Stalker V2, less brain bending edition. Things are still 2 things, but they are now what you think they are. [hider=Stalker] Archetype: Alien 2 (Aliens) [img]https://i.imgur.com/TuCTKQN.png[/img] Name: [A scent approximately to that of a strawberry] Alias: Stalker Age: 30 Powers/Skills: [list] [*] Duality of the self: Stalker is a giant alien bug, and yet at the exact same time an indistinguishable from human woman. How she appears to others depends entirely on their own perception of her. If they expect to see a bug, they see the bug, if they expect to see the human, they see the human. Most humans, by default, do not expect to see a giant space bug walking around, and so will see the human until she does something that makes it clear that that is not all that she is. At that point, it will all depend on if they see her as a monster or a person. Stalker herself, of course, knows she is both things at once, and indeed that there is no separation between the two. Thus she can walk through a normal door one moment, and use her claws to smash it open the next. The top image is the best approximation of this, visually that is possible, but truly, she is both, at once, and at all times, and there is no need to ‘change’ or ‘transform’ between each form, because they are both already there. [*] Tirmin Physiology: Stalker’s species are large imposing bug creatures, strong and durable, but by no means invincible. [list] [*]Leap tall buildings in a single bound: Stalker’s wings are not strong enough to allow her to fly, at least in earth gravity, but she can launch herself skywards with them, and then glide down from tall heights. [*]Bug skitter: her many limbs allow her to stride around at high speed, and climb or cling to unorthodox vertical positions. [*]Crapace: her bullet resistant chitten can endure limited amounts of small arms fire [*]Reinforced talons: the ends of her limbs are long, durable, and spear point tipped, making them great for stabbing, yes, but also for blocking and bashing. [/list] [/list] Weaknesses: [list] [*]Fish out of water: How do humans work? Why do they communicate via air noises? What is ‘money’ how/why can it be exchanged for goods and services [*]Hunger of the two: Being a big bug and a human at once takes a lot of energy, and thus a lot of food [*]Buy spray: icky [*]See what you want to see: If someone can figure out the trick of her dual nature, then they can change the state she is in a way that favors them, which could be very inconvenient for her. A strong enough will could, for example, punch past all her defences, and strike the entirely mundane human form. [/list] Equipment: [list] [*]Object duality: Tirmin technology takes advantage of their own dual nature, some examples of which are listed here [list] [*]Cloaking Field: Taking these principles to their absolute limit, Stalker can both be somewhere and not be there at the same time. At its most effective, if a person does not expect her to be somewhere, she is entirely invisible and intangible to them. However, this does not apply to the world, so she still makes sound, displaces air, radiates heat etc. These traits can be used to work out where she is, and once someone has worked out where she is, then she is there, and fully visible. Once seen, she can’t vanish from someone’s sight till she can get clear of it. This could involve obscuring herself in a smoke bomb, or ducking behind an obstacle, letting her ‘reactivated’ the cloak. Pretty energy intensive. [*]Tunnelers: a simple plate that can be pressed against a surface to induce duality in it, making it so that it is and isn’t there, allowing the creation of tunnels that only exist if you know they are there. Very useful for breaching the surface sneakily [*]Bags of Double Holding: storage units that contain 2 sets of items in the same amount of space. [*]Hairpin blades: A pair of weapons styled after her bug legs, usable for the same blocking, shoving and stabbing as them, ensuring that her human form isn’t entirely defenseless, though they are very much a weapon of last resort. As the name suggests, they are also, at the exact same time, a pair of hairpins. [/list] [/list] Personality: Inquisitive, Ignorant, Playful, Determined, Skittish Appearance: [url=https://i.imgur.com/uTBRjSF.png]bug form[/url] BRIEF Bio: Stalker is a scout for a species of bug aliens called the Tirmin, specifically for a hiveship of theirs that got itself stuck in a cavern beneath Liberty City. Most of the Tirmin onboard are still in suspended animation, save for Stalker, and a number of scavenger bugs that make up the emergency support crew, all of whom were woken up by the captain upon the ship's arrival. This last survivor of the ship’s actual crew then perished from her wounds, wounds she had suffered in the daring escape from an authoritarian regime from a far off distant section of space with which the Tirmin had been at war. ‘Had been’’ being the key words, for the war is now lost, and that is why they have fled to earth, having blindly fired themselves far further through hyperspace than it would normally be safe to do so, using a black hole as a slingshot to thrust themselves far beyond the reach of their destroyers (or so they hope). Hence the being stuck underground thing, and the crew perishing from the strain of barley keeping the ship intact over the high unorthodox voyage. Still, while the ship is a wreck, and most of its facilities and supplies destroyed, the precious cargo of its people has survived, and must now be cared for. It was into these circumstances that Stalker and her minimalist support crew were awoken. Her mission: to take command of the scavenger core, breach the surface of this life-bearing world, and secure resources to allow her crew to first survive, and then to reawaken the rest of her people. Stalker in question had been intended to be a frontierswomen before the war, and spent much of its depressingly brief duration in stasis traveling to a new world the Tirmin had intended to settle. The only battle in it she saw was a fighting retreat from that world, a desperate struggle to repel boarders, after which she was put into stasis. The captain and her crew sacrificed themselves to toss them into the great beyond, a desperate ploy to preserve their lives and freedom of their people. Now it all rests on her inexperienced shoulders, but Stalker does not let that get her down. After all, this, exploring a new world, is what she was made for, not war. That it turns out it is already occupied and its natives have this concept called ‘private property’ that is an alien concept to the collectivist Tirmin, is going to make things a bit more complicated than figuring out what local flora is edible and which local fauna dangerous however. Storylines: Feed the Hive: Most of the food was lost in the flight and crash, meaning her first aim is to find a way to feed herself and her crew. The urgency of this task will make the arduous process of establishing diplomatic relations with the natives untenable, and so she’ll need to take first and ask for forgiveness later. Repair the Hive: Stalker will seek to repair her ship, and will scavenge local technological resources to do so. The more she can repair it, and the more food she can acquire, the more of her sisters she can awaken to help her A new home: Earth’s tech isn’t advanced enough to repair their hyper-drive. Will they find a place among its people, have to stay hidden or find a way to claim their own part of it? Pursuers from beyond: That which the Tirmin have fled finds them and seeks to finish the job. Notes: Yes, she and her kind are just Terminids, and therefor just Arachnids, but seen here from a third perspective rather than the one of their enemies (and, of course, with a human face attached to make them relatable) As the storylines imply, I intend her to engage in gradually escalating street crime, and gradually gain an army of underlings to help out with it. Optimally, she and her kind will team up with either the heroes or the villains (depending on if either one can help her solve her problems) rather than stay entirely solo the whole time. [/hider]