[h2][color=00aeef][b]Marrie Knight[/b][/color][/h2] Marrie wasn't sure what to do. There weren't a lot of rooms, but there were enough entrances to the hallway to be problematic. A glance at Binky showed that she was still in mundane form, but at least she was well armed. Why not transform? Could she? No time to wonder about that, just do what you can. But what? [color=0099a6]"Don’t get too close. Wait for them to try and leave. Maybe we can get a grenade in there. There should be no risk of damaging the mech without magic."[/color] She blinked. That... that was a good idea. Great, they had a strategist to supplement their brainless drones. The voice sounded vaguely familiar again, but she didn't have time to try to recognize it. Instead... {Bronze Projectile - Scatter - Homing - Damage X} She cast a Melody. She didn't need it to be powerful. She didn't need it to be fast. She just needed there to be enough of them. Her target wasn't the small army that was trying to get near, but just above each of the doorways around the hallway, barring the one she and Binky were standing near. If she could collapse them, add even a moment of difficult terrain, that would work. Better yet, maybe she'd bring down part of the hotel entirely. With the hope that some of the enemy's own explosives, if they had any, would get triggered, Marrie took a moment to glance at the cameras on her phone. Specifically, the first floor's. It looked like the fight had started, but at least nobody seemed to have fallen yet. She could only hope that things would stay that way. [center] [hider=Stats] 19 | Female | Freelancer | Misty Steps Apotheotic Predator, Fenrir | Dagger | Physical | Heavenly Chained Eater of God's Hand Arctic Storm | Masking Jupiter's Footfalls | Wind | Anticyclonic Storm After You Get Smacked Up | "Mythril" Bullets {Intangible (4), Mana Burn (6), Restrain (4)} [Storm (4), Flight (6)] Damage X (6), Blink (4), Transplace (8), Shield (4), Reflect (4), Magic Sense (4), Heal (6), Stabilize (0), Purify (6), Dispel (6), Portal (4), Delay (0), Scatter (2), Quicken (0), Homing (2) DAMAGE: C | SPEED: D | SENTINEL: C | 1000 [Bronze Projectile - Scatter - Homing - Damage X] -140 PHYSICAL: E | ARCANE: C | CHAOS: B | 860 [/hider] [/center]