[quote=@rush99999] For the Fimurdag project, Ijin will be rejoining the Gweldite hunting party for a time. With them, he'll do various sniping-related tasks as favors for various contacts in exchange for information on Fimurdag's last known location. All in all, that would be three dice from Scrap and up to seven dice from involving the following contacts: Stacey Weathers (Has the hottest leads.) Hegsgud (Part of the hunting party.) Jezri (He really does have the hookup.) Finbl (Seeing plenty of use during sniping favors for information.) Fimurdag (He's the one being hunted.) Miimiin (Part of the hunting party.) Ijin (Part of the hunting party.) As for the silencer, I'll go ahead and make that a project as well. In between sniping favors, Ijin will find time to flick through various firearm catalogues and go shopping with his parents for a silencer among his contacts. All in all, that would be two dice from Study and up to seven dice from involving the following contacts: Arlox (They'd probably have some good recommendations.) Ishi (Can't go wrong with asking a weapons dealer about weapon accessories.) Jezri (He really does have the hookup.) Finbl (This is what the silencer is for.) Miimiin (An assassin would know a thing or two about finding good silencers.) Ijin (An older, more experienced sniper would know a thing or two about finding good silencers.) Shod (Can't go wrong with asking a weapons dealer about weapon accessories.) [/quote] Are you looking at this section? [quote=p184]For any downtime activity, you may spend CREd after the roll to improve the result level. Increase the result level by one for each CREd spent. So, a 1-3 result becomes a 4/5, a 4/5 result becomes a 6, and a 6 becomes a critical. If the action requires a roll and you can involve a contact on your sheet or the ship sheet, take +1d.[/quote] If so, I don't read that as adding +1d per contact, but giving you the opportunity to add a single die by involving a contact. That's consistent with the other bonuses in the game, which don't stack with themselves/can't be invoked more than once per roll. [quote=@Penny] [@ctrlsaltdel] Is there anything I can do to increase my attune roll (take stress ect). I dont like my chances with zero points in attune. [/quote] Yep, you've got all of the normal options. You can take +1d for assistance from a team mate (they take 1 stress), +1d from either pushing yourself (you take two stress) or taking a Devil's Bargain, and +1d from spending a gambit. ...I'm trying to come up with a good Devil's Bargain to offer you, but frankly this has a high enough trouble quotient attached to it to start with that I'm having a hard time thinking of something suitably punitive.