[center][img]https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExaGw3cGh6cDFmYzBqbmV2eXozYXp1aXNmajF4aDhyMWlkZnlwc3c5YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3ohjUUxz5YAJms13UI/giphy.gif[/img][/center] [color=92278f][i][b][center]Las Vegas is the savage heart of the American Dream Hunter S. Thompson[/center][/b][/i][/color] [hider=What is Mage The Ascension?] [center][img]https://farm5.static.flickr.com/4103/5037958589_53d8890efa.jpg[/img][/center] [center]The Game of Philosophical Knife Fights. [/center] Inside your character is a supernatural gift, that their perception can become reality, and accomplish things that the slumbering masses would think are impossible. How they do this is something that differs for every one of the so-called awakened, some chant rituals and draw sigils, some call upon spirits, some pray to the divine, some build wondrous devices, it matters not how they do it, all methods are real in the eyes of their practitioners and in their tangible effects on the world. With time and study your character will deepen their wisdom and soar higher, past the old limits and the boundaries of reality. This journey of self discovery will not be an easy one, as every supernatural action draws a reaction from the mundane reality that is held together by the consensus of everyday life; too much boldness, too blatant a use of magic can result in terrifying backlash as reality reasserts itself in a most violent way. Ever present in the background also are the architects of the present age, the group that took the society from a world of superstition and myth and to one of cold, unbending science and technology. They are the Technocracy, and they are the enemy of every free spirited mage that dares to practice the supernatural arts in the modern day. Whether they are embedded in law enforcement, research labs, or corporate hierarchies, their agents are ever present and utterly devoted to snuffing out any trace of the supernatural. Against them stand the nine traditions, disparate groups of mages united by their battle against the technocrats, holding out hope that a world where the supernatural is part of everyday life can bloom again, and that every human pursue their own spiritual awakening. In the vastness of the world there are other, even stranger kinds one may encounter, some whose quest to control reality has led them to be lost in their own dreams, completely unmoored from the mundane, or those who would prefer to see it all burn, who revel and delight at every last corner of reality they can blight with a little more decay or bitterness. Mage is about both the inner battle of self-mastery and the outer battle of individuals against a society that demand that any nail that sticks out be hammered down, it’s a game where people discuss the nature of reality and have kung fu fights with terminator robots, it’s a game about perseverance, hope, and everything else that comes up along the way. And yes, it is The Game of Philosophical Knife Fights. [/hider] [b]What is this RP?[/b] [center][img]https://media.hswstatic.com/eyJidWNrZXQiOiJjb250ZW50Lmhzd3N0YXRpYy5jb20iLCJrZXkiOiJnaWZcL1Zpc3VhbC1tYXAtb2YtbGFzLXZlZ2FzLXN0cmlwLmpwZyIsImVkaXRzIjp7InJlc2l6ZSI6eyJ3aWR0aCI6ODI4fX19[/img][/center] This RP centers on a small group of mages brought together by chance in the city of Las Vegas. They might be new to magic, they might be new to Vegas, new to both or new to neither. A chance discovery of a strange, otherworldly poker chip brings all of them together, and gives them their first taste of the wider storm brewing on the horizon. They’ll start off with humble powers and grow over time, as they get drawn into a larger conflict brewing behind the scenes. Vegas has got a lot of themes to explore, from reality the border between reality and illusions, to risking it on all on a crazy bet, to the just plain insanity of fighting a war for reality in a city that features fake Venice, fake Paris, fake New York, and fake Rome among other things. I would describe the style I’m trying to run as a quasi-sandbox. There will be a lot of plot hooks that your characters are given the option to pursue, with freedom to pick and choose among them, and you’re encouraged to add your own ideas or personal subplots in also. As the GM I will try to make most of them have some impact on the overall story to create a sense of plot progression. Hopefully, it can allow for player freedom and create variety between personal, episodic, and long term plot lines. I’m looking for dedicated players who would want to be part of that; knowledge of the setting is not necessary, I’m happy to answer any questions that come up along the way. Please be comfortable writing long posts for collaborations and detailed scenes, though solo scenes without much happening still won’t need more than a handful of paragraphs. [center][img]https://mir-s3-cdn-cf.behance.net/project_modules/source/a7110622963319.5631b3311a3bb.gif[/img][/center] Rules 1. Be kind to everyone. If you have a dispute, work it out in a civil way. 2. Respect the bounds of the RP. Remember the general rules about not godmoding, controlling others characters, making characters that are overpowered/setting breaking, or contradicting what’s been established for RP. There’s plenty of room to work with others and incorporate ideas, just try to talk it through first. 3. Be part of a group. Try to work with people to make the RP happen, give people the opportunity to decide where the plot goes. Also, if you end up leaving the RP, it's all fine, just let us know if you can. If anyone is extra eager to get started on a character, here you go. [hider=Character Creation information] [hider=Basic info] [hider=The Nine Traditions] The nine traditions cover most Mages outside of the Technocracy, but it is not mandatory to belong to one. There are Mages who follow more niche methodologies usually called crafts (looking those up is left as an exercise for the reader), or those that follow a personal methodology that doesn't align with any large group, called Orphans. Information on Traditions (Yes I did steal this from TV Tropes): Order of Hermes: The traditional 'wizard' and user of Hermetic Magic. Masters of the Sphere of Forces. Verbena: Pagan and druidic-inspired witches who use healing and transformation powers. Masters of the Sphere of Life. Celestial Chorus: Spiritual and religious miracle workers who channel the power of their faith. Masters of the Sphere of Prime. Dreamspeakers (Kha'vadi): Shamans who commune with the world of the spirits. Obviously, masters of the Sphere of Spirit. Akashic Brotherhood (Akashayana): Enlightened monks from the Far East, and experts of Supernatural Martial Arts. Masters of the Sphere of Mind. Euthanatos (Chakravanti): Necromantic mages who guide the great wheel of death and rebirth. Masters of the Sphere of Entropy. Cult of Ecstasy (Sahajiya): Mages who seek to alter perceptions and find new experiences, usually through the use of sex, drugs, and rock and roll. Masters of the Sphere of Time. Sons of Ether: Mad Scientist mages who embrace the weirder and more fantastic theories of Science. Also known as the gender-neutral Society of Ether or Etherites. Masters of the Sphere of Matter. Virtual Adepts: Computer wizards and hacker mages who seek to open up technology to the masses. Masters of the Sphere of Correspondence. [/hider] [hider=The Nine Spheres of Magic] These are the areas of magic someone can be proficient in, what spheres someone is competent with determines what kinds of magical effects they can create. More skill with a sphere will allow for more impressive feats. Combining spheres allows people to do things one sphere alone cannot, such as using Life and Matter to turn a statue into a living being, Forces and Mind to turn thoughts into a light projection, or Matter and Correspondence to teleport an inanimate object Name | What it covers | Example effects Correspondence | Space, Distance, Connections | Sense far away places, open portals, teleport, manipulate the distance between things Entropy | Fate, probability, uncertainty, chaos, possibilities | Control chance outcomes, curse something with bad luck, alter the probability of potential events Forces | Energy, elemental forces, motion, vibration, light | Conjure light, throw fireballs, dull sound, manipulate electricity, telekinesis Life | Living things, biological processes | Heal wounds, shapeshift living things, inflict diseases, enhance natural abilities Matter | Inanimate objects, physical materials | Reshape inanimate objects, transmute lead into gold, turn solid things into liquid, create chemical reactions Mind | Thought, mental processes, consciousness, psychology, human judgment, perception | Read minds, manipulate emotions, conjure illusions, attack people on a telepathic level Prime | Raw magical energy, the primal essence of reality | Sense magic, counter magic, harvest magical energies from nodes, embed magic in places and objects, manage paradox backlash Spirit | Other worlds, spirits, hauntings | See other dimensions, talk to spirits, venture into the spirit world, open portals to other worlds Time | The flow of time, speed and duration, the past and the future | Get premonitions, slow time, speed up things to supernatural levels [/hider] [/hider] [hider=CS Skeleton] [CENTER]Quote that embodies the character. Can be something they said, something said about them, or a famous quote that fits them[/CENTER] [color=BFAFB2][CENTER][img]https://i.imgur.com/ySbSImB.png[/img][/CENTER] [table][row][/row][row][cell][sub][b][color=FFE81F]Tradition[/color][/b][/sub] [sub][sup][color=BFAFB2]▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=BFAFB2][sub]Tradition of magic (Can be any of the nine traditions, any of the disparates, or an Orphan mage. No Nephandi, no marauders, and no open Technocrats. Defectors and undercover Technocrats are allow) [/sub][/color] [sub][b] [color=FFE81F]Spheres[/color] [/b][/sub] [sub][sup][color=BFAFB2]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=BFAFB2](List the spheres of magic that your character has skill with, in order of most skilled to least skilled. The less you list, the more skilled you will be at each of them. ) [/color] [/sub] [sub][sup][color=BFAFB2]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub][/cell][cell] [img]https://www.pngitem.com/pimgs/m/30-307416_profile-icon-png-image-free-download-searchpng-employee.png[/img] [center][color=BFAFB2][sup]_______________________________________________[/sup][/color] [/center] [center][sub] Full Name Age (18 or older, please) Appearance details not highlighted in the image used (optional) Outlook: This section is the one where you talk about who your character is as a person. Personality is a big part, so are inner struggles, and their general outlook on life. This is also the section where you talk about their relationship with reality, what do they actually do when they are working magic? What actions do they take to invoke these powers, how do they think they operate? Are there inbuilt assumptions or limitations? This is also where you can talk about your mage's Avatar, the entity that exists inside the Mage's mind and represents their connection with their magic. How this operates differs for every mage, some see their avatar as a person that comes in their dreams, others hear a voice in their head, still others may not even see them a conscious being, just notice signs and messages that seem to be from a mirror of themselves. How overtly it appears to a mage also varies, some hear from them only once in a blue moon, others seldom spend a moment where they don't feel their avatar's presence in some way [/sub][/center] [/cell][cell] [sub][b] [color=FFE81F]Personal History[/color] [/b][/sub] [sub][sup][color=BFAFB2]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=BFAFB2](Talk about their biography, how they came to be where they are now) [/color] [/sub] [sub][b] [color=FFE81F]Plot Hooks[/color] [/b][/sub] [sub][sup][color=BFAFB2]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=BFAFB2](Not required. If you want to list potential storylines or unresolved issues related to your character that might come up later, this is where you can do that) [/color] [/sub] [/cell][/row][/table][/color] [sub][b] [color=FFE81F]Affiliations[/color] [/b][/sub] [sub][sup][color=BFAFB2]▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=BFAFB2] [sub] (Not Required. List characters they know and have some kind of relationship with. Can be PCs or NPCs) [b]Character:[/b] Relationship [/sub][/color] [/hider] [/hider] [center][img]https://i.pinimg.com/originals/32/37/bf/3237bf1e172a6089e0c437ffd3b28010.gif[/img][/center] [center][color=7ea7d8][i]Do you feel lucky?[/i][/color][/center]