--- The Daily Affirmation Of The Way <3 --- --- Tactical Guide ASMR --- [b]Phase One: Giant Enemy Crab Claw[/b] Type: Rock/Water Attack: C Defense: A+ Speed: D Special: B Wisdom: F Moves: - Giant Crab Claw Pinch - Incoherent Flailing - Withdraw Into Shell - Untranslatable Monologue It took all of evolution's wicked might to create this masterpiece: the one crab crab-bucket. You see, the crabitalist only has a very narrow hole in its [i][the incredibly erotic sound of a single page of paper being turned by delicate hands with sharp fingernails][/i] shell, meaning it is continuously at odds with itself if it should extend out its crab claw or its eye stalk. If it sees something it desires, such as a luxuriously fluffy fox tail, it immediately and instinctively reaches out to snatch it, blocking its own vision in the process. It can attain a much higher degree of accuracy in a close bubble around its structure, but it is easily baited into overextending. When punished, it withdraws back into its shell defensively and learns nothing from the experience. The real danger comes from its psychic attack. If you have not completed the optional Idol!! sidequest, Adam and the Orbital Laser will be involved in this fight and will establish a telepathic connection with the crabitalist during turns when it activates this, feeding it targeting data and allowing it to use Giant Crab Claw Pinch [i][a gentle rustling of papers, the clink of a silver ring against a ceramic mug][/i] even at extreme distances. If they are not present then this becomes a crude direct damage attack. This attack scales over time, as the crabitalist works on its translation and thinks of increasingly higher numbers of dollars to bribe Actia with. As such, it is recommended to conclude this phase of the fight quickly. Top Tip: Due to the crab's exterior Vault-shell, any explosive projectiles that enter through the breach will be super effective. Damage done to the shell will help the crab more than it hurts it, so save your energy for a precision strike!