[hider= Doctor Knave Mister Knight][b]Name[/b]: Rupert Henry/Sir Aldus Grey [b]Character Concept[/b]: Knave Knight [b]Physical Description[/b]: A spin of yarn, a bit of grime, a man out of time. A pinch of charm, a penchant to rhyme, a skulking shift in the paradigm. Rupert is unscrupulous, disheveled, and half the time unbathed. He sports a coat fit for a victorian and a hat that hides his indigo eyes. His face is symmetrical, albiet his nose is still crooked from a back alley scuffle in his early years. His hair is brown and as thick as wheat, and his skin had an almost pallid grey coloring to it. He has the distinct look of someone with a dangerous secret, with the air of a dealer of money, and a smile of someone not afraid to die. In fact, he might welcome it. [b]General Background[/b]: Rupert Henry was born in 1809. An orphan, a street urchin. He made a home for himself in the backslums, working petty crimes and growing up without guidance beyond a friendly scholar who taught him a few educational anecdotes and ways to speak properly. One day, when Rupert was an adult, he went back to visit the old scholar, to find he had disappeared. The only thing left in the vacated estate, the only thing in the entirety of the cleared out structure, was a crucifix necklace, set on a dias. He pocketed it, more to sell it than remember the old man, but eventually he did find himself putting it on his neck. The necklace disappeared into a trillion golden sparks, and the mark of the cross was on his chest. Now, he has a voice in his head. The voice of the scholar, who, through an incessant amount of questioning, revealed himself to be Aldus Grey, Lord Captain of the Ordo Draconis, the Order of the Dragon. Rupert is now bound, as Aldus is, to the Oaths of the Order and to finding the Seven Heads of the Beast, which are seven evil dragons. Three have been slain, in two hundred years. In that time, Rupert cannot steal, or he would feel the sting of a thousand needles in his eyes, he cannot lie, or be struck by lightning, and he cannot steal, or feel the sensation of being boiled alive. He has had to skirt the lines, do what he can to survive, while adhering to these draconian rules of life. [b]Powers[/b]: [u]Aldus's Arms & Armor[/u]: To cry "Arma Invicta" summons forth a suit of magical plate armor, along with a crucifix longsword able to harm otherworldly beasts. The armor was made in the fires of the last goodly dragon, Dómgreind. It can withstand small arms fire, and is resistant (but not immune) to magical attacks. [u]Skills of Practice[/u]: A two hundred year old young man, living with the knowledge and unsolicited advice of a six hundred year old knight. [u]Skullduggery[/u]: Rupert might be bound by oaths, but he knows how to bypass them in certain ways, and knows his way around a back alley. [u]Longevity[/u]: Rupert can die, if his head if removed or if he is drowned for an extended period of time. However, it is exceedingly difficult to kill him, and he can live indefinitely until the task of the order is complete. [b]Fear[/b]: Rupert fears being stuck in these oaths for eternity. He initially fears dying for this mission he had no stake in, but is beginning to think death might be a release. He fears not being able to truly live. Aldus, however, fears dying without fulfilling his oath. [b]Desire[/b]: Rupert wishes to be separated from Aldus, and allowed to live freely, or die to end it. [/hider]