[@Remram] [color=f88d34]‘…’[/color] the guy inspected Basil for a second, then looked away and up to ponder for a second. Then he turned back and looked at Basil with those same, utterly indifferent, eyes. [color=f88d34]‘I’m looking for a Gothita,’[/color] he stated, simply. [color=f88d34]‘It could be on its own, or it could be with a trainer. Regardless, it is far from home and if it's with a trainer, that trainer is mistaken in that it belongs to them. I’m going to bring it back.’[/color] So he said, his tone one of stating a fact. His eyes, void of emotion, lingered on Basil. [color=f88d34]‘Help me look for it. We’ll cover more ground if we ask around with the two of us. That will be my reward,’[/color] he stated. It did not sound like a question. It sounded like he had already decided. What would Basil do? [hider=If Stella was still outside her Pokéball since the herb store]There is no trace of her. She was definitely following Basil last he checked, but now she's just not there.[/hider] [hider=Stillwood Village][center][h2]Stillwood Village[/h2] [url=https://i.imgur.com/NDG5NfG.jpg][img]https://i.imgur.com/Y9bCCki.jpg[/img][/url][/center] Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home. Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest. That’s Stillwood Village for you.[/hider] [hider=Suggestions to actions, Stillwood Village]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Herb Store. [i]Selling bitter medicine that is very good for your Pokémon![/i] 6.5. Flower Shop. [i]For decoration and for pleasant smells, the flower shop has the best selection in Isson![/i] 6.6. Berry Garden. [i]Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off![/i] 6.7. Treehouse Arena. [i]Even forest-people want to battle it out sometimes. Lots of berries as prices~[/i] 6.8. Ancient Woods. [i]An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold?[/i] 7. Stillwood Village Trades: Grass-type 7.1. [color=DE6E87]‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’[/color] 7.2. [color=F8DC29]‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’[/color] 7.3. [color=BED060]‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’[/color][/hider] [i]Connected areas: [/i] Route 4. [i]Forest route at the base of Mt. Strength leading west to Rainrock City.[/i] Route 5. [i]A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] Mountain Valley. [i]A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.[/i] [hider=Stillwood Village, known Pokémon]Common: #44 Oddish #187 Hoppip #188 Skiploom #285 Shroomish #315 Roselia #406 Budew Uncommon: #45 Gloom Rare: #190 Aipom[/hider] ________________________ [@Typical] Dei shot out a blast of Dragon Rage, and it hit the floating ball of ice straight on! Glalie reeled, probably surprised by the amount of damage that hit actually did to it. Peri proceeded to bring down her tail and launch rocks flying all over, covering vision and eventually collapsing down at the incoming assailant. But Glalie would not be deterred. Rage gathered in its eyes, and it opened its mouth wide, looking just about ready to blast out a powerful blast of ice at them, through a crack between the various rocks. This is when Eryn turned to the trainer… only to find he was not there. He was missing from the location where he very much should have been. There was a sudden noise of a strike, coming from the Glalie’s direction, and its eyes widened in sudden pain, followed by the sound of a Pokéball opening. All of a sudden, the Glalie fell, toppling over forward, and behind it the trainer fell while holding a new Pokémon. It was blue, covered by a shell, and it had a long, powerful horn, and some strong-looking arms despite clearly being a huge bug. The trainer leaned behind the Pokémon as Peri’s Rock Tomb came falling, crashing down all around the area. As the chaos subsided, the Glalie was fainted, and… [color=98684D]‘Well done, Heracross!’[/color] the trainer said, leaping up with a smile, patting his Pokémon on the back. [color=98684D]‘Really good instinct, striking immediately after coming out of the Pokéball!’[/color] [color=95b0c4]‘Hera!’[/color] Heracross proudly raised his arms and flexed, albeit his expression looked considerably confused. [center][url=https://bulbapedia.bulbagarden.net/wiki/Heracross_(Pok%C3%A9mon)][img]https://i.imgur.com/ZTbxDJd.png[/img][/url] [color=6ecff6][i]Pokédex Entry #214 – Heracross, the Single Horn Pokémon. Found in forests, they often feast on tree sap and honey. While usually docile, its strength is called Herculean. It uses its prized horn in battle, getting it under enemies and throwing them with it. It is said to be able to lift 100 times its own weight.[/i][/color][/center] Over in the distance, Golduck finally managed to get that one Glalie off it with a swiftly delivered Zen Headbutt, and after the Glalie flinched a couple meters away, the Golduck breathed in before leaning forward, opening its beak to unleash a powerful Water Pulse, blasting the Glalie back into the icy wall behind it, under which it then collapsed. Glalie fainted. The trained noticed, and waved at his Pokémon. [color=98684D]‘Good job, Golduck!!’[/color] he called. The clearly annoyed Golduck called back an angry quack. [color=98684D]‘I know! I know! I’ll do better!’[/color] he replied, laughing a bit. He then turned to Eryn. [color=98684D]‘Hey, close one! But you handled yourself well! I’m Kaz, how are you doing?’[/color] he asked, smirking over at Eryn, putting his hands on his hips and hunching over just the slightest, seeming just a bit tired, perhaps not strange given the acrobatics he just committed to. [hider=Kaz][img=https://i.imgur.com/c6oa64k.jpeg]https://i.imgur.com/dAkB4XL.png[/img][/hider] Behind him, still sitting on that very same rock as at the start, Glaceon tilted its head and looked towards Kaz with some curiosity. The Eeveelution had a view of it all from the other side of the room compared to Eryn’s perspective. It seemed like the danger was over. What’s Eryn’s reply? [hider=Frozen Cave][center][h3]Frozen Cave[/h3][/center] [center][url=https://i.imgur.com/3E58zVV.jpg][img]https://i.imgur.com/3E58zVVh.jpg[/img][/url][/center] The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by. The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side… Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move back. [i]Go back to the Frozen Cave Mines, and to safety.[/i] 4. Proceed. [i]Delve deeper into the Frozen Cave, possibly seeking a destination.[/i] 4.1. Get through. [i]There is an exit on the other side of the Frozen Cave. You can attempt getting to it.[/i] 4.2. Descend. [i]It very much feels like you can descend lower and lower through these caves. What could await down there?[/i] 4.3. Ascend. [i]Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through.[/i] 5. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 6. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 7. Kaz. [i]Does something, perhaps, feel off about what just happened in front of you?[/i] [/hider] [i]Connected areas: [/i] Frozen Cave, Mines. [i]At the entrance of the Frozen Cave.[/i] Route 9. [i]If you were to get all the way through.[/i] [hider=Frozen Cave, known Pokémon]Common: #41 Zubat #220 Swinub #361 Snorunt Uncommon: #215 Sneasel #225 Delibird #362 Glalie Rare: #471 Glaceon [/hider] ________________________ [@Pirouette] Polly the Pidgey was absently scuttling about on the ceiling, poking her beak against the surface she was standing upside-down on. When Sno came over and floated upside-down in front of her… the little Pidgey extended her wings and called out happily. [color=c59d6b]‘[i]Welcome to my world![/i]’[/color] the call means if translated. She then looked a little disappointed about being left behind when Erika called her back. … And after that, Polly flapped her wings, and started flying, still upside down, pursuing Sno for fun. Then Erika asked her thing about Inkay and Topsy-Turvy things… Russel jerked to, and pulled his goggles off his eyes to stare at her, his eyes just the slightest insane and also just the slightest like the most intelligent person you’d ever know. He placed his goggles back on his eyes and then pointed at Erika. [color=f04943]‘Give me a sec’,’[/color] Russel said, before walking over to the Abra that was writing something by the desk over there. He promptly lifted the helmet off Abra's head, and Abra immediately stopped writing, looking like every muscle in its body suddenly froze. After that, Russel walked over to a pile of mechanical not-junk and started rummaging through it. [color=f04943]‘I know I had it somewhere here. Let’s see, how do I make this fit a floating squid?’[/color] He screwed some screws and the helmet broke in half, apparently he didn’t need the whole thing. He grabbed a bunch of bands that looked strange, poked a bunch of wires together, and then strapped it to a band. Some parts of the technology from the helmet was being reused. [color=f04943]‘Psychic Pokémon, they’re so interesting, you know? They have the power to change the very world we live in! All with their minds! Which is what makes it so interesting…’[/color] Russel grinned as he stood up, his invention apparently done. [color=f04943]‘To make machines that harnesses, or messes with that power!’[/color] He turned back to Erika. He held a strange headpiece, clearly shaped to be put on an Inkay’s head. It was like a band, to be strapped around the white top part, detachable on one side, with a hole for the top of the head to come through. It was metal, looked very inflexible, and had a bunch of wires powering an unknown machine integrated inside the band. [color=f04943]‘I’ve not yet gotten to work with an Inkay before, but I’m excited to see it! This machine, it…’[/color] Russel took a pause to look down at the machine and looked like he considered how to say something. [color=f04943]‘… [i]CHANGES[/i] how Psychic power is handled by the Pokémon’s mind. Sometimes it’s, well, not great, but sometimes it results in breakthroughs that will lead to even greater discoveries when tested!’[/color] he called out, excited. [color=f04943]‘If you would be willing, I’d love for you to try this on your Inkay, and then tell me what it did! Whatever happens… SHOULD be related to what the Pokémon’s powers usually do!’[/color] he told, holding the item to Erika! [center][color=6ecff6][i]Erika obtained ??? machine![/i][/color][/center] If she accepted, that is. [color=f04943]‘Oh, yeah, sure! That was fast! Hahaha!’[/color] he laughed at the second part, snatching up the goggles he’d just put down. He held them over to her, too. They were rather bulky for goggles, more akin to what you’d find in a science-fiction story. [color=f04943]‘They were an attempt to make goggles that allowed me to see Psychic energy… but I just saw a stream of it leading back to my lab. So I just figured it somehow knew where I lived and it just guided me home. Hahahaha!’[/color] he laughed again, holding the goggles over to her. [center][color=6ecff6][i]Erika obtained Not-Actually-Guide-Home Goggles![/i][/color][/center] [color=f04943]‘Before you go…’[/color] he took a step back, and then did a humble bow to Erika. [color=f04943]’I am Russel, inventor and pioneer of Worledge City, and also the owner of this here shop! They call me mad, but I say, progress requires a touch of insanity! How else would you find what mushrooms are poisonous!?’[/color] he chuckled, clearly not minding what they call him that much. [color=f04943]‘What should I call you, miss?’[/color] he asked, standing back up again with a smile. Erika is free to respond, and then she can depart, if she so wishes, or continue the conversation. Or she can do, practically whatever. What does Erika wish to do? [hider=Russel’s Store][list] [*] Flying Machine - Kinda makes you able to fly! Only works around Mt. Edge. It looks like a bike with jet-engines attached to it. 4000P [*] Something Stone - Will evolve some Pokémon prematurely. Which? No idea! 1000P [*] Confusing Candy - Might give multiple levels! … Or take some away? 1000P [*] Clueless Claw - Held item. May randomly cause Critical Hits for any participant in the battle. 2000P [*] Homing Ball - It’s an engine you attach to a Pokéball. Should make it homing! Or, at least, it will rocket off way faster than you can throw it! One use only. 700P [*] Sticky Boots - To climb on walls. Warning, only the bottom of the boots stick, and they’re REALLY hard to pull off walls. 700P [*] Perilous Potion - Heals a Pokémon full, even if fainted, but Pokémon may faint a few turns later. 2000P [*] Random Rope - An Escape Rope that takes you to a random location. No, Russel doesn’t know where. 500P [*] Risky Revive - Might revive your Pokémon! … Miiiiight do something else! 500P [*] Completely Normal Bicycle - Been meaning to throw it away. Want it? 50P [*] Scanning Glasses - Glasses that might let you see the movements through (not too thick) objects and walls! Also good for seeing invisible things! Comes with a relatively small chance of violently exploding! 3000P [*] Psychic Visualizer - A humming machine that makes Psychic powers visible in a tint of purple around the machine when turned on. Useful to know if Psychic powers are being used in the area. Psychic Pokémon seem bothered by it. [i]DO NOT USE NEAR A PSYDUCK![/i] 2000P [*] Suggest! - Russel has so many things, he might have forgotten what he has. Give a suggestion what you want, and we’ll see what he might have![/list][/hider] [hider=Quests!][list] [*] Catch 3 Magnemite - [i]The researchers wants theirs back.[/i] - 2000P + Magnet. [*] Catch 1 Espurr - [i]Contains intense psychic power! Just what I need![/i] - 2000P + Twisted Spoon. [*] Catch 2 Klink - [i]They would be perfect for a machine I’m building.[/i] - 2000P + TM74 Gyro Ball [*] Catch 1 Stantler - [i]It can make illusions. It has given me ideas.[/i] - 2000P + One thing from the store. [*] Catch 1 ???? - [i]I have heard of a Pokémon that is literally an engine. It is not native to Isson. Bring one to me.[/i] - Will trade you a Porygon. And multiple items from the store. And will invent something for you. Or owe you 1 favor. [*] Try out the new Magnetic Flying Engine - [i]It needs more testing![/i] - 2000P + Magnetizer [*] Try the NEW Perilous Potion on a fainted Pokémon in battle - [i]Checking for improvements![/i] - 2000P + Perilous Potion [*] Feed Polly. [i]The Pidgey in the ceiling. She loves her Anti-Gravity Backpack, but it makes her difficult to feed.[/i] - 300P + Iron Ball [*] Take Rito for a spin. [i]Rito the Rotom, in the drone Russel designed to be Rotom-compatible. Watch him as he drives![/i] - 2000P + Itemfinder [*] Let Tabra teleport you. [i]She’s the Abra by the teleport panel. Return and tell me where you ended up.[/i] - 3000P + Random Rope [*] Find Anna - [i]The Kecleon. She is likely somewhere in Worldedge City, and she’s wearing the clothes I made that would change colors when the Kecleon does. I want the clothes back.[/i] - 10000P + Scanning Glasses [*] Collect rocks from Mt. Edge - [i]Mt. Edge is the source of the weird gravity that makes Worldedge City work! Find some rocks from deep in the mountain, they might contain clues![/i] - 6000P + TM80 Rock Slide [*] Make Cryea stop being mad at me. [i]I need Cryea the Porygon for a digital invention. The last invention broke and she became mad at me. Please fix her? She’s inside these Digital World Goggles.[/i] - 10000P + TM24 Thunderbolt [*] Deliver teleportation panels to Worldedge City Gym - [i]As an apology for last time.[/i] - 5000P + TM04 Calm Mind [*] Clean sideroom 21 in the World Library - [i]The “Auto-Cleaner” blew up.[/i] - 2000P + Luminous Moss [*] Test out the Guide-Home Goggles! - [i]The “Guide-Home” Goggles apparently does not guide home! Where do they guide you? Detailed investigation appreciated![/i] - 5000P + TM35 Flamethrower[/list][/hider] So, what does Erika do? [hider=Worldedge City][hider=description][center][h2]Worldedge City[/h2] [url=https://i.imgur.com/8ZLKznC.jpg][img]https://i.imgur.com/KASoclW.png[/img][/url][/center] A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City. Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named. It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or [i]yourself[/i] due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.[/hider] The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features. The following applies regardless of where in Worldedge City you are. [i]Connected areas: [/i] Route 10. [i]South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops.[/i] Route 13. [i]West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant.[/i] Mt. Edge. [i]The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past.[/i] Route 18. [i]East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.[/i] [hider=Suggestions to actions, Worldedge City]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. [i]350P, and an Abra will teleport you to the other side of Mt. Edge.[/i] 8: Worldedge City Trades: Psychic-type 8.1. [color=D56FA7]‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’[/color] 8.2. [color=90D0DF]‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’[/color] 8.3. [color=F2E85C]‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’[/color][/hider] [hider=Worldedge City, known Pokémon]Common: #63 Abra (tame) #96 Drowzee Uncommon: #574 Gothita #577 Solosis #605 Elgyem Rare: #63 Abra (wild) #576 Gothitelle[/hider] Currently in the Commercial District. [hider=Middle Northern Worldedge City, Commercial District][center][h3]Commercial District[/h3] [url=https://i.imgur.com/Avr3hre.jpg][img]https://i.imgur.com/Avr3hre.jpg[/img][/url][/center] Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though! Notable Places: 1. Worldedge Department Store. [i]Products from all over Isson gather, right here. The largest store of Isson.[/i] 2. Worldedge Trade Station. [i]A place where people can come trade Pokémon and items with people from all over![/i] 3. Pokémon Groomer. [i]For a price, you can have some professionals treat your Pokémon like royalty~![/i] 4. Psychic Train. [i]Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only.[/i] 4.1. Justroad City/Gentlevale City/Witchpeak City. [i]500P[/i] 4.2. [s]Bigfjord City[/s]/Freecape Town/Raremine Town. [i]1000P[/i] 4.3. Redcoast City/Rainrock City/Pureplain City. [i]2000P[/i] 5. Freecape Ferrymen Phone. [i]A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price.[/i] 6. Food Stands. [i]Hot dogs to ice creams. Pretty good.[/i] 7. Inventor Russel’s Store. [i]Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.[/i][/hider] [hider=Higher Northern Worldedge City, Residential District][center][h3]Residential District[/h3] [url=https://i.imgur.com/DQ81qiy.jpg][img]https://i.imgur.com/64XiFXo.png[/img][/url][/center] On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion… Notable Places: 1. Practice Park. [i]A little park in the residential district where children can catch low-level Pokémon and train for the real thing.[/i] 2. Pokémon Day Care. [i]For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~[/i] 3. Little Cup. [i]A small stadium for battling. Levels 15 and lower, only.[/i] 4. Champion Estate. [i]The Champion supposedly lives in this mansion here. It looks abandoned.[/i] 5. Creator’s Apartment. [i]You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open.[/i] 6. House of the Crone. [i]Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”[/i][/hider] [hider=Lower Northern Worldedge City, Entertainment District][center][h3]Entertainment District[/h3] [url=https://i.imgur.com/7t8g4vJ.jpg][img]https://i.imgur.com/xkAIZeO.png[/img][/url][/center] In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is. Notable Places: 1. Worldedge Game Corner. [i]Only play with as much you’re willing to spend![/i] 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. [i]You can waste the rest of your money here, on whatever you want![/i] 3. PokéMania! [i]Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~[/i] 4. Contest Clarity. [i]Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~[/i] 5. Deep Dark Depths of Worldedge. [i]This city feels like it goes on forever! How far does it go…?[/i][/hider] [hider=Mt. Edge looms…][center][url=https://i.imgur.com/WYM4Ji0.jpg][img]https://i.imgur.com/ODLSjYu.png[/img][/url][/center][/hider] To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P. [hider=Middle Southern Worldedge City, Information District][center][h3]Information District[/h3] [url=https://i.imgur.com/yYS9F7J.jpg][img]https://i.imgur.com/nEimYrv.png[/img][/url][/center][sub][sub]No, they’re not exclusively witches around here.[/sub][/sub] A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well. Notable Places: 1. Guide Booth. [i]Because finding your way in Worldedge City can be a challenge![/i] 2. Gossiping Cafés. [i]If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn![/i] 3. Sir Know-Em-All. [i]A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them![/i] 4. Professor Dunstan’s Lab. [i]A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel?[/i] 5. World Library. [i]With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably.[/i] 6. Isson Museum. [i]Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners![/i] 7. Move Tutor Mansion. [i]A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.[/i][/hider] [hider=Lower Southern Worldedge City, Industrial District][center][h3]Industrial District[/h3] [url=https://i.imgur.com/Rb8A6Rp.jpg][img]https://i.imgur.com/adpHIlh.png[/img][/url][/center] There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes. Notable Places: 1. Factories. [i]Produces everything from Pokédolls to furniture, and who-the-heck-knows.[/i] 2. Abandoned Factories. [i]Produces everything from Grimers to street thugs, and who-the-heck-knows.[/i] 3. Warehouses. [i]Storing items from factories, some more well-used than others. Some opens by keycards.[/i] 4. Request Center. [i]A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right?[/i] 5. Sketchy Entrances. [i]… The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them![/i] 6. ???. [i]Trigger a “random” event. Not sure why you’d be walking down here, but.[/i] [/hider] [hider=Higher Southern Worldedge City, Mystical District][center][h3]Mystical District[/h3] [url=https://i.imgur.com/Kx5DRyq.jpg][img]https://i.imgur.com/6K078uZ.png[/img][/url][/center] The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to [i]float[/i] in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here. Notable Places: 1. Pokémon Gym. [i]Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there.[/i] 2. Worldedge Floating Stadium. [i]Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups.[/i] 3. The Villas of the Rich. [i]Not that there’s much you could potentially do with them, but they’re here.[/i] 4. Orlando’s Spiritual Dojo. [i]A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them![/i] 5. Marilyn’s Divination. [i]Tell her where you’re going next, and she can divine your luck and what to look out for when there![/i] 6. Gym Leader’s Home. [i]… So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.[/i][/hider][/hider]