[CENTER][h1]Latrom Lyve[/h1][/CENTER] [i]"The continent is a wonderful place I wish to see in its entirety."[/i] [table][row][/row][row][cell] [center][img]no overly anime[/img] [sup]_______________________________________________[/sup] [sub]Latrom Lyve He/him [b]|[/b] 21 [b]|[/b] Goliath [b]|[/b] Hill Giant [b]|[/b] 95Inches [b]|[/b] 264pounds [b]|[/b] [sup]_______________________________________________[/sup] Straightforward [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"I dedicate my life to traveling and protecting my home."[/i] [sup]___________________________________[/sup][/center][hider=] [sub][b][Lay on hands][/b] Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs. [b][Divine sense] ⫻[/b] The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.You will register evil and good passively withing a 15ft radius,however past that up to 60ft you must make direct eye contact to determine if they are evil or good. Both passively and actively you will know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. [b]Hill’s Tumble (Hill Giant)[/b] When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition. [/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Intimidating in stature."[/i] [indent]Latrom is a Goliath a head taller than others, bearing wavy short brown hair with a straightforward stature looking down at you with black pupils. He carries on him a traditional [url=https://en.wikipedia.org/wiki/Inuit_clothing]suit[/url] made of high-quality leather worn and frayed along the edges with an interlocking knot [url=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRISj00fEu1MWdrQp3jimJo5ymqgvG00LD7G5-d59oSSzJZChltQxzNue4QlD41Tiv7X7Y]pendant[/url]. Under all the thick leather clothing is a pristine earthy brown skin covering a lean body, lacking any tattoos and piercing only calloused on the hands and soles of his feet. [/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]""I patron myself for who else is worthy of my belief.""[/i] [INDENT][b]MAIN GOAL ⫻[/b] (To see and understand his home continent on his grand pilgrimage) [b]PHILOSOPHY ⫻[/b] (To truly live you must stand I rather die standing than kneel and wait for piss to flow.) [b]SECRETS ⫻[/b] (Nothing) [b]SEXUALITY ⫻[/b] (Straight) [b]FEARS ⫻[/b] (Losing the people he cares about) [b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] (Passing though to travel the continent he considers home on his grand pilgrimage.) [b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] (The people consider Latrom honorable and benevolent for his oath.) [b]FLAWS ⫻[/b] (Latrom lacks creativity and flexibility, he will fail to see other ways of solving problems other than the most obvious and will not bend on his morals even if it kills him.) [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I look back at the past and smile at the memories."[/i] [indent] Latrom Lyve was born in a nomadic family, named with the hope of being the reverse of mortal and evil. Traveling with his parents was a challenge heeding the long distances they traveled. He learnt about how to find and identify if a plant was poisonous or edible if the animal tracks were prey or predator and how to find water and shelter based of geographical landmarks and features.Living off the land he had a lot of time to contemplate his morale code reaching a morale code of benevolent reciprocation. When he reached age 20, he set out on his pilgrimage to explore the continent he calls home his parents prepared him with a traditional suit and gifted him an interlocking knot pendant. He arrived at Greyharrow town a year after he set out to trade for tools and supplies hard to get in the wilderness..[/indent] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Idk how this code works so I will leave it be."[/i] [indent][sub][b]WARLOCK, CLERIC, & PALADIN: [/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=fff200][i]"They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world."[/i][/color] [b]MAGIC ⫻[/b] [b]Lay on Hands[/b] [hider=Blessed touch] [color=fff200]Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.[/color][/hider] [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] Latrom carries a religious symbol of the interlocking knot, a simple gift his parents gave him in the hope that his good deeds will come around. [b]LIMITS ⫻ [/b] Latrom has the ability of divine sight that helps him register evil and good within a 60ft radius, however past 15ft he must make eye contact to determine if they are evil or good. WEAKNESSES ⫻ [/indent]