Most people on this site have interest checks up, whether in one subforum or a multitude of them. Lurking these, and reading their IC posts also, one can get a pretty good sense of each individual's tastes via genre, influences, writing style. Doing this isn't just a courtesy; it's efficiency. Every roleplay has a target audience, and it is impossible for one single RP to have a target audience of "everyone." In other words, it cannot possibly appeal to people who write one-liners [i]and[/i] those who write passages long enough to fill whole book chapters, those who want wish-fulfillment [i]and[/i] those who want literary realism, those those who want chill slice-of-life [i]and[/i] those who want actiony grimdark.......et cetera. Diametrically opposed tastes and interests mean your RP, once you've decided what its core premise is about and who it wants to impress, will always alienate [i]some[/i] people. Which is not as bad a thing as it sounds—it means your game has already self-selected for players likelier to remain invested throughout and actually see your story through to its natural conclusion, because they were already interested in other games like it. Speaking for myself, a quick glance at my posts lays my interests pretty bare at this point. I write an easy, breezy couple thousand words per post, and mostly in Low Fantasy, pseudo-historical-ish type secondary settings. But with various writing partners and across other accounts/communities I've also dabbled in a few specific cyberpunk, milsim, gothic/vampire, [i]high[/i] fantasy, and anime SoL subgenres. With the exception of that last one, one can safely infer that I like high-concept but relatively grounded and [historically/scientifically] plausible speculative fiction. That is my flavor profile. So the first reason I did not reply to your PM is that the core premise intrinsically does not interest me. The second reason is that you could (and, tbh, should) have known that, had you tried. If you had respected people and valued their time, you would've already done your research. Thus, you would've already known who such a plot idea would interest and who it wouldn't, and furnished the PM list accordingly. [i]Thus,[/i] you would've only reached out to members of your target audience, and not dozens and dozens of users indiscriminately. It didn't take a PhD to see that you hadn't done this, because I, for one, haven't posted in the Free section and/or written one-liner replies in the better part of two decades—since when I was your age, in fact—and certainly not on this year-old account. And since you obviously hadn't bothered to read my interest checks or really, put any effort at all into understanding my tastes before reaching out, it stood to reason that you didn't really respect my time, nor care about getting to know me before you tried to throw me into your cast of wacky and colorful characters. You can see how being spoken to like that—not as a prospective friend and writing partner but as an item on a checklist—another faceless door in some door-to-door sales route—might deter some from taking such an inquiry seriously. In summary, every game, just like any artwork or piece of media, has a target audience. Knowing your target audience before you pitch the game will result in fewer rejections, more synergy in players/cast, and hopefully, less frustrating times for everyone, including you. Hope this helps