies a minute-long buff that doubles healing received, and Holy Cradle can grant a row of allies a thirty-second buff that allows them to survive a single lethal blow at 1 HP [*] [url=https://i.imgur.com/o7kEs6l.jpeg]Pyrobat[/url] (stored): A large demonic bat about as tall as a human if measured from tail tip to snout. Can be summoned every 5 seconds to unleash various flame attacks, such as a single target fireball, cone shaped flame breath, or a beam attack that it shoots at the ground and then slashes upwards, all shot from a maw that opens in the center of its chest. Evasive, but fragile, and prone to getting knocked out of the air when struck. [*] [url=https://i.imgur.com/1XxSiw2.jpeg]Reaver[/url]: A large flying creature that can either hover or crawl. It has a three-minute cooldown, and can be summoned either to perform a series of independent attacks by ramming (airborne) or using its tentacles (on the ground), or to be ridden on for up to 30 seconds [/list] [color=ea590c]Minions:[/color] [list] [*][url=https://i.imgur.com/tZM1bi4.png]Reindrix[/url] [hider=modifications] Moves: [list] [*]Air Cannon: Quickly fires a burst of highly pressurized air. 2s cool down [*]Ice Missile: Creates ice lances in the air that fly towards enemies. 3s cool down [*]Icicle Cutter: Creates a crescent blade of ice and hurls it forward. 10s cool down [*]Freezing Charge: Reindrix's exclusive skill. Charges at an enemy with antlers adorned in ice. 9s cool down [*]Blizzard Spike: Summons a sharp ice lance under an enemy. 15s cool down [*]Iceberg: Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact. 45s cool down [/list] [b]Quadruple-stuffed Reindrix[/b] At first glance it looks like a normal Reindrix, but there are subtle differences. It is noticeably larger, and appears somewhat swollen. Its antlers and fur patterns are more elaborate as well. In essence, its appearance gives off the impression of being inbred. Its physical stats all exceed the natural bounds for a typical Reindrix of its level. In addition to basic ice-type physical and ranged attacks, it wields three powerful moves: Frozen Charge, Iceberg, and Blizzard Spike. However, its weakness to fire is crippling. It exudes a super cold aura that's strong enough to build up frost on anything (or anyone) close it it, inflicting ice-type damage and eventually Freeze [/hider] [*] [url=https://wiki.cassettebeasts.com/wiki/Traffikrab]Traffy the Traffikrab[/url]: knows Smack, Traffic Jam, Elemental Wall and Inflame. [hider=modifications] [list] [*][url=https://cdn.imgchest.com/files/db3dd2503061.png]Cyber Cone[/url]: The ultimate defence against being run over on the information super-highway. Defensively it is nothing to write home about, reducing incoming electrical and astral damage by one and adds a whole 3% dodge chance, however offensively it adds a small but solid stab of lightning damage to all physical attacks. [/list] [/hider] [*][url=https://cdn.imgchest.com/files/f1a7622f61d8.gif]Loona[/url]: the Lunarpup, met in the Hidden Path to the Haligtree where she bailed Edward out of a deadly trap. [hider=modifications] Stats: high speed and special attack, low defence and physical attack Defences: half damage from normal damage, double damage from ghost and pure magic [b]Slash Bane[/b], increasing the damage from slash-related debuffs like Bleed Passive: Menacing: reduces enemy physical attack by one stage upon being called into battle Moves: [list] [*]Mighty Roar: reduces enemy physical attack by one stage [*]Hypno Wave: Waves of light that have a 70% chance to put target to sleep [*]Shadewalker: Ghost typed physical attack the target from the shadows. Has a 20% chance to make the target hazy (reducing stamina regen) [*]Howl: raise physical attack by two stages [/list] [b]Mage Class[/b] Intelligence++ / Charisma++ / Constitution- / Strength- New Active: [b]Cryo-Heal[/b] Freeze a unit within 3 meters for 10 seconds max, healing 3% HP per second frozen New Passive: [b]Synthesize[/b] Become slightly more intelligent every 10 seconds, increasing mana regen. This resets after combat ends [b]Red Wolf of Radagon[/b] The host has become larger, longer, more orange, and more lupine, with longer fur. This spirit grants the Ability [b]Amber Starlight Blade[/b], allowing the host to briefly conjure a magical curved sword in her mouth to wield in battle. [/hider] [*] Chillanth: Sporting the forelimbs, head, crest and tail of the Somnacanth, and the neck, body and rear limbs of the Chillet to create a being with most of the abilities of a Somnacanth (sleep powder breath, [url=https://i.imgur.com/JtQeGD9.png]quill[/url] launching, and tail balancing/leaping) but with a few minor additions from the frosty dragon’s parts. It has even better resistance to cold thanks to its fur and ice typing, is usable as a mount (buffing the rider’s attacks with dark type dragon energy), and can create a dragon blast from its core to strike all nearby enemies, or one at its feet to do a rocket slam attack. It is, however, now especially vulnerable to fire (on top of still being weak to electricity), unable to use its softer belly for shell cracking, and its furred core and little rear legs are far less suited to the water. It also retained the Somnacanth’s aggression. [*] [url=https://i.imgur.com/RCsOPSW.png]snoruyo[/url] x4: 3 meter tall hulks capable of using ice shard (quick attack speed physical ice shard throw attack), double team, protect and Crackling Gas (creates an electrified mist that enhanced coordination between them) [*]SomnaDrix: A large semi-aquatic beast that seemingly lost a lot of its abilities in fusion. The beast shares the large fins and torso of Somnacanth, but has the head and neck of Reindrix to nullify its sleeping powder ability and aggressive nature. [hider=job: tank] Constitution++++ / Intelligence- / Dexterity- New Active: [b]Eat Rock[/b] Eat a rock, instantly destroying it, to gain armor and heal some New Passive: [b]Plow[/b] When inflicting Knockback, leave a rock where the target was [/hider] [url=https://cdn.imgchest.com/files/1c49c4f551a6.png]Scrumpy (Tinkerer Cat)[/url]: Raised intelligence but with slightly lowered charisma and luck Abilities: [list] [*][url=https://mewgenics.wiki.gg/wiki/Craft_Weapon]Craft weapon[/url]: Forges a weapon from spare parts. Having tech changes allows for better weapons to be made. [*][url=https://mewgenics.wiki.gg/wiki/Throw_Weapon][/url]: hurl the weapon, dealing physical damage on impact + setting off the weapon’s effects (if any) [*][url=https://mewgenics.wiki.gg/wiki/Demo_Man][/url]: always craft bombs at 0 and 1 tech [*][url=https://mewgenics.wiki.gg/wiki/Firecracker][/url]: Spell that hurls a trio of explosives in a wide spread. Inaccurate but cheap to cast. [*][url=https://cdn.imgchest.com/files/4b98ad053ef8.png]Eureka![/url]: for a moderate mana cost, the user gains three tech, a resource that can be used to create better items using other tinkerer abilities. Inflict 10 seconds of madness, causing the wielder to act uncontrollably while unable to distinguish friend from foe. Only usable once per battle. [/list] [/list] [color=ea590c]Rapport:[/color] [list] [*] Midna: 9 (C) [list] [*] Fellow Exiled leader, her heart is in the right place, even if her attitude does not befit her responsibilities [/list] [*] Edelgard von Hresvelg: 4 [list] [*] Both found themselves in Skyworld, fighting a goddess's war. An odd fate for both indeed [/list] [*] Juri: 2 [list] [*] A pain [/list] [*] Sectonia: 2 [list] [*] Ego and an rather typical aristocratic mix of pragmatism and superficiality [/list] [*] Ace Cadet: 21 [list] [*] A daring and dependable warrior with a mind capable of curiosity [*] Skillshare: Crafty - He is good with his hands, and can create or combine items quickly and easily, including those not of his world if he's been shown how to do it or it's intuitive enough. This includes being able to make things while in the field, provided he has the items to do so. Sometimes they may be made of strange ingredients, but they get the job done. Fish + berry = bullet, right? [/list] [*] Sandalphon: 6 [list] [*] A seemingly sensible and reliable guiding hand [*] team attack: [/list] [*] Therion: 2 [list] [*] Classic rouge, but competent and reliable, it seems [/list] [*] Primrose: 2 [list] [*] An interesting woman of a magical persuasion [/list] [*] Bowser Junior: 2 [list] [*] A child that should not be here [/list] [*] Rika: 2 [list] [*] Another child that should not be here [/list] [*] Kit: 1 [list] [*] An honorable knight. If only all soldiers where like him [/list] [*] Heismay: 1 [list] [*] Curiosity will not be killing this bat, it seems. Regardless of that, a competent and interesting individual [/list] [*] Ramattra: 20 [list] [*] We both committed horrendous deeds under the thrall of another, and have been left holding the ashes once free [*] FLESH, STEEL, AND GUN-POWER: All allies in combat are impowered by a commanding shout which imbues them with a nanite technology-fused enchantment. Nanites empower allies projectile-based weapons for 10 seconds, giving them unlimited artificial ammunition. In addition, robotic and humanoid allies feel inspired by the strength of the shout, giving them a passive 2.5% health regen over the course of the enchantment separate from other allies every second. Ramattra expends nanites for this tag team ability, forcing it into a 3 minute cooldown. [*]Nanite Mastery: Edward, thanks to the modifications made to his Magelock Pistol, now has an amateur understanding and control over nanites, a powerful Technology from Ramattra’s world. Being a human, Edward must use tools or cybernetics to utilize their power effectively. [/list] [*] Ganondorf: 3 [list] [*] Maybe he's not as bad as Midna says. Even if he is, I can still work with that [/list] [/list] [/hider] [hider=Amaterasu] [center] [color=DarkOrange] [h2]Amaterasu (Ammy)[/h2] [/color] [img]https://i.imgur.com/5yRfXcg.png[/img] [/center] [color=DarkOrange]Origin:[/color] Okami [color=DarkOrange]Appearance:[/color] To most, Ammy appears to simply be a white wolf. Only those beings related to divinity, such as gods, demons, angels, etc, or those with strong faith, can see the crimson markings, brush like flairs on her tail and shoulders and a divine instrument floating above her back [color=DarkOrange]Personality:[/color] Amateratsu is first and foremost a benevolent being that is always ready to aid those in need, and will put her all into doing so. She is however somewhat prickly about her flaws, as divines are want to be, and is liable to take offence to rudeness. In contrast she has little issue in being rude herself, and can rather easily grow distracted if she finds a situation boring. She also doesn't like baths (presumably due to being a very poor swimmer). Ultimately, however, getting a read on the divine wolf is somewhat difficult given her inability to speak her mind, and a tendency to be rather subdued in her canine expressivity out of a sense of dignity. writes in joined up cursive like [url=https://www.fontspace.com/miss-brooks-font-f1905]this[/url] [color=DarkOrange]Background:[/color] Once a being of the celestial realm, Amaterasu fought a war across time, lives, and dimensions against the demonic forces of Yami who first invaded the realm, and then secretly followed her to the mortal one. Upon achieving a final victory, hundreds of years after the conflict began, Amaterasu was ultimately prevented from returning home to the celestial realm by Galeem’s actions. [color=DarkOrange]In the Now:[/color] Amaterasu was spawned in an enclave of demon hunters that existed on the outskirts of the dead zone, where she played a part in a perpetual push and pull as said hunters tried and failed to cleanse the zone of its myriad of demonic infestations. She only survived the dead zone’s annihilation due to her astral pouch restoring her to life after the blastwave pulped her bones, and by then eating a golden peach, which refilled the pouch and let her live the second deathblow that being launched out of and then crashing back down to earth that the dead zone represented. The place that she had been calling home was obliterated alongside the zone, vaporising the people and restoring nature she had been painting over the city, severely weakening the celestial. Despite her weakness, she made attempts at restoring the land once again all on her own, but beneath the timefall, nothing would stick, and she could find no way to dispel the BTs that seemed to be the cause. After a few days of this, and one to many close calls, a defeated Amaterasu left the deadzone for the lost cause that it was, and has struck out to find some other place in the world where she might do good. And fill her stomach. She ran into Martira soon after, but unfortunately the locals were none too keen with the idea of a random wolf wandering into town, especially one that had come from the direction of the dead zone, and so she was driven (or rather allowed herself to be driven) off. Still, she could sense something was wrong simply from watching from afar and so has been hanging around the village, trying to sniff out what it might be. [color=DarkOrange]Job:[/color] Celestial Champion [color=DarkOrange]Specialty:[/color] Ammy is a highly effective close range fighter, who also has access to powerful magic abilities that work best in combination with her allies, either by enhancing their attacks or borrowing elements from them. [color=DarkOrange]Inventory:[/color] [list] [*] [url=https://i.imgur.com/fRZCbuh.png]Divine Retribution[/url]: A divine disk, usable as either a bludgeoning weapon, or as a shield to block or parry incoming attacks. [*] [url=https://i.imgur.com/Hzw8FyT.png]Devout Beads[/url]: A set of hovering holy beads that can either be lashed together and whipped forwards to deliver rapid attacks with great reach, or launched as a barrage of machine gun of projectiles (with a short reload time) [*] [url=https://i.imgur.com/ETyQVGr.jpeg]Tsumugari[/url]: A massive blessed blade which can be used to deliver heavy charged strikes, either smashing it down, slashing it up, or diving forward thrusts. [*] [url=https://i.imgur.com/gS6IhT1.png]Astral Pouch[/url]: when filled with sufficient amounts of food, the pouch can ‘digest’ it all in one go to fully heal the carrier if they happen to suffer a mortal blow. Superior food items are worth more ‘food points’ with regards to filling the pouch. [*]A a letter of recommendation from Jun Kazama [*][url=https://i.imgur.com/1UnAtWR.png]Terrarian Turtle Shell[/url](X3): A hardy material useful for crafting high end armour, such as the Turtle armour set (if combined with Chlorophyte Bars forged from jungle ore). [*][url=https://i.imgur.com/ep1duLd.png]Seaweed[/url]: a pretty normal looking piece of seaweed that interestingly never decays or goes off. It can be used to gain the Pet Turtle buff, causing a small [url=https://i.imgur.com/S82kdkJ.png]tortoise[/url] to follow the summoner around and look cute while doing so. If the buffed target gets too far from the tortoise, it will deploy a propeller backpack to fly to their side at speed. The tortoise is immune from harm, but can also only be interacted with to do pet things (like feeding and petting). Also his name is Tank. [*][url=https://i.imgur.com/NgaBOO6.png]Pickled Turtle Neck[/url] x3: Turtle neck meat, pickled in a bitter medicinal solution. The nutrients churn through the body, practically boiling out endless power, granting 22.2% increased stamina recovery for a whole minute. [*][url=https://i.imgur.com/ldgA49J.png]Strips of White Flesh[/url] x10: Thin strips of flesh taken from a bloodless creature. The dried meat is known for its long-lasting effect when used in combination with medical solutions, such as toughening the constitution or boosting resistance. However it can also simply be used in mundane cooking. [*][url=https://i.imgur.com/GmTquoQ.png]Turtle Shell Shield[/url]: an ineffectual melee weapon, decent shield, handy rain catcher and unlikely sled. [/list] [color=DarkOrange]Lv:[/color] 8 [color=DarkOrange]EXP:[/color] //////////////////////////////////////////////////////////////////////////////////////////// 0/90 [color=DarkOrange]Abilities:[/color] [list] [*] Celestial brush techniques: powered by a self regenerating ink pot resource, Ammy can pause time and paint divine acts into the world with the stroke of a brush. Unless stated otherwise, each technique costs 1 pot to use, and spent pots take 9 seconds to refill. She starts with 3, but more can be gained through praise. [list] [*]Greensprout/Rejuvenation: Ammy can redraw damaged objects to restore them to their former glory. She can also draw around plants to revitalise them or cause them to bloom, draw lily pads onto water, draw trees into existence with a vertical stroke, or interact with plants that have game mechanics attached to them (such as Konohana Blossoms which will pull Ammy towards them). [*]Heavenly Influence: Ammy can draw either a sun or a moon in the sky to locally induce that time of day. She can also draw a swirling loop, creating a Galestorm of wind that blows in the direction for a few seconds, which can knock flying foes out of the air, alongside other utility functions. [*]Drawn wounds: Ammy can draw wounds directly onto objects or foes to attack them. Drawing a line deals a Power Slash, cutting them, while dabbing a dot on them shoots them with an Ink Bullet, puncturing them. The base damage is fairly low, but if done in tandem with an ongoing or just executed slashing or piercing attack from an ally empowers said attack to deal far more damage than the ally and Ammy would do if they attacked individually. [*]Cherry Bomb: drawing Q shape lets Ammy create up to three oversized (2 meters in diameter) bombs with several seconds long fuses that explode like a (massive) firecracker. Dousing or cutting the fuse can stop the bomb from going off, while fire can cause it to go off preemptively. [*]Waterspout/Inferno/Thunderstorm/Blizzard: Ammy can draw a line from a naturally occurring source of water/fire/electricity/ice and cause it to leap along the path to soak/burn/shock/freeze a target. This generates more of the element in the process, rather than transferring it, allowing the flooding of holes or borrowing from allies elements without disrupting them. [/list] [/list] [color=DarkOrange]Skills:[/color] [list] [*]Celestial Wolf: Ammy has the physical attributes of a wolf enhanced by her divine nature, as well as their sharp senses of smell, sight, and hearing. This lets her race across the land at high speed, double jump, evade attacks with nimble grace, and detect and track foes with ease. She’s also good at digging stuff up and can taunt enemies via the ‘golden fury’ and ‘brown rage’ techniques (though this last tallent don’t really help in this specific situation) [*]Divine Armory: Amaterasu can stash weapons within her own divinity, potentially allowing for quite the arsenal, though she is only able to levitate, and thus wield, weapons of a divine or holy nature. Two weapons can be equipped at once, one floating above her back and the other to her side. Swapping what is equipped takes a few moments of concentration to perform the requisite ‘inventory management’. She can also store ‘tools’ such as animal feed, treasures, healing items, money etc. within this same nebulous location as well. [*]Godhood: Amaterasu can gain a defensive aura in return for landing multiple hits on enemies without taking damage herself. Each stack can negate a single attack from a foe, acting like a protective shield. She can gain up to three stacks of these shields, denoted by a red/yellow/green aura (which also causes her to produce green leaves/purple petals/cherry blossoms petals upon attacking, which do nothing except look pretty). [/list] [color=DarkOrange]Weaknesses:[/color] [list] [*]Voice of the wolf: while Ammy understands the spoken word, she cannot speak it in turn due to lacking the necessary vocal cords and lips with which to form words. [*]Paws of the wolf: Ammy lacks long fingers and opposable thumbs needed to directly interact with places/objects built/created with those in mind. [*]Hidden divinity: to those without special sight for such things, Amaterasu appears to be simply an unusually intelligent [url=https://i.imgur.com/BnoUuoJ.png]white wolf[/url], her divine weapons and markings, unseen to mundane eyes. [*]Divinity runs dry: If Amaterasu uses all her ink pots, the above base wolf form becomes her true reality, preventing her from using her divine instruments, forcing her to resort to tooth and claw to deal damage till her ink is refilled. [*]Super Drowning ability: Ammy and water do not mix, and as such she cannot swim for long before being dragged down to a watery grave. [*]Powered by Praise: Amaterasu’s divine strength (specifically her hp and inkpot count) is built upon the happiness and good fortune of the people/animals/plants she has interacted with. Without their praise she is significantly weaker than she could otherwise be, making inflicting death and suffering upon them a way to indirectly stifle her power. [*]To kill a god: weapons and techniques intended to specifically harm the divine, rare as they might be, will cut through Amaterasu’s godhood barriers like they are nought but air. [/list] [color=DarkOrange]Spirits:[/color] [list] [*] [url=https://megamitensei.fandom.com/wiki/Chris_the_Car]Chris the Car[/url]: A damaging and straightforward striker with a 30-second cooldown. It can perform one of four actions when summoned. It can use Tackle to charge forward and smash into targets, though needing to rev up and being unable to turn means it can be dodged somewhat easily. It can use Venom Bite to damage and poison targets in close range. It can use Squash to rear up and them slam down. It can also simply drive forward, turning or stopping when desired, for a maximum of 10 seconds. As always, the cooldown starts when the striker finishes acting and disappears [/list] [color=DarkOrange]Rapport:[/color] [list] [*] Pit: 4 (D rank) [list] [*] A vital aid in getting people to understand her needs/ability to help. Bit cheeky though [/list] [*] Bowser Junior: 1 (D Rank) [*] Rika: 1 (D Rank) [*] Yayama: 3 (D Rank) [*] Sakura: 7 (C Rank) [*] Terry: 4 (D Rank) [*] Captain Falcon: 4 (D Rank) [/list] [/hider]