[hider=Let Chaos Reign] [b]Archetype:[/b] Villian/ Wildcard [b]Name:[/b] Kersey Smlitchen [b]Alias:[/b] Eris [b]Age:[/b] 27 [b]Powers/Skills:[/b][list] [*]Technological Genius: [indent]Kersey is gifted when it comes to computers and machines. When given the proper tools and supplies, she can build anything you might need technology wise, though she usually only develops code and blueprints on her laptop since she does not have the resources or tools to make her designs.[/indent] [*]Emotion Manipulation: [indent]Eris has the ability to amplify a particular emotion or pulling on a specific emotion within a person or crowd of people. The emotion must be originally present for her to amplify it to extreme extents and those of strong will or mind can resist her pull of emotions. Her best suited targets are crowds of people, usually those gathered at games or protests. Those are the easiest for her to manipulate but if she loses her concentration while manipulating a group of people or a particularly strong willed person, she loses control of the emotion and has to start again.[/indent] [*]Chaos Manifestation: [indent]Eris can physically manifest chaos within her hands and warp the realty of inanimate objects she touches. The object she touches remains warped to her reality as long as she is in contact with the object and it takes a moment or two of contact for her powers to take hold and transmute the item. She cannot use the ability to protect herself from things like swinging swords or flying bullets. Her powers take far too long to change the state of the item to affect them in time. Her powers also expand out only about ten feet from her center of gravity. So if she were to change a road to liquid, it would only go ten feet out from her current location though that may vary depending on how distressed she currently is.[/indent] [*]Chaotic Projectiles: [indent]Eris is able to conjure her chaos magic and send it out in a small projectile from her hands. However, since her magic typically takes her contact to cause anything of real significance to take affect, these projectiles are typically harmless. The most they would do was give a small static shock and Eris has been known to use them as a distraction or a bother to unsuspecting civilians or heroes.[/indent] [*]Chaos Condensing: [indent]Eris has the ability to condense her chaos into things she can personally use like stepping stones or chairs. However, it isn't physical to others around her. Only she has the ability to step through the air on her chaos energy stepping stones and if someone were to try and follow her, they would fall right through them, same with her chair/throne she may manifest randomly to sit in when she gets bored of standing. These items do not affect the real world however, and since they are mostly transparent, she can't even use them to block the view of someone.[/indent][/list] [b]Weaknesses:[/b][list] [*]Split Personality: [indent]Eris is only one part of a whole. The other side is Kersey who hates hurting people or causing trouble. If someone can call Kersey forth, Eris would go to sleep.[/indent] [*]No fighting training: [indent]Eris lacks the skill for hand to hand combat. Once someone gets in close and punches are thrown, Eris finds herself out of her league and so will do anything to keep out of fighting range[/indent] [*]Insanity: [indent]There is no end goal for Eris's rampage or trouble she causes. Her only purpose in life is to cause as many problems for other people as she can. She is someone who just wants to see the world burn. She has been hurt and wants others to hurt as much as she has. She doesn't understand why they were ever hurt in the first place and intends to take her anger and pain out on everyone around her, in any way she can.[/indent] [*]Revolving door of stress: [indent]Kersey hates that Eris exists and likes to try and act like she doesn't. When she is forced to face the fact that she's the one going out doing those bad things, it can cause her to get stressed and the more stressed she is, the more likely Eris is to arise[/indent] [/list] [b]Equipment:[/b] Eris doesn't have any equipment except maybe her bright red trenchcoat. Kersey doesn't go anywhere without her laptop and laptop bag. [b]Personality:[/b] Kersey: [indent]Quiet, Insecure, Shy, Nervous, Intelligent[/indent] Eris: [indent]Confident, Insane, Determined, Vindictive, Enthusiastic[/indent] [b]Appearance:[/b] [img]https://i.imgur.com/WRM7fhQ.jpeg[/img] [b]BRIEF Bio: [/b]Kersey lost her parents and was thrown into the foster system at a young age. When she was six years old, it was discovered that she had a gift for computers. Not long after, she was adopted by an engineer who claimed they worked for the government. Her new family showed excitement to teach her more on computers and to better expand her knowledge. Little did she know that she had just been adopted into a small super villain family. For years she was forced to code and build machines for them. Whenever she didn't comply, they would shove her in a closet with no food, water, or light for days on end. Even when she would build machines and weapons for the people, she would still be abused, usually being the target so they could practice the new items. Afters years of the abuse, her psyche split and Eris was born from the pain and chaos. Eris didn't acquire powers until she got into a fight with their adoptive mother after a particular brutal night. Kersey had developed a new type of energy weapon that could harvest chaos itself but it was theoretical at best. She wasn't even sure it would do anything, but unwilling to take another beating from a lack of finished product, she presented them with the ray gun. Of course, they turned the gun on Kersey but it was Eris who took the blast. The attack changed her, causing her to go insane and giving her the chaotic abilities. After sinking her adoptive parents into a suddenly liquefied house, Eris fled into the streets and the two have been living day to day ever since. [b]Storylines:[/b] [list] [*]Integration:[indent]Kersey has looked into solutions for her split personality and has learned that integration is a possibility but she's afraid that if they do find a way to merge, who would be the one to emerge after? Would it even be either of them? Or would it be a completely different person? Would they lose themselves doing it?[/indent] [*]Stress-free:[indent]Kersey tries to live a normal life without stress so that Eris doesn't make any kind of appearance. Unfortunately, a stress free life isn't likely when you're living on the streets, going from one job to the next just to survive.[/indent] [*]I wanna be a hero!: [indent]Kersey secretly wants to be a super hero. She even has a few designs on her laptop for a suite she could wear to help her fight crime and a few cages she designed that could possibly even contain Eris is it came down to it but it's hard to contain someone who can change the physical state of inanimate objects[/indent] [/list] [b]Notes:[/b] When not causing trouble for everything and everyone, Kersey and Eris are currently working as a barista at a small coffee shop in the center of Liberty City and living under a bridge in the park. She washes up in the park bathrooms. Kersey isn't mentally well. She puts on a brave face when working to try and keep her job so they can buy food but when out in general public or back in her little camp under the bridge, it becomes glaringly obvious that she isn't completely there most the time. Muttering to herself and staring off into space for periods of times, sometimes mid conversation. Her emotions fluctuate from one extreme to the other most of the time and she finds it hard to remember little things that have happened. If one were to look into the journal on her laptop, they would find it a rambling life story of an intelligent person struggling to hold on to sanity. [/hider] Kersey/Eris version 2. I modified her powers so there are ways out of it and to keep them from being too ridiculous; ie her chaos manipulation isn't an instantaneous thing so weapons can't just be changed to mush upon contact, she can't control the emotions of those with strong wills, ect. ect. I took away her luck manipulation and gave her two other abilities that don't really do much except give her character flavor. I also gave her a few more details on her current state of mind and how I'll be playing as her too. Take a peek over her and let me know what you think. I feel like I did a decent job of balancing her out. [@Omega Man]