[quote=@IAmTheIsland] Not sure if I ever brought up these points on my end: Things GMs do/I've seen them do: > Ignore (often significant) aspects of their own settings to hyperfocus/center attention on their character's personal matters. Like, maybe don't present an lore-filled fantasy/scifi environment just to play out a soap opera family drama. Really it's just the question of "why go through the process of setting up the lore and mechanics if those aspects aren't going to be meaningful in the grand scheme of things? > Waiving the internal politics of their universe to enable their own (or select peoples' characters) while citing said politics to either deny or water down someone else's. > In essence, wanting to be both ways about how they manage their RP. Establishing that everyone is on their own as far as creating plot points, yet policing how players pursue interactions between their characters and others; not having an official centralized storyline, yet more or less pulling people into their fold anyways. Other Pet Peeves: > People being salty because your post cuts in on a post they haven't even put up yet. I'm not sorry: if you haven't dropped your post in, then it's on you to either let people know what's up so they can hold off, or adjust your in-progress post accordingly. > > In relation to above, not having an open, public plotting session so everyone involved can be on the same page with what everyone else in mind. Especially so in the absence of a unifying plot. > Running multiple characters and either A) Only really giving attention to one or two of them, or B) Clumping all of them into the same IC circles/not extending into the different groups. > In general, anyone or any character that uses Time-based powers/magic. Most of these characters bank on an idea that time is a material element, which, in application, creates an issue in terms of RPing rules. Most people apply such powers in the form of stopping/slowing the flow of time to halt or impede the world moving around them, and often don't elaborate on how Time in their context works... in itself, outside of a GM, this implies dictating the physics/metaphysics of the RP's universe to benefit the character/player, which can be problematic. To boot, the common applications of Time-based powers can be more appropriately/fairly achieved through means of Telekinesis and manipulations of momentum and/or kinetic energy. The alternatives are farm more amicable in the context of characters coming to blows, as most will be able to apply some skill or ability to work around such forces; in order to combat Time magic, you basically have to create a character specifically to combat it. [/quote] Yeah... I've undergone that sort of experience outside of RPGuild. As for Time Powers/Magic... I will admit to having made OCs who use it, although I am starting to regret having given them that sort of power. I use Discord as an OOC Plotting place, btw.