[hider=The Immortal Phoenix] [color=ed1c24]Name:[/color] Fujiwara no Mokou [color=ed1c24]Origin:[/color] Touhou: Imperishable Night [color=ed1c24]Appearance:[/color] [hider=Pic] [img]https://i.redd.it/wluph9otsra61.jpg[/img] [/hider] Fujiwara no Mokou is a rather short woman with long white hair that goes all the way down to her ankles, along with bright red eyes. Her standard dress is a white shirt that has been discolored by her own fire along with a red hakama held up with suspenders, along with red shoes. Both her hair and hakama are adorned with paper talismans. [color=ed1c24]Personality:[/color] Due to her long lifespan, Mokou is effectively a loner, who generally chooses not to socialize with others if she can help it. However, this does not mean that she is cruel or mean, as she is very willing to help those who become lost, and those who get past her rough exterior find a blunt but lively soul hiding within. This, however, does not extend to her rival Kaguya, who is still the subject of Mokou’s annoyances. [color=ed1c24]Background:[/color] Fujiwara no Mokou is often known as the immortal guardian and guide of the Bamboo Forest of the Lost and eternal rival to Kaguya Houraisan. Once a normal human, Mokou’s father became obsessed with earning Kaguya’s favor, resulting in them being humiliated by attempting to complete one of their impossible quests. As revenge, Mokou stole a Hourai Elixir from Kaguya’s family, resulting in her becoming immortal much like her rival. For the next one thousand years, Mokou grappled with the blessing/curse of her newfound immortality, becoming ostracized by her fellow humans and living within the Bamboo Forest of the Lost, spending her time guiding those who become lost within, mastering sorceries, and regularly dueling with Kaguya, or surviving assassins sent by them. Despite the monotony, the ritual of her life had become something she was content with. However, one day her normal life changed as Gensokyo was assaulted by a wave of light, and even the immortal Mokou was subsumed within her eternal forest. [color=ed1c24]In the Now:[/color] Due to her immortality and natural inclination to be alone, Mokou immediately found a ‘calling’ within Galem’s new world as a wanderer, exploring the world in search of a place to call home. While she has not yet found that place, she regularly takes up her old duties as a guide, often coming across lost travelers and guiding them to where they need to go, earning herself a significant reputation amongst certain groups. In recent times, Mokou’s wanderings have led her to the Frozen Highlands… Or more specifically, ‘Krat Zoo’, answering a call for help from within. [color=ed1c24]Job:[/color] Guide for the Lost [color=ed1c24]Specialty:[/color] Mokou is a relentless fighter, combining martial arts and fire magic to create an endless array of attacks from both afar and up close, with her own glass cannon status offset by abusing her immortality to its absolute limit. [color=ed1c24]Inventory:[/color] - Three Pieces of Heart Lv: 6 EXP: 61 [color=ed1c24][u][b]Abilities:[/b][/u][/color] - [color=ed1c24][b]Revival:[/b][/color] Using the power of the Hourai Elixer, Mokou is capable of returning from death indefinitely. Whenever brought down to 0 health/defeated, Mokou will revive herself back to full health in a burst of flames, damaging anyone near her. This can be used up twice before Mokou is knocked unconscious by the pain of near death. - [color=ed1c24][b]Phoenix Spell Cards:[/b][/color] Mokou’s general focus in spells is her mastery over fire, which is best represented in her ability to launch waves of flame at her opponents in beautiful spectacles. [color=ed1c24][u][b]Skills:[/b][/u][/color] - [color=ed1c24][b]Hourai Elixir:[/b][/color] Due to drinking a forbidden elixir, Mokou is gifted with eternal youth, inability to suffer illness, and can regenerate from any amount of damage dealt to her, no matter how serious or impossible, so long as she is given time. Significant pain is still capable of stopping her, however. - [color=ed1c24][b]Grazing:[/b][/color] Thanks to her experience with Spell Card duels, Mokou is capable of ‘grazing’ projectiles, making her surprisingly difficult to hit at range if she actually bothers dodging. - [color=ed1c24][b]Master of Sorceries:[/b][/color] Honing her skills for a thousand years, Mokou is surprisingly adept at magic, capable of noting and even reverse engineering other spells with just a glance. However, she generally sticks with her fire sorcery unless she is forced otherwise, and she still needs to dedicate time (and levels) to truly figure out how to use a new magical system. - [color=ed1c24][b]Immortal hobbies:[/b][/color] Thanks to her long life, Mokou has dabbled in hundreds of small hobbies, and though she can hardly be called a master in all of them, she is certainly skilled at the ones she devoted time to, such as cooking. [color=ed1c24][b][u]Weaknesses:[/u][/b][/color] - [color=ed1c24][b]Curse of the Phoenix:[/b][/color] Mokou’s immortality is potent, but it holds the flaw that it does not prevent fatigue or pain. Despite this, Mokou actively chooses not to engage in any acts of self preservation, burning her own life force and body to power up her attacks. As such, Mokou actively takes damage from her own attacks throughout a fight. - [color=ed1c24][b]Rival of Eternity:[/b][/color] Mokou stands as the direct and sole rival to Kaguya Houraisan, and even the recreation and merging of worlds has not washed away their hatred of one another. Though they are incapable of truly killing one another, Mokou still finds herself subjected to Kaguya’s manipulations, from simple long distance pranks or assassins sent to harass her. - [color=ed1c24][b]Spell Card Rules:[/b][/color] Though no longer being tied to the rules inherent to Gensokyo, Mokou still subconsciously abides by them, resulting in her ranged spells having notable holes in their patterns for enemies to dodge into. [/hider] [hider=The Fell Dragon] [color=bc8dbf][b]Name:[/b][/color] Grima [color=bc8dbf][b]Origin:[/b][/color] Fire Emblem: Awakening [color=bc8dbf][b]Appearance:[/b][/color] [url=https://imgur.com/a0bftEV]Grima takes the form[/url] of a young, white haired woman of average height, with red eyes that occasionally glow with magic. Their general outfit is that of a stylized cloak purple cloak that covers a waistguard and a simple tan shirt and baggy pants, along with a basic pair of dark gloves and boots. [url=https://imgur.com/KXSp2Rn]Grima’s true form[/url], however, is that of a colossal, serpentine dragon, easily capable of dwarfing entire cities, and bearing six red eyes, six feathery wings, jagged teeth, two massive horns that create ridges along its back, and covered head to tail in black plating. [color=bc8dbf][b]Personality:[/b][/color] Cruel, tactical, and manipulative, Grima is a being who makes their hatred of humanity, and in truth, all of creation, abundantly clear. Even those who follow the Fell Dragon are not safe from Grima’s hatred, and Grima refuses to follow those that they view as inferior (which is to say, everyone). To themselves, Grima’s age and power makes them a god, only hampered by their vessel’s limitations, a fact that constantly frustrates them. However, due to Galeem’s intervention in their original world, Grima’s mind is plagued by another soul: The unwavering spirit of Robin. While without much sway, Robin continuously pushes against Grima’s worldview and see the good in humanity. Thus, Grima is slightly more amicable and cooperative than they normally would be with the beings they claim to despise. [color=bc8dbf][b]Background:[/b][/color] Originally the creation of an alchemist named Forneus using the blood of the Divine Dragons, Grima began its life known simply as ‘the Creation’, a being of malevolent will who quickly killed their own creator due to their fear of them. Several thousand years passed after its birth and subsequent parricide, the Creation revealed itself to the world as the Fell Dragon, only to be sealed away by the First Exalt of Ylisse. However, Grima’s being was not truly severed from the world, and through its cult of the Grimleal, Grima plotted their return by having the Grimleal spend centuries creating the perfect host for Grima to inhabit, eventually giving birth to Robin. Initially, Grima’s plot was a success. While Robin had escaped the Grimleal, their connection to the acting Prince of Ylisse allowed Grima a perfect opportunity to assassinate them and revive themselves, paving the way for world domination under the wings of the Fell Dragon. However, before their ultimate victory, the daughter of the prince had traveled back through time in order to stop the Fell Dragon’s plan from succeeding, requiring them to travel back as well. In this new timeline, the bonds of Robin and their friends allowed the vessel to resist Grima’s influence, though the Fell Dragon was still able to return through their vessel from the ruined future. In a final battle, Grima clashed with Robin and their friends, and the Fell Dragon was posed to finally achieve the victory they had worked for for centuries… Before a brilliant light enveloped the world. In their moment of distraction, Robin had chosen to sacrifice themselves to slay the Fell Dragon, using their connection to fatally stab them through the heart as the world itself faded into white. [color=bc8dbf][b]In the Now:[/b][/color] Drowned in light, Grima has become a relative nonthreat to the World of Light, largely due to their body being sealed away in a location even the Fell Dragon doesn’t know, eternally confined.. However, their vessel is still at large, actively attempting to garner influence and intelligence in order to find and release their true form. To start this, they have traveled to Esaka and joined the World Warrior Tournament, with the goal of winning and garnering more power for themselves. [color=bc8dbf][b]Job:[/b][/color] Fell Dragon [color=bc8dbf][b]Specialty:[/b][/color] Overwhelming power and dark magic, with experienced swordplay to protect themselves should the gap be closed. [color=bc8dbf][b]Inventory:[/b][/color] A simple iron sword. Lv: 4 EXP: 0/40 [color=bc8dbf][u][b]Abilities:[/b][/u][/color] - [color=bc8dbf][b]Fell Wings:[/b][/color] Using their magic, Grima is capable of conjuring a spectral, miniature variant of their true form, less the size of a mountain and more the size of a building. This form is capable of physically interacting with the world and casting Grima’s apex spell, Expiration, but its form is still tied to Grima’s host and can be disrupted through enough damage to either vessel. Additionally, the act of summoning this form and casting Expiration heavily exhausts Grima’s energy, leaving them vulnerable for a significant period of time afterwards. [color=bc8dbf][u][b]Skills:[/b][/u][/color] - [color=bc8dbf][b]Tactician of War:[/b][/color] Grima’s vessel has a natural history of fighting directly in combat, and while Grima detests getting their vessel’s hands dirty, they are actually a fairly accomplished swordsman. - [color=bc8dbf][b]Fallen magic:[/b][/color] Grima is a master of abyssal arts, capable of using a variety of dark magics, from summoning spikes or conjuring dark manifestations of their true form. However, due to the inexperience in their vessel, Grima is unable to use most of their high level spells, instead being locked to basic dark magic, and limited by the (admittedly high) mana reserves of their vessel. - [color=bc8dbf][b]Conqueror of Valm:[/b][/color] Grima’s vessel was instrumental in conquering the military nation of Valm, and that experience, coupled with Grima’s cunning, allows them to quickly analyze tactical information and formulate a plan… If they feel the battle warrants their effort. [color=bc8dbf][u][b]Weaknesses: [/b][/u][/color] - [color=bc8dbf][b]Fallen Dragon:[/b][/color] While only a vessel, Grima’s body and their true self are still one and the same, and tools made to specifically counter draconic beings can bypass this connection to damage Grima’s original self. - [color=bc8dbf][b]God’s Arrogance:[/b][/color] Grima views themselves as a flawless god, without equal and without peer. While this trait is somewhat lessened thanks to their vulnerability within their vessel, they still lack any sort of humility and firmly believe their victory is assured in any situation. As such, they do not even think about possible failures, and while their quick thinking can mitigate it, they are quite easily caught off guard. - [color=bc8dbf][b]Lance Vulnerability:[/b][/color] While Grima’s vessel is a good swordsman, their technique (coupled with Grima’s arrogance) actually makes them rather ineffective against lance-wielding foes. [/hider]