[center][img]https://i.postimg.cc/Vvs70G2Q/image.png[/img][/center] [indent][indent][indent][indent][indent] [center][b]Hey! I’ve got 3 spots open for a Pokémon campaign with a twist.[/b][/center] This game will be set in an original region and use light [b]D&D-inspired mechanics[/b] to handle Pokémon battles, moves, and special encounters. It’s a story-focused, character-driven adventure with just enough dice to spice up the big moments. You’ll choose one of three roles: [b]Trainer[/b], [b]Coordinator[/b], or [b]Explorer[/b]—each with their own goals, paths, and ways to interact with the world. Want to build a party, uncover a mystery, and fight for something bigger? [b]This is a tabletop-style campaign.[/b] We’ll be using [b]D&D-inspired mechanics[/b] to handle Pokémon moves, stats, and structured encounters. Every Pokémon will have a [b]custom creature-style stat block[/b], including things like HP, AC, Speed, Abilities, and signature Moves—built for quick use and flavorful play. I’ll be managing all stat tracking behind the scenes (level-ups, evolutions, move changes, etc.), so you can focus on playing your character. [b]When do we roll dice?[/b] Only when it matters. • [b]Gym battles[/b], • [b]Contests[/b], • [b]Fights against major villains or threats[/b]. Everything else—like minor wild encounters, roleplay scenes, or exploration—is handled narratively to keep the story flowing. The goal is to keep the pacing tight and the mechanics [i]fun[/i], not overwhelming. You’ll get tactical depth when it counts, and cinematic storytelling the rest of the time. [center][url=https://www.roleplayerguild.com/topics/195204-pok-mon-veluria/ooc]Here's the OOC (still in construction)[/url][/center] [/indent][/indent][/indent][/indent][/indent]