[quote=@rush99999] Since I'm probably gonna be using him more than Ijin during the hand off to the Knives, I've made a character sheet for Jor'eth. [hider=Jor'eth Arthrollas] [hider=Character Sheet] [h3][center]Jor'eth Arthrollas, the Speaker[/center][/h3][hr] [u][b]Alias:[/b][/u] Jor'eth Arthrollas [b][u]Alternate Alias:[/u][/b] Joe [u][b]Look:[/b][/u] Looks like [url=https://img.roleplayerguild.com/prod/users/a776e326-9c85-469a-91ef-985b91c3fe9f.png]this[/url]. [u][b]Heritage:[/b][/u] Xeno [u][b]Background:[/b][/u] Syndicate [u][b]Vice:[/b][/u] Weird [u][b]Class XP Trigger:[/b][/u] Address challenges with deception or influence. [b][u]Starting Ability:[/u][/b] [b]Xeno[/b] [hider=Xeno Abilities: Di'mun] [b]0 stress:[/b] Use Command in place of Attune. Clear [b]1 stress[/b] by committing an act of betrayal or remaining within the presence of someone feeling misery for a prolonged period of time. Flight. [b]1 stress:[/b] Use Command in place of Scrap. Physically enter or leave the Way. (These abilities might cost [b]0 stress[/b] if their use aids in the fulfillment of a contract.) Create mystically binding contracts. [b]2 stress:[/b] Use Command in place of any other action. Allow a vehicle you are riding in to physically enter or leave the Way. Extract souls from living humans, xenos, Urbots, or anything else that has souls. (These abilities might cost [b]1 stress[/b] if their use aids in the fulfillment of a contract.) [b]Optional Rule:[/b] When you break a contract, actively choose to remain on a holy site or in the presence of a holy symbol, refuse a command from someone who knows your true name, or perform an act of kindness with no ulterior motive, take level 2 or level 3 harm (based on how badly you have broken the contract, how long you have chosen to remain on the site or near the symbol, how completely you have defied the command of the name knower, or how out of your way you have gone to be nice for no reason) called “Di'munic Weakness” and add a gambit to your crew’s gambit pool. This harm can only be removed by devouring a soul that has been extracted as part of an unbroken contract. [/hider] [u][b]Special Abilities:[/b][/u] [list][*][b]Old Friends[/b] - Whenever you land in a new location, write down a friend you know there (under Influential Friends on your playbook sheet).[/list] [b][u]Insight[/u] [1] [indent]Doctor Hack Rig Study[/indent] [u]Prowess[/u] [0] [indent]Helm Scramble Scrap Skulk[/indent] [u]Resolve[/u] [3] [indent]Attune Command > > > Consort > > Sway > >[/indent][/b] [b][u]Trauma:[/u] 0/4[/b] - N/A [u][b]Influential Friends:[/b][/u] [b]Otto[/b] - [Friend] - a mysterious black marketeer and smuggler - [i]Jor'eth visits him when laying low to dine and plot and play the biskit game with him.[/i] [b]Arryn[/b] - [Rival] - a Noble - [i]Jor'eth betrayed them to a rival house to obtain the Cerberus.[/i] [b]Manda[/b] - a Counters Guild member - [i]and Jor'eth's accountant.[/i] [b]Kerry[/b] - a doctor - [i]Jor'eth owns her soul.[/i] [b]Je-zee[/b] - a diplomat - [i]Jor'eth owns his soul.[/i] [b][u]Bio:[/u][/b] No one completely knows the true story of Jor'eth's life in the Way for certain. He changes it with each retelling. The only thing that can be extrapolated being that he is fairly young by the standards of his species. Older Di'muns prefer to live mainly in the Way, content to wait for some particularly powerful mystic to summon them in hopes of striking some dread bargain. Details regarding his life out of the Way is much easier to come by though. Jor'eth Arthrollas first emerged from the Way approximately 27 years ago. Conspiring with an intergalactic man of mystery known as Otto, Jor'eth established himself as a free agent among the Syndicates of the Procyon underworld. His most recent enterprise is an off-licence bounty hunting service run out of the Cerberus, a ship he acquired after selling out a minor noble Jor'eth had worked with in the past. [/hider] [hider=Status Block] [b]Stress:[/b] [---------] [b]Harm:[/b] [indent][b]Level 3:[/b][list] [*][i][/i][/list] [b]Level 2:[/b][list] [*][i][/i] [*][i][/i][/list] [b]Level 1:[/b][list] [*][i][/i] [*][i][/i][/list] [/indent] [b]Cred:[/b] 3/4 [b]Stash:[/b] 5/40 [b]Armor:[/b] - Normal [X] [b]Load:[/b] Light (3/3) [list][*] Fine clothes (1) [*] Legitimate ID (0) [*] Luxury item (2) [*] Illicit drugs (0) [*] Communicator (0) [*] Restraints (0) [*] Knockout drugs (0) [*] Tiny tracers (0)[/list] [/hider] [/hider] [/quote] Whoa, let's back up a bit. I'm fine if y'all want to establish other characters as members of the crew that y'all can take over if your character is lost for whatever reason, but let's keep it to one active/statted character per person.