[COLOR=SLATEGRAY][table][row][CENTER][img]https://img.roleplayerguild.com/prod/users/a74c8157-7c89-441c-b9f6-5afdcf58e281.png[/img] [color=silver][sup][i]"You know, we're kind of like Clint Eastwood in those Westerns you love, Bucky."[/i][/sup][/color][/CENTER][color=2c2c2c][sup][h3][b] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[right]▅▅▅▅▅▅[/right] [/b][/h3][/sup][/color][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=lightgray]C H A R A C T E R P O R T R A I T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://img.roleplayerguild.com/prod/users/039dc84b-b6ab-4499-800e-9e79e93bb890.jpg[/img] [sup]_________________________________________________________[/sup][sub][sup][sub][h3][b][color=black] C H A R A C T E R S U M M A R Y[/color] [color=lightgray]C H A R A C T E R S U M M A R Y[/color][/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup] [sub][COLOR=darkgray][color=f49ac2]"Hollow"[/color] [b]|[/b] [color=f49ac2]15[/color] [b]|[/b] [color=f49ac2]Teenager[/color] [b]|[/b] [color=f49ac2]Markovian[/color][/COLOR] [sup]_________________________________________________________[/sup] [COLOR=darkgray][color=6ecff6]James Buchanan "Bucky" Barnes[/color] [b]|[/b] [color=6ecff6]100[/color] [b]|[/b] [color=6ecff6]Single[/color] [b]|[/b] [color=6ecff6]American[/color][/COLOR] [sup]_________________________________________________________[/sup] [COLOR=darkgray][color=ed1c24]Roy Harper[/color] [b]|[/b] [color=ed1c24]29[/color] [b]|[/b] [color=ed1c24]Separated[/color] [b]|[/b] [color=ed1c24]American[/color][/COLOR] [sup]_________________________________________________________[/sup] [COLOR=darkgray][color=dace1f]Artemis Grace[/color] [b]|[/b] [color=dace1f]45[/color] [b]|[/b] [color=dace1f]Single[/color] [b]|[/b] [color=dace1f]Bana-Mighdallian[/color][/COLOR] [sup]_________________________________________________________[/sup] [COLOR=darkgray][color=f49ac2]Alone[/color] [b]|[/b] [color=6ecff6]Formerly Red Room / CIA[/color] [b]|[/b] [color=ed1c24]Former USASF / Mercenary[/color] [b]|[/b] [color=dace1f]Shim'Tar of Bana-Mighdall[/color][/COLOR][/sub][/center] [indent][sub][sup][sub][h3][b][color=black] N O T A B L E A B I L I T I E S & T O O L S[/color] [color=lightgray]N O T A B L E A B I L I T I E S & T O O L S[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [INDENT][hider=][color=#2e2c2c]-[/color] [img]https://img.roleplayerguild.com/prod/users/f44cda2f-f62f-420b-babd-46b21067fe4f.jpg[/img] [indent][sub][b][color=lightgray] A B I L I T I E S[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=f49ac2][b]◼ ENHANCED GENES[/b][/color] While the full extent of Reach experimentation on Hollow's genetics are unclear, what is clear is that she fits the general profile of a meta-human. She is clearly durable, though that seems primarily a result of her diamond skin (see below). She is also deceptively quick and agile for her size and build, and has the strength of a full grown man.[/color] [COLOR=darkgray][color=f49ac2][b]◼ TELEPATHIC RESISTANCE[/b][/color] A strange holdover of Reach experimentation, it seems Hollow is resistant to forms of psychic connection, tracking, and prying. Even basic psychic communication does not seem to work with Hollow.[/color] [COLOR=darkgray][color=f49ac2][b]◼ MILD LIGHT ABSORPTION[/b][/color] Hollow seems to subconsciously absorb light wherever she goes, keeping her in a perpetual shade. This is particularly pronounced when she is not in direct sunlight.[/color][/sup] [color=#2e2c2c]-[/color][/indent][indent][sub][b][color=lightgray] T O O L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=f49ac2][b]◼ DIAMOND SKIN[/b][/color] Hollow has a red, diamond-like exoskeleton structure that has replaced every inch of her outer body. This "skin" extends into large claws on her hands and feet, and even turn her hair into a mane of spikes. Her Diamond Skin appears to be the source of some of her superhuman powers, and seems to be slightly malleable. She can be seen hardening parts of her skin to cushion blows, or extend/retract her claws and hair with some effort.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [img]https://img.roleplayerguild.com/prod/users/8aeec69e-6f59-4b3c-ba89-6d5107e4504c.jpg[/img] [indent][sub][b][color=lightgray] A B I L I T I E S[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=6ecff6][b]◼ REGENERATIVE HEALING FACTOR[/b][/color] As a byproduct of the Super Soldier Serum, a notable side-effect is an impressive healing factor. While not as quick or strong as some meta-humans, this healing factor means most wounds and broken bones heal at an accelerated pace so Bucky is never out of commission for too long after he’s taken out of a fight.[/color] [COLOR=darkgray][color=6ecff6][b]◼ SUPER SOLDIER SERUM[/b][/color] Bucky Barnes hits stronger, moves faster, and can jump higher than any normal individual should be able to. He is no Amazon warrior, but he does seem to be able to stop cars with his bare hands, and could slide a truck laterally with some effort. He can jump up nearly a story high, and seems quick enough to be able to block bullets with his Bionic arm after they are fired.[/color][/sup] [color=#2e2c2c]-[/color][/indent][indent][sub][b][color=lightgray] T O O L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=6ecff6][b]◼ BIONIC ARM[/b][/color] While the specific components and even materials that compose his bionic arm are lost on Bucky, one thing is clear: it has been upgraded and tinkered with constantly over the last fifty years by almost every shadowy organization and secret governmental department he's worked for. It is incredibly durable and resistant, is outfitted with a modern spy agency's worth of surveillance and sensory equipment, has built in stabilizers to limit recoil, can emit a concentrated electric charge at close range to incapacitate enemies, enhances his already impressive superhuman strength, and can even be removed for charging or easy storage. To top it all off, its metal alloy seems resistant to most weaponry.[/color] [COLOR=darkgray][color=6ecff6][b]◼ OTHER ARMS[/b][/color] Of course, what is a soldier without his weapons? Bucky is rarely seen without a Adamantium knife he acquired during WWII, a larger caliber model of the OTs-38 Stechkin Silent Revolver he used during his time with the Red Room, and a modular m16 he picked up as part of his recent work with the US government.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [img]https://img.roleplayerguild.com/prod/users/22502944-23ac-4723-94bd-7c51ccf539d9.jpg[/img] [indent][sub][b][color=lightgray] A B I L I T I E S[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [color=darkgray]Roy Harper has no superhuman abilities, unless you count an unending refusal to take situations seriously.[/color][/sup] [color=#2e2c2c]-[/color][/indent][indent][sub][b][color=lightgray] T O O L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=ed1c24][b]◼ TRICK ARROWS[/b][/color] The most noted tool in Roy’s proverbial tool chest is his personally crafted trick arrows developed during his time with the S.O.V. Trick arrows provide a quick, reliable, and highly-varied payload that can be drawn with a flick of the wrist. Roy’s trick arrows can provide smoke cover, blow holes in walls, deliver a nonlethal blow, or even glue someone in place for a short time. The only limit is Roy’s imagination and his access to highly restricted chemicals/explosives.[/color] [COLOR=darkgray][color=ed1c24][b]◼ THE REST OF THE ARSENAL[/b][/color] Of course, Roy doesn’t just use specialized arrows. He still has access to a small armory’s worth of traditional firearms and ammunition. He is rarely seen without a pair of sentimental Beretta M9s from fallen comrades, and can be seen running about with various long-rifles when a more distanced firefight is called for.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [img]https://img.roleplayerguild.com/prod/users/57617861-5b90-4934-8c6b-89c2c1a21efa.jpg[/img] [indent][sub][b][color=lightgray] A B I L I T I E S[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=dace1f][b]◼ AMAZONIAN PHYSIOLOGY[/b][/color] As an Amazon of the proud peoples of Bana-Mighdall, Artemis is physically superior to those of the world of men in nearly every way. Her punches and kicks are stronger than wrecking balls. She moves with the grace of the finest of acrobats, and can truly fight for hours without growing weary. She seems to heal a bit quicker than most, and seems able to stand what would be fatal blows to others. She is a testament to her fallen sisters, and a fierce reminder of the “danger” Amazons could pose on the world of man. While no Superman, she could certainly make a Kryptonian sweat in an arm-wrestling match.[/color][/sup] [color=#2e2c2c]-[/color][/indent][indent][sub][b][color=lightgray] T O O L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=dace1f][b]◼ MISTRESS[/b][/color] Never come between an Amazon and her battle axe. It can cut, rip, and tear. Artemis can summon it from thin air.[/color] [COLOR=darkgray][color=dace1f][b]◼ ARMOR OF THE SHIM’TAR[/b][/color] Lightweight, breathable, and durable. Artemis’ armor compliments her skill as a maneuverable fighter, but is able to be relatively hidden underneath a leather jacket when blending into a crowd.[/color] [COLOR=darkgray][color=dace1f][b]◼ GOLDEN PROMISE[/b][/color] A relic of the late Amazons of Bana-Mighdall, the Golden promise is a magical lasso that appears to be able to compel obedience from most mortals. However, it is mostly used as an invulnerable rope by Artemis for situations when Mistress is not necessary.[/color][/sup] [color=#2e2c2c]-[/color][/indent][/hider][/INDENT][indent][sub][sup][sub][h3][b][color=black] N O T A B L E S K I L L S & T A L E N T S[/color] [color=lightgray]N O T A B L E S K I L L S & T A L E N T S[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [INDENT][hider=][color=#2e2c2c]-[/color] [img]https://img.roleplayerguild.com/prod/users/a6bc764f-d42f-4357-802f-b8cddfa9c246.jpg[/img] [indent][sub][b][color=lightgray] S K I L L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=6ecff6][b]◼ CQC MASTER[/b][/color] Bucky is a storied martial artist who has trained and been programmed with a great many styles by a great many assassins over the years. While he is an above-average marksman, his true talent lies in his ability to get up close and personal.[/color] [COLOR=darkgray][color=6ecff6][b]◼ SABOTEUR / ASSASSIN[/b][/color] As part of his work in WWII and later work with the Red Room and CIA, Bucky has a knack for slipping into secure facilities unnoticed. While no tech whiz, he does seem to have a basic understanding of where he can cause the most damage.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [indent][sub][b][color=lightgray] T A L E N T (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=6ecff6][b]◼ PILOT[/b][/color] Bucky has trained and flown a number of aircraft over his long career, and is more than capable of operating most modern helicopters and jets.[/color] [COLOR=darkgray][color=6ecff6][b]◼ WELL-CONNECTED[/b][/color] When you've been around for over a century executing military operations and serving for several spy agencies, you tend to meet a number of very interesting people: fellow assassins, politicians, meta-humans, and revolutionaries. Bucky is no exception, and happens to have "friends" in high and low places around the world. Some of them are willing to throw him a bone. Some are a little less friendly.[/color] [COLOR=darkgray][color=6ecff6][b]◼ POLYGLOT[/b][/color] While Red Room programming further honed this skill, Bucky is a natural at picking up languages after living an abnormally long life. His diction and verbage can seem a few decades out of date when speaking some languages, however.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [img]https://img.roleplayerguild.com/prod/users/8895625a-e15a-468d-8561-9c0111dd7e85.jpg[/img] [indent][sub][b][color=lightgray] S K I L L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=ed1c24][b]◼ SHARPSHOOTER[/b][/color] Roy Harper is a brilliant marksman and was slated to be a potential Olympic Archer before enlisting in the Army. He specializes in trick shooting, especially in his more recent work as a mercenary. He is probably within the top ten most capable snipers in the world, and easily the top 5 vigilante archers (at least, that's what he tells himself).[/color] [COLOR=darkgray][color=ed1c24][b]◼ TINKERER[/b][/color] Roy's more exceptional talent, however, is his impressive self-taught understanding of engineering. He creates all of his own trick arrows, and is capable of creating various gadgets for his teammates with rather innocuous supplies.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [indent][sub][b][color=lightgray] T A L E N T (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=ed1c24][b]◼ GETAWAY DRIVER[/b][/color] Roy Harper is a skilled driver since he was a reckless youth. That talent has only blossomed over the years, especially in his more recent interest in motorcycles and dirt bikes.[/color] [COLOR=darkgray][color=ed1c24][b]◼ HACKER[/b][/color] Roy seems to know his way around computer security protocols. Though, he usually just pulls from a number of pre-written scripts loaded on flash drives to get things done.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [img]https://img.roleplayerguild.com/prod/users/6466b1ff-dbf6-4f54-9c52-c9891a3427a3.jpg[/img] [indent][sub][b][color=lightgray] S K I L L (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=dace1f][b]◼ WARRIOR[/b][/color] Artemis has spent most of her life training to fulfill her inevitable, failed role as the Shim'Tar, guardian and leader of the Bana-Mighdall Amazons. She is skilled in a number of martial weapons (including the use of her own fists). Her bravery and skill in the face of grave danger is well-noted.[/color][/sup] [color=#2e2c2c]-[/color][/indent] [indent][sub][b][color=lightgray] T A L E N T (S)[/color][/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=darkgray][color=dace1f][b]◼ BLACKSMITH[/b][/color] Artemis is a skilled metallurgist and blacksmith. She has even worked with incredibly rare and exotic materials, including the alloy used to craft her Mistress. Though most of her skill is in creating ancient weaponry and armor. The only curiosity with this skill is the fact that she never received formal training or instruction. It is almost as if this gift is divinely inspired.[/color][/sup] [color=#2e2c2c]-[/color][/indent][/hider][/INDENT][/cell][cell][INDENT][sub][sup][sub][h3][b][color=black] T H E S T O R Y S O F A R...[/color] [color=lightgray]T H E S T O R Y S O F A R...[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=DARKGRAY][indent]There is a girl, trapped in a tube. She does not know who she is, what she is, or why she is. She does not recognize her body, nor why it does not feel like hers. The people in white coats refer to her with harsh words. They keep trying to hurt her, but they haven't found a way yet. She is impenetrable, but she fears if they did crack her shell... they would find nothing. For she feels [color=f49ac2]HOLLOW[/color]. There once was a man in a tube, when the world was a button press away from annihilation. But that was years ago. He was a patriot, then an enemy, and then a ghost. He became a specter of the age of information, when wars were fought in palaces and skyscrapers. But he knew this would never last. Against his will, he was made into something more than just a man. His nerves were split and sewn and soldered to replace a part of himself he sacrificed. His country feared what he could be, should his old programming resurface. Once the Reach was driven off, he knew his time was over. He knew what was coming, and knew where to start looking for help. He needed soldiers if he was going to start a [color=6ecff6]REVOLUTION[/color]. A mercenary wipes warm blood from his face, a deluge of pain and resolve washing his soul. He beckons for the civilians to run, even though they sport scales and unusual appendages. They're not quite human, but a kid is still a kid. The money wasn't worth losing his humanity. He strips his comrades of their gear, and loads it all into the last working truck. He hoped the others could see reason over their greed. If they couldn't, he was glad he still had his [color=ed1c24]ARSENAL[/color]. It is rumored the ashes of Bana-Mighdall are still warm. The peaceful nation nestled in the southern reaches of Egypt, untouched by the modern world, was one of the first targets after the meta-bomb went off. The Amazons had never yet known a reason to fear the weapons of men. Their ignorance saw them slaughtered, and their relics ripped from their corpses. A wounded Amazon begged and pleaded with her gods for safety. They answered only the plea of the Shim'Tar. She awoke with her weapons in an unknown desert, lost and alone. She was easy pickings for the mercenaries, and a potential lead on how to locate any remaining Amazons. For she was the last Amazon of Bana-Mighdall, [color=dace1f]ARTEMIS[/color]. [hider=Backstories (Simplified)] Hollow is a mysterious child, with little known of her origin. She was “liberated” from Reach experimentation recently, only to be placed in a secure facility loosely connected to what is now known as the Agency. Roy Harper grew up in Star City, but enlisted in the army right out of high school after his aspirations to be on the Olympic team for archery were quashed. He ended up as a Green Beret, but was dishonorably discharged for insubordination and drug use. He ended up as a washout stranded in NYC. He met a woman named Jade, fell in love, and ended up married with a child. He got clean, picked up odd jobs, and had a shot at a happy life. Then the fighting started, and it became clear that the woman he married was an assassin known as ‘The Cheshire.’ She left with their daughter, Lian, after a particularly nasty fight. Needing some semblance of stability, he ended up being recruited for a PMC known as the Soldiers of Victory, or S.O.V. for short. You know the story of Bucky Barnes. He served in WWII as part of a highly specialized unit of commandos, before mysteriously disappearing off the face of the Earth. He was officially MIA, and eventually became an unwilling subject in early Soviet genetic testing. He was given a serum that enhanced his physical attributes, with a slight draw-back: necrosis of his left arm around the injection site. After an amputation, various further experimentation, psychological programming, and a few cutting edge bio-mechanical procedures later… Bucky Barnes ended up as an assassin for the Soviet Union under the same espionage agency as the Red Room program. When the Iron Curtain finally fell, Bucky was eventually recovered by the CIA. It took decades of de-programming before Bucky recovered and was able to serve his nation again. He became a spy in the information age, and was a key component in the discovery of the Reach’s human experimentation. Artemis of Bana-Mighdall was born and raised as an Amazon of Bana-Mighdall, an off-shoot of the more prominent Themysciran Amazons. She was raised in the traditions and customs of the people of Bana-Mighdall, and was destined to become the eventual leader of the Bana-Mighdall. She would be the Shim’Tar, and serve as her people’s champion. She has gotten her wish, though not as she expected. Bana-Mighdall was decimated by Quraci forces bearing advanced weaponry, leaving Artemis as one of the only survivors. She now bears the title of Shim’Tar not with honor, but as a reminder of her purpose. [/hider] [/indent][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black] P L O T ( S ) & G O A L ( S )[/color] [color=lightgray]P L O T ( S ) & G O A L ( S )[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=DARKGRAY][INDENT]If there has ever been a version of these RPs where a team called the Outlaws is more appropriate, I haven't seen it. These characters are proper nomadic vigilantes trying to do what they can to keep people safe and fight back against an oppressive regime, with hints of found family tied in. For Roy and Artemis, I am leaning a lot into their appearance in the New 52 while updating for the setting (while also removing direct connection/association with other potential heroes that might get picked). Hollow is an obscure pull with complicated lore that acts a bit as a stand-in for the types of victims of Reach experimentation, while Bucky serves as a somewhat jaded and timeless soldier trying desperately to fight a losing war. Of course, Bucky is also the only reason this team of rejects can be held together long enough to potentially make a difference in the world. He is a planner by profession, and acts as the team's de-facto leader. As for plot and goals, I have an opening "coming together" arc in the works that will bring them up to speed, revolving around the destruction of Bana-Mighdall and the accidental liberation of Hollow. In general, I have some minor plot threads I would like to dive into with this group, but they are nomadic and available for crossovers (or to complicate other heroes’ lives). The only major plot thread hanging over the Outlaws constantly is their soured relationship with the S.O.V. (Soldiers of Victory), a former mercenary group with direct ties to the Agency. They will be constantly on the run from former friends and allies. After all, they're all OUTLAWS now.[/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR]