[@Gisk] It's no problem, asking questions is how we learn things. And seeing as you don't know much about this setting yet, it's only natural you need answers. So, I'll try my best. 1) I'm not entirely sure what you're asking. You roll multiple D6's whenever the situation requires it. Such as if you have more than 1 attack, or need to mae a save against more than 1 attack. 2) While that's certainly an option, there [i][b]are[/b][/i] already traits and abilities that add modifiers to dice rolls, both positive and engative. Well, mostly the positive ones are if you succeed at the base roll. However, having people need to roll for things like a Dodge, would mean I'd have to either add an extra stat, or bake it into something like "Acro". This means that, given that you guys are getting a limited, finite amount of points to spend on stats at character creation, you may find that you've screwed yourself because now you don't have any reliable way to negate damage once your armor is broken. Additionally, it would mean that some of the abilities/traits in the list of such would be completely useless, and have to be either redone or removed entirely. 3) Every roll is an individual result. You don't add the total sum together. This is why none of your stats (Except for HP) can exceed 5, as that would mean you could, litteraly, end up in a position where you NEVER fail. 4) As each roll is an individual result, there's no need for partial successes. Interactable objects like turrets and such will have a list of options you can attempt to do, and may have difficulty modifiers applied to them. Such as, shutting down a turret merely requires you to suceed in a Tech roll, but making it fire on your enemy may need you to succeed a Tech roll at -2, as just an example. 5) I'm currently on the fence about adding any social skills. While this is a tabletop, it is also a roleplay. I want people to be able to play their characters the way they designed them, without always relying on dice. Of course, if multiple people request that this feature be added, I'm happy to oblige. But for now... Meeeeeeh... As for piloting/driving vehicles... That would fall under the "Mech" skill umbrella. I'll add that later to the description. 6) As for things related to spacecraft. It's a mix between Star Wars and Star Trek. In terms of FTL drives and long-distance travel, it's more in line with the Star Wars variant. However, big ships like Frigates, Cruisers, Battleships, Crriers and so on [i][b]do[/b][/i] require a crew. Only small ships like fighters, bombers or personnel transports can be piloted by a single person. If there's anything else you wanna know, feel free to ask. :)