[hider=SUFFER! AS I HAVE!][center][h3][img]https://i.imgur.com/h6OCm6X.png[/img] Liberator of Omnics[/h3] [hr] [hr] Lvl 9 - EXP 9/90 [img]https://blizzardwatch.com/wp-content/uploads/2022/12/Ramattra-Overwatch-2-Cover.jpg[/img][/center] [hr] [hr] [color=fff200]Origin:[/color] Overwatch 2 [color=fff200]Appearance:[/color] [hider=-][url=https://imgur.com/a/zWELrxg]Omnic Form:[/url] A tall and lean frame, humanoid in appearance. Weilds a nanite staff with an orb of destruction suspended amidst it. Dons traditional Omnic Monk garbs due to his background with the Shambali Monastery. Sports the colors of Null Sector: purple, silver, white, and black. Originally modeled as the R-7000 Ravager, Ramattra was programmed for combat. [url=https://imgur.com/Jl3JDXv]Nemesis Form:[/url] Utilizing Nanites- Ramattra transforms his body into a hulking mass of destruction. His arms become empowered with nanites' strength, forming his enlarged appearance. He wields his main pair of arms folded under his chassis, which are not utilized in this form. [color=f7941d]Spirit Fusion modifications:[/color] The Omnic now has a mass of hardened grey flesh draping over the left side of his body, ending at the start of his legs with three inarticulate tentacle appendages, similar in appearance to a loincloth. Ramattra's metallic exterior now has a face motif on the plates of his original form, and he now walks on three spider-like mechanical legs with additional limbs articulated in them. Now missing his left arm, his right one is the only one with a patch of decaying flesh on his bicep bulging with odd turquoise veins, a large protruding canister attached to it, along with plug ports along his body. [/hider] [color=fff200]Personality:[/color] [hider=-]Originally a peaceful monk under the teachings of the Shambali Monastery, Ramattra's bitterness for humanity stemmed after seeing the treatment of Omnics, a robot race born one generation ago, by the humans after the Omnic Crisis. He still holds onto his aspirations for peace, but by any means necessary. Ramattra is also a tactician, possessing great strategy and understanding of his strengths in combat. He enjoys a good challenge and will be more invested in a conflict if it entails difficulty. Other than that, with those he cooperates with, he is often seen as insightful, wise, and curious in his unique way, which empowers him to ask questions to satisfy his inquisitive nature. Ramattra, while indifferent to interacting with others, is not unapproachable and will respond to those who communicate with him willingly. [/hider] [color=fff200]Background:[/color] [hider=-]An omnic designed for war who saw the death of hundreds of his race during the omnic crisis. Even after his awakening and turn to peace, Ramattra saw the treatment of his people and grew discontent with humankind. He sought liberation for Omnics, who, despite having the consciousness and morality of humans, were still treated as lower beings, killed by humans who opposed Omnic rights. While Ramattra wanted humans and Omnics to share the world, Ramattra became disillusioned with the idea that humanity would never see and treat Omnics as equals. He parted from the Shambali Monastery and his teachings of pacifism. He formed the Null Sector- a militant group of Omnic forces that attacked Kings Row in Britain in an attempt to liberate Omnics through control and by any means necessary. The organization is known to the public and labeled as a threat due to its radical methods.[/hider] [color=fff200]In the Now:[/color] [hider=-]Ramattra, now under Galeem's influence, only retains his cold personality and drive for violence against those who oppose him. He wanders the tattered world in search of guidance, his self-proclaimed role as "The Liberator of Omnics" now misplaced in his travels, as he has once again taken on the guise of a monk, traveling the gleaming world in a haze, his now-forgotten hatred of humans transformed into violence. Ramattra seeks purpose, though he does not know his state in a hastily crafted world of light, controlled by an influence other than his own.[/hider] [hr] [color=82ca9d]Job:[/color] Ravager [color=82ca9d]Specialty:[/color] Damage prevention, battle versatility, defense, and front-lining [color=82ca9d]Inventory:[/color] [hider=-][color=a187be]Void Accelerator[/color] - A long-range staff with a large orb crested in the middle of it. It fires hundreds of nanites per second, forming a stream of damage on enemies. Ramattra wields it to engage from a distance. Has to potential to be modified by perks. [color=a187be]Nanites[/color] - Small, microscopic machines that Ramattra uses strategically, defensively, or offensively. Their use is multifunctional and can be technologically modified to serve a variety of additional functions, such as healing. [color=a187be]Old Monk Clothes[/color] - A garb of traditional Omnic Monk clothing that reminds Ramattra of his roots. It seems like he keeps it around for sentimental reasons. [color=a187be][url=https://i.imgur.com/J99eDjN.png]Enchanted Buckler[/url][/color] - a durable buckler that can wielded [url=https://i.imgur.com/lfGuUEN.jpeg]hands free[/url] (though it is rather heavy). The crystal can absorb energy from kinetic impacts, and can then release them as a radial shockwave when performing a ground point. [url=https://i.imgur.com/POBEhWQ.png]Impact-type Exospine[/url] (unequipped) - A cybernetic implant to be worn on one's back. It increases crit rate, and causes successful crits to generate arcs of unstable energy that chain between enemies, dealing additional damage [/hider] [hr] [color=00aeef]Lv:[/color] 9 [color=00aeef]EXP:[/color] 9/90 [color=00aeef]Abilities:[/color] [hider=-][color=f7976a]Nemesis Form[/color] - Using nanite technology, Ramattra transforms into his unleashed potential. While in Nemesis form, Ramattra gains more health, armor, and punching power. While blocking with Nemesis Form, Ramattra projects nanites into a defensive armor layer. Nemesis form can last for a couple of minutes before returning Ramattra to Omnic Form. Nemesis form can be canceled, and Ramattra can return freely to Omnic form. After returning to Omnic Form, Ramattra must face a short cooldown before returning to Omnic Form. [color=f7976a]Ravenous Vortex[/color] - Ramattra releases a swarm of nanites that when upon contact with the ground, suctions small-medium enemies into its grasp, giving them reduced movement speed and inflicting bursts of damage. Can be modified with perks at a later point. Goes under a short cooldown after use. [color=f7976a]Void Barrier[/color] - Uses nanites to project a [url=https://overwatch.fandom.com/wiki/Hard-light]hard light[/url] barrier, which can sustain moderate amounts of oncoming fire for a couple of seconds. The shield will grow brittle under immense pressure. Goes under a short cooldown after use. Has the potential to later be modified by perks. [color=f7976a]Ultimate Ability: Annihilation [/color]- During Annihilation, Ramattra enters Omnic Form without directly activating it (meaning he can enter Omnic Form again once Annihilation ends). In this buffed form, Ramattra gains a purple aura of nanites swarming around him. Those unfortunate enough to be caught in the aura's 10m radius are slowed, and have their health slowly siphoned. The duration of Annihilation lasts 10 seconds, however downing, eliminating, or killing an enemy can extend the duration by an additional second (with enemy content and variety being accounted for in fairness, of course). As an ultimate ability, Ramattra must charge its gauge by dealing damage, defeating opponents, or (somehow) healing. This ultimate ability can only be used once per combat encounter. [color=f7976a]Indoctrinate[/color] - Ramattra can temporarily recruit minor robotic entities on the verge of death. Ramattra can only have one indoctrinated follower at a time, however the follower can wield any weapon and retains its skill set. Indoctrinated followers are indicated by a large dome-shaped device on top of their head, and behave not dissimilarly to resurrected dead. If the device is destroyed with the life of the follower intact, the follower will be free from Ramattra’s command.[/hider] [color=00aeef]Skills: [/color] [hider=-][color=f7976a]Nanite Mastery[/color] - Cooperating with his omnic design, Ramattra has advanced training and modulation of nanites, a microscopic, multi-purpose technologies that suit many of his combat needs. [color=f7976a]Hand-to-hand combat[/color] - Having trained in the Omnic Monk teachings of martial arts, Ramattra is particularly gifted at martial arts and hand-based combat. [color=f7976a]On-the-field strategy[/color] - Being modeled after an R-7000 Ravager Omnic Unit, Ramattra was originally designed for eliminating squads of soldiers. He displays a particular knowledge of combat, especially on the spot. [color=f7976a]Freedom leader[/color] - A firm believer and radicalist of full Omnic "freedom" in human society, Ramattra is a natural-born leader and can take leadership roles when needed. [/hider] [color=00aeef]Weaknesses: [/color] [hider=-] [color=f7976a]Distrust in Humans[/color] - Is not particularly fond of those in the human race because of his treatment as an Omnic. May treat human party members' relationship as more transactional. [color=f7976a]Follows personal motives[/color] - Ramattra is generally self-led and will be more encouraged to participate in events if it fulfills some personal motive. [color=f7976a]Morally grey[/color] - While Ramattra is not necessarily an evil-led character, his beliefs in violence as an answer, paired with his radicalist beliefs, make him a bit of a moral wild-card. [color=f7976a]Breaking Point[/color] - The host of the Alchemist Boxer spirit now has a gauge meter that, upon receiving damage, and especially being parried, fills up. The meter being full stuns Ramattra for several seconds. Obtained from Alchemist Boxer Spirit. [color=f7976a]No left arm[/color] - Exactly what it sounds like. Obtained from Democrawler Spirit.[/hider] [color=00aeef]Spirits: [/color] [hider=-][b][url=https://i.imgur.com/ByC0hxi.png]Alchemist Boxer[/url][/b] The host is now a cyborg with some organic body parts that interface with his mechanical systems. This includes his upper arms and much of the torso beneath his metal ribcage, both very muscular, and the upper half of a face beneath his white mask, albeit with cybernetic optics. The skin is a pale gray color, with prominent veins tinted a dark turquoise, and a number of small plug ports scatted across the surface. His brown pant legs are also now forest green with vertical dark green stripes. This spirit grants the Ability [b]Pump Up[/b], allowing the host to spike his organic parts with an alchemical cocktail that temporarily increase his physical strength and defense for up to 3 minutes, marked by glowing teal veins. More cocktail will be generated over the course of the next half hour afterward. This spirit also grants the Weakness [b]Breaking Point[/b], giving the host a stun gauge that fills up as he takes damage and especially if he gets parried. Once it's full, receiving a heavy attack will stagger him for several seconds [b][url=https://i.imgur.com/KQEiw5u.png]Democrawler[/url][/b] The host's torso has become proportionately larger and more rounded. The majority of the new bulk is organic matter grafted and integrated into the existing cybernetics. A curtain of inarticulate tentacles limply down around his legs like a waistcloth, and he now has three mechanical legs with an additional joint in each, making them look less human. His armore exoskeleton now has a face motif, with plates stylized like interlocked faces on his shoulders, chest, and so forth. The host's personality is now more given to wrath and resentment. This spirit confers the Power [b]Siderite Scimitar[/b], allowing the host to manufacture a large curved greatsword within his body that can then be pulled out and wielded. The serrated scimitar is a powerful and durable weapon capable of inflicting grievous Slash damage and status, and it can also act as a conduit for cosmic energy, potentially even space or quantum magic. This spirit confers the Weakness [b]No Left Arm[/b], which...yeah[/hider] [color=00aeef]Rapport:[/color] [hider=-] Ramattra and Edward: /////////// (B-Rank) Ramattra and Ace: /// (D-Rank) [/hider] [/hider] [hider="You trash heap!"][center][h3](Mr. Ant)[img]https://i.imgur.com/zwmtO3n.png[/img] "Say it with him, folks!"[/h3] [hr] [hr] Lvl 7 - EXP 0/70 [img]https://static.wikia.nocookie.net/ce277b27-5a9f-47a3-8bf4-0b0f7e996aa3/scale-to-width/755[/img][/center] [hr] [hr] [color=fff200]Origin:[/color] Deltarune Chapter 3 [color=fff200]Appearance:[/color] [hider=-]Tenna's appearance is cartoonish in nature, wearing a bright red glossy tailcoat, basic black slacks, and bright yellow dress shoes. A small lapel pin reading "TV" is over his left breast, and a bright yellow tie is carefully adorned on his chest. His head shares the appearance of a CRT television come to life, with a mouth and nose flickering on the screen at all times. Tenna's facial and body expressions are incredibly expressive![/hider] [color=fff200]Personality:[/color] [hider=-]Ordinarily, Tenna presents himself as an energetic and enthusiastic TV host who just wants to play games and host television shows. He is often pretty persistent about keeping his "audience" around (whether that be an actual audience, or just whoever is with him at the time) and always loves the attention that being a television brought him in the Light World. However, when he loses this attention, he becomes erratic and will often go through any means necessary to keep his audience "captivated". [/hider] [color=fff200]Background:[/color] [color=ed1c24]POSSIBLE DELTARUNE SPOILERS!![/color] [hider=-]While in the Light World, Tenna used to be a simple CRT television set with an old gaming console, VHS player, and antenna mounted atop. During a sleepover with their friend Susie, Kris Dreemur would open a fountain to the Dark World in the living room, unbeknownst to their friend, turning inanimate objects in the room into Darkners. Tenna was the first to assume leadership of this Dark World, turning all its inhabitants into his personal TV studio crew members. Tenna was "hired by the Roaring Knight" to keep Kris and Susie in the Darkworld as his forever audience. Tenna exists in the Dark World as a dying-in-popularity TV Host and convinces Kris, Susie, and Ralsei to participate in his game show. Once they threatened to leave, however, Tenna began to panic, begging them to play with him longer, and becoming erratic and angry once they further refused, trapping them in large gatcha balls, forcing them to participate until they escaped. In their final confrontation, Tenna was promised by Susie to find him a suitable home where he could always have at least one person watching his programs in the Light World, and was donated to Mettaton by Kris.[/hider] [color=fff200]In the Now:[/color] [hider=-]After being consumed by Galeem's light, Tenna originally found himself wandering aimlessly through the World of Light, trying to participate in whatever public entertainment he could to satiate his hunger for attention... Until he heard rumors of a dull-looking child with a striped sweater near the Frozen Highlands and Snowdin. Of course, assuming that the mentioned child was his friend, Kris, he left to go investigate, and now waits lonely around the Frozen Highlands in hopes of seeing his original owner once again...[/hider] [hr] [color=82ca9d]Job:[/color] CRT Support [color=82ca9d]Specialty:[/color] Backline battle-support, comedic relief, ranged attacker [color=82ca9d]Inventory:[/color] [hider=-]ONE [color=6ecff6]pipis[/color] - [color=ed1c24]"That's the last time I trust that Spammy Mailman!"[/color] The last belonging Tenna kept from Spamton Tommy Gun - A regular Tommy Gun that can split apart with the Tennalings. Cowboy Hat - Gives +1 cool Chefs Hat - Gives +1 culinary 2000 POINTS - (can be converted to generic currency... somewhere.) [/hider] [hr] [color=00aeef]Lv:[/color] 7 [color=00aeef]EXP:[/color] 0/70 [color=00aeef]Abilities:[/color] [hider=-][color=ed1c24]Snap-cut:[/color] A support attack where Tenna, in a "action!" snapping motion, can cast an attack that disorients the enemy's vision. Lasts for about 15 seconds and enters a cooldown that lasts a couple of minutes. [color=ed1c24]Minigame:[/color] When out of combat, Tenna can have the option to initiate a "minigame" where "participants" can "win" "prizes" (This is a support ability that makes non-canonical events/interactions to help build rapport). Can only be used on long rest periods. [color=ed1c24]All-Star Cast:[/color] An attack that fires a large barrage of obnoxious, laughing stars, essentially creating a simple bullet-hell hail. Cannot hit allies, but has the chance of damaging terrain. Deals star-element damage, which would deal more than an ordinary attack. [color=ed1c24]Tennalings:[/color] An ability where Tenna can turn himself into dozens of mini-Tennas with one-shot health. Tennalings can ride on the All-Star Cast attack if already split. Tenna returns to his normal form once all Tennalings are either defeated or regroup, but suffers a major health debuff the more that die. [color=ed1c24]Summon Crew Member:[/color] Twice per combat, Tenna can summon one [url=https://deltarune.fandom.com/wiki/Shadowguy]Shadowguy[/url], who can be equipped with a deadly saxophone, a tommy gun, or a large, unusual ball of yarn that can momentarily stun enemies. The Shadowguys are basic grunts and have low health. [/hider] [color=00aeef]Skills: [/color] [hider=-][color=ed1c24]Electricity Mastery:[/color] Outside of his abilities, Tenna has a mastery of electricity, which allows him to charge up and support his own and allies' attacks, and he gains resistance to electricity. [color=ed1c24]Darkner:[/color] As a Darkner, Tenna gains resistance to dark-based elemental attacks. He also has improved vision in the dark, thanks to his residency in the Dark Worlds. Tenna is ordinarily an inanimate CRT television set. [/hider] [color=00aeef]Weaknesses:[/color][hider=-] [color=ed1c24]Popularity Hog:[/color] In the context of Tenna's background, the CRT craves the attention of an audience and becomes erratic when those "viewers" no longer want to give him the spotlight. (Craves attention constantly and becomes upset if he doesn't have it) [color=ed1c24]Darkner:[/color] Being a Darkner, ordinarily, Tenna would be stuck as a CRT television in any place that isn't a Dark World. That doesn't seem to affect him in the World of Light, [i]but who knows[/i]... [color=ed1c24]Sometimes Glooby:[/color] Nobody knows what "glooby" really means, but Tenna insists that he isn't! (He is.) [/hider] [color=00aeef]Spirits: [/color] [color=00aeef]Rapport:[/color] None[/hider]