[CENTER][h1]Elemental Plane of Air[/h1] [h2][color=6ecff6]Ishaan's Palace: Grand Hall, Right Wing[/color][/h2][/CENTER] After Brutrumukk finishes talking and barking orders to the animated armors, his gnome brain would scream a realization to him. [i]What he and Jub really need is an actor or a performer on stage to give an actual performance. What Brutrumukk just gave was a Director. Apparently these suits of armor do not react well to a director.[/I] After Brutrumukk ordered Animated Armor 5, it simply stared at him for a good uncomfortable moment, before it directs its attention back onto Jub, and it manages to slam its shield into Jub! The furthest Animated Armor dashes up to Brutrumukk, ready to attack, while another set of armor moves up to Brutrumukk and tackles into him. A third set of armor moves up to Jub to try and attack him, but Jub manages to swiftly dodge his shield! Brutrumukk is not as lucky as a third set of armor moves up to him and manages to hit him with more force behind his shield than the previous set of armor that attacked him. The both of them can hear the macaw above advise them in a panicked tone, "If you're gonna go with that route of appeasin' them, then get on the stage!" After saying so, the macaw flies over to the stage, so he can be ready to help the performer. [hider=First Round of Combat!][u]Animated Armor 5's Turn[/u] He moves up to Jub and makes an attempt to Slam at Jub. He hits Jub with a [url=https://www.roleplayerguild.com/rolls/28915]13[/url]. He deals [url=https://www.roleplayerguild.com/rolls/28916]4[/url] Bludgeoning Damage to Jub. [u]Animated Armor 1's Turn[/u] He will use his movement and a Dash action to move up to Brutrumukk. Thankfully, this means he cannot use his action to attack this round. [u]Animated Armor 2's Turn[/u] He will use normal movement to move up to Brutrumukk and use his action to Slam into him. He hits Brutrumukk with an [url=https://www.roleplayerguild.com/rolls/28917]18[/url] and deals [url=https://www.roleplayerguild.com/rolls/28918]4[/url] Bludgeoning damage. [u]Animated Armor 4's Turn[/u] He moves up to Jub and tries to slam into him. He misses with a [url=https://www.roleplayerguild.com/rolls/28919]10[/url] [u]Animated Armor 3's Turn[/u] He moves up to Brutrumukk and uses his action to attack him. He hits Brutrumukk with a [url=https://www.roleplayerguild.com/rolls/28920]21[/url] and deals [url=https://www.roleplayerguild.com/rolls/28921]6[/url] bludgeoning damage. [u]Jub's Turn![/u][/hider] [hider=Initiative]Jub: Dirty 20 Animated Armor 6 (-6/???) : [url=https://www.roleplayerguild.com/rolls/28885]14[/url] Brutrumukk: 12 Animated Armor 5: [url=https://www.roleplayerguild.com/rolls/28884]12[/url] Animated Armor 1: [url=https://www.roleplayerguild.com/rolls/28880]10[/url] Animated Armor 2: [url=https://www.roleplayerguild.com/rolls/28881]5[/url] Animated Armor 4: [url=https://www.roleplayerguild.com/rolls/28883]4[/url] Animated Armor 3: [url=https://www.roleplayerguild.com/rolls/28882]2[/url][/hider] [@XxFellsingxX][@rush99999] [hr] [CENTER][color=598527][h1]Hither[/h1][/color][/CENTER] [CENTER][color=00746b][h2]Bavlorna's Cottage: Preservation Pool (B1)[/h2][/color][/CENTER] After Aurora threw the creature away from her, it lands on the ground with a thud and a splat. It seems to react with weird sounds before it scuttles and scurries away from Aurora and her friends and out of the cottage. It seems like whatever this hat creature was, it was not willing to fight to the death. Gabriel sighs and speaks, "I am truly tired of all of this fae trickery," Zavakri clears her throat and she suggests, "Perhaps we should continue onwards, carefully. I'd hate for us to encounter the same fate as Brutrumukk...wherever that brute went," [hider=OOC][u]Hat Monster's Turn[/u] The monster uses its full movement to flee from the room. Combat is over. [/hider] [@Lurking Krog][@Dark Cloud]