Finally made a rule set for Khor's Gyft for dice rolls and cleared for postin'! If it's too much I have some rules I can restrict it with, for now it'll be in the hands of live fire testing lol. Rules: [hider=Khor Gyft Ruleset] [b]Khor Gyft Rules[/b] Khor can boost roll results provided they can feasibly react in time to an action and MUST be declared before Khor's roll. Boosts cannot exceed dice limit (D6 result 6 is always 6). Boosting rolls incurs exhaustion points according to the rating and number of boosts they perform. Too much boosting incurs penalties to Khor's consecutive dice rolls in the cycle. Exhaustion is reset to 0 provided 8 hours of rest is achieved IC. [b]Boost effects[/b] 1 - Light boost (Time slow) : + 1 to D6, +2 to D12, +3 to D20 rolls. 2 - Moderate boost (Time Stutter) : + 2 to D6, +4 to D12, +6 to D20 rolls. 3 - Heavy boost (Time freeze) : + 3 to D6, +6 to D12, +9 to D20 rolls. [b]Area exhaustion addition[/b] 1 - Self : Only khor gets bonus. 2 - Room/Vehicle : Khor + adjacent gets bonus. 3 - Building : Khor + all get bonus. [b]Exhaustion = 2 ^ (Boost lvl + Area lvl)[/b] [i](Example: Khor uses a heavy boost{3} only on herself{1}, added together for {4}. The resulting exhaustion added is 2^{4} = 16.)[/i] [b]Exhaustion Point thresholds[/b] 25+ : -1 to D6, -2 to D12, -3 to D20 opposed rolls. 49+ : Incapacitation check at end of post, incapacitated on 0 or less result, pure D6 roll - 1 * every 10 exhaustion above 40. 74+ : -2 to D6, -4 to D12, -6 to D20 opposed rolls. 100+ : Immediate incapacitation. Lethality check at end of post, killed on 0 or less result, pure D6 roll - 1 * every 10 exhaustion above 100. [u]If incapacitated, Khor cannot oppose any roll made against her until next cycle.[/u] [/hider] Also updated in in Character Sheet ^_^.