[quote=@Rune_Alchemist] Well well well, if it isn't Zeroth starting something [/quote] [@Silver Carrot][@Kazemitsu] YES, YES! THE DEMON KING'S LACKEYS RETURN TO HIS CALL! *throws head back and laughs; triggers a coughing fit* [quote=@ERode] Are we all humans? Or did the Houses get freaky? [/quote] If players want to have non-human ancestry on their mother's side, it's possible, but rather than a full half-blood they'd be more likely to be quarter-blooded or less. The only civilization-building races that aren't hostile to humans in this setting are Elves and Dwarves. Among the Demon races there are some capable of cross-breeding, but most of those hybrids wouldn't be in any way accepted among human society except, with a VERY slight possibility, half-Devils---only because they'd be the only hybrid who wouldn't be outright recognizable so long as they were able to hide their horns and didn't inherit a bad skin/eye coloration. I wrote more stuff about the races but I don't wanna be too wall-of-texty since I don't wanna risk scaring people away yet, so it's in a hider for now. It's not required reading or anything. [hider=WORLDBUILDING DISEASE] Half-Elves and Half-Dwarves are rare, and face some slight discrimination due to cultural differences, but wouldn't be outright shunned save by the most conservative of individuals. House Kaides IS pretty traditionalist, but ultimately the "Rule of Strength" prevails---if you can kick ass and be trusted to only kick the asses they tell you to, they don't much care who or what you are. Half-Elves aren't really that much different physically from their human side, but have unusual hair/eye colors and, of course, knife ears; other than that, they heal unusually quickly and don't start showing their age until much later in life---their lifespan still tops out around 150, though. Half-Dwarves, on the other hand, show more traits of their dwarven heritage and are just a foot taller, at most, than the average dwarf. They're stronger, heavier, and more resistant to poisons than a full-Human, but if they're not careful they'll get a lot fatter and unhealthier than a full-Dwarf, too. Their eyes also tend to be more sensitive to light, but not so much that they can't stand being out in the daytime. Half-Dwarves will typically live as long as a normal human would, but seem to stay pretty strong even well into old age. Elves in this setting are mostly Tolkien/DnD-standard, with the caveat that they're actually an offshoot of early humans who were shunned away until they formed their own societies, then eventually made peace with humans again. They live roughly 300 years if not killed by something, with unconfirmed legends that claim individuals that reached 500. There are Dark Elves and Light Elves (guess what that civil war was about), and because they're longer lived and their country is resource-rich, they have a laid back culture without much technological/competitive drive. They've been slow to adapt ideas like "school" because an elf lives long enough to pick up a hobby and just experiment until they become experts at it. They have an easier time using Aura than humans do, but whereas Humans have 5 types they can specialize in, Elves only seem capable of using two---however, they can use both at once. Their two types are Projection and Conversion; because combining these two abilities basically gives them "elemental manipulation," it is sometimes said that "All Elves are Wizards." NOTE: If I decide to actually have magic in the setting too, this may change. Dwarves are also mostly standard, except that they came from somewhere over the seas originally before they dug under the mountains, and only arrived on the continent in the last 500 years or so. Not much is known about them because they're very private, and they have no real "nation," just strings of "Colonies" throughout the mountain ranges. They don't cause much trouble for humans, and don't much like venturing above ground if they don't have to because they're sensitive to daylight, weather, lots of things. They live between 150 to 200 years, but they remain very healthy until the last 20 years or so of their life and then go downhill extremely fast. They don't build tinkering contraptions, although they do maintain their smithing stereotype; however, lots of weird underground agricultural stuff is also something they're known for. Like the Elves, they have two types of Aura that come naturally to them: Augmentation and Shaping. Dwarves are also the ONLY race who can imbue their Aura permanently into an object; Humans can CHANNEL Aura, but as soon as you stop providing it, your weapon/focus is no longer covered in the auric energy. Dwarves, however, can somehow make the aura's enhancements to a material last forever. Dwarven Mythril, then, is thus not a new form of metal by itself, but is what the dwarves call Auric-Infused Silver (as a final sidenote, it seems that different metals and materials conduct Aura better than others, and among them, raw iron seems to be the worst while turning it into steel makes it slightly better).[/hider]