[quote=@Athol] [@Paradoxial] Just out of curiosity, when you say 'handmade' guns, are we talking like a good Khyber Pass (Can look fairly professional, safety/reliability varies by maker) or bad Khyber Pass (It's collection of vaguely gun-like scrap; it might work, it might not or it might blow off you hand...how lucky do you feel?) [/quote] Depends on how much you trust the merchant. Typically more cash means less likely to blow your hand off, unless you’re being conned! Typically you can pick up “hot-shot” guns that are only meant to be fired a few times in any market for dirt cheap. Next tier up from that would be good old fashioned handmades, either pour it yourself gunpowder types or mutt guns crafted from the broken or unstable parts of a dozen better pieces of weaponry. After that you’ll get into the pre war ones, rusty but functional, and a damn sight better made than anything you’ll find in a flea market. For a good amount cash, usually a few months pay you can snag a fresh gun from an arms manufacturing company or reputable trader, and then there’s plasma and “artifact” weaponry which you’re more likely to find randomly during a scavenge run than you would be to save the cash required to buy the few on market. As for ammo it essentially follows the same tier list, sloppily made or runoffs with bad casts, pre war casings with new gunpowder, fresh bullets made in factories around the camp, and finally power cells for the weird/awesome weapons of the future/past.