I have updated Ezra's ability slightly. [hider=Yume] [color=lightgray][b]Gyft:[/b][/color] Yume [indent] Ezra's Gyft transcended from simple sleight of hand tricks to full on illusions. It's rumored that Ezra's very appearance is a big illusion, but that may just be hearsay. He is able to affect anyone, as many people as are around him. He can affect sight, smell, touch, hearing, and taste, as well as pain. Ezra typically uses his Gyft to entrap someone during negotiations. If he feels the negotiation will go badly, he'll catch them in his Yume so they can't escape. Then he can toy with them as he pleases, unless they are strong-willed enough to see through the illusion. He has used his Gyft during fights to temporarily blind his victims before mowing them down as well. Victims who are under his Yume influence become frozen still, unaware of themselves. The act of entrapping someone is as simple as someone being within his energy field of about thirty feet. Then, his energies take over that person, suffusing their brain with new energy signals that that the brain interprets flawlessly. Most are completely unaware they are within a Yume unless something odd stands out, like an unlikely circumstance. Ezra is aware of these things, however, and will keep a Yume as normal as possible to avoid suspicion. He has no limit to how many people he can entrap, as long as they are within his energy field. [/indent] [color=lightgray][b]Limitations and Weaknesses:[/b][/color] [indent]The victim can try to leave the Yume if they notice something out of place, like if their skin is melting or if they're vomiting crows. These would be torture methods that Ezra would use. Then they can roll a 1d12, and if they are higher, they break free of the Yume. Then he is unable to perform another Yume for at least two posts. If they fail, they are unable to escape the Yume for another two posts. He can only simulate a few conversations at a time before he can no longer catch up, which can tip off his victim that they're in an illusion. If he physically or mentally traumatizes them, they take -2 on their rolls to escape. [/indent] [/hider]