[@Dark Light] Hey, thanks for the question! I’m planning on it being half and half in a way. In the camp: When not doing an incursion, meaning going into the zone to get scrap, fight mutants, and hopefully not die, you and your crew will be trying to survive in the millions strong slum that is a Ripper Camp. This will play sort of like a slice of life with a lot of time for character development, although not without its tense moments. While I don’t plan to make the roleplay very videogame-like, one thing that will be incredibly important is tracking your money, or cash, and making sure you have enough to eat, repair equipment, see a doctor, pay off a gang, etc. your characters will pass time in camp on a weekly basis, and I’ll be rolling on a random number generator to see if you get called to the Ruins for a ripper shift. While a week will pass, I as the DM will usually call attention to a few scenes in that week to allow you guys to develop and flesh out inter-party relationships, earn cash, or get in trouble, and of course if there are particular things you want to do you can just request a scene in that week and I’ll make it happen. So to be clear, when in camp weeks will pass, and we’ll just be playing specific moments from that week. Incursions: When you do get chosen to do an incursion, AKA head into the ruins, it plays out over the span of a single day instead of a week. This will also play out in scenes, but instead of just general stuff jumping around large spans of time like in camp, these scenes play out one after the other, usually with minutes or even seconds between them. Incursions are high octane, with even the usually boring things like just ripping apart a building being tense due to the noise and possibility of attracting unwanted attention. Besides Cash I’m planning on playing this very numbers light, so for quality of scavenge and fighting I’ll be using a random number generator to dictate successes, neutral successes, and failures. You’ll receive modifiers based on your general level of equipment and other case by case factors, all of which I’ll factor on my side of the screen. If you’ve ever played Blades in the Dark, you should be familiar with the general vibe. This roleplay will focus on scenes rather than every individual moment, time in camp passing in weeks, and incursions happening over the span of a single day. Thanks again for asking your question! I’ll have the major players and the CS up most likely tomorrow and you guys can get going on making your rippers!