[center][b][h1][color=fff200]Robert/Claudia[/color][/h1][/b][/center] [hr] As the fight ended, Claudia turned to the ranger, remarking, [color=fff200]"I let it be earlier since we were in the middle of a fight, but I do not think your remarks regarding Goibnu was fair. We all had to start somewhere, you too were at one point, a—to borrow your vernacular—noob. It was not as if he did anything particularly egregious, rebuking him in such a manner was uncalled for."[/color] Robert, the player, honestly did not particularly care to speak up. He did think the ranger perhaps was too harsh in calling out Goibniu, but dealing with toxic comments, were, regrettably was just how things were in online games since age immemorial. It did not make it right, but that was simply how things were. The way he saw it, if one wanted to play online game, the fact was they had to deal with some toxic comments. Claudia, the character, however, was someone who would absolutely speak in defence of Goibnu. Not only because of her moral code but doing small noble deeds where she could, was her way of 'coping' with the fact she now had to serve an evil god. Claudia continued, turning to Goibnu [color=fff200]"That being said...it was true that your response was delayed. I understand you wish to study the traps and such, but a rule of thumb when exploring a dungeon was to ensure the are was secure before we start looking around. Sod do keep that in mind"[/color] [quote=@AwesomeZero5] [color=ffa800] "I'll just be a moment behind you. Do you ever wonder why they set traps in certain places like here?" "Or what was the cause of the... undeath? Or perhaps that the trap was the cause of the undeath but leads to whom or how it was set up."[/color] [/quote] A lore question, was it? Robert was well-read on the lore, though admittedly he hadn't had the chance to read up on some of the newer dungeons due to his schedule, which included this particular dungeon. But it was just as well. After all, Claudia would not know the history of this dungeon either because out-of-game knowledge did not exist in game. Still, there were a couple of inferences that she could reasonably draw. Answering the question, he replied, [color=fff200]"Well, I can't answer for [i]this[/i] particular place, but from my experience in other dungeons..."[/color] And by that, he meant by being one of those guys who read the notes/lore scraps scattered in dungeons. [color=fff200]"...Sometimes the traps were from before the place was taken over by undead, left behind perhaps not to keep intruders out but the undead in. More often, however, the traps were laid down by the undead. They are, after all, miserable existence whose souls wander the world restlessly due to the influence of dark magic, either from beings such as liches or simply because of the accumulated 'dark energy' that permeated a place because of great tragedies. Undead, a being ruled by grief and grudges, therefore, tended to lay down traps and such so people entering the area in search of riches would die and thus join them in their miserable state. There is also the possibility that these undead were created by higher-ranking undead, those who usually became undead voluntarily, like the aforementioned lich or other practitioner of dark magic such as necromancers. In that scenario, the traps were probably laid down to protect the creator of the undead who lies in wait deep in the sanctum of the area."[/color] [color=fff200]"In my experience, with keen eyes one could usually discern the story behind places such as this, and speaking of...I believe I would take this chance to look around"[/color] she finished. Claudia then started looking around the area for loot and, as she had alluded to, scraps of lore about the dungeon that the developer usually places here and there throughout a dungeon.