[@Randomguy] [hider=Review]Firstly, thank you for the clarification on the Qunari stance. I think this will make for very interesting conversations down the road. Now, onto the review. I thank you for the appropriate edits made to the trait section. [b]Spell Might[/b] is fine. [b]Storm of the Dead[/b] has potential to be a devastating ability to begin with, but I will allow it given the caveat of available corpses. Just be aware that it won't be an immediate cast and will require more cast time than his simpler abilities (though you have 15 pattern weaving, so, it's still relatively quick). Arcane Lore is what gives me pause and I've been going back and forth on this. Instead of denying it outright, I've decided to work with you as your character concept [i]is[/i] based around knowing multitudes of magic. The first half of the ability is fine. What gives me pause is having four ability traits, alongside eight additional options, for a total of twelve which is more than the rest of the cast and NPCs. I will give this option to make it better align with the rest of the cast: Add the caveat that he can only use one ability from both Soul Warding and Mana Drain, [b]once per combat encounter[/b]. This still gives him incredible flexibility as combat encounters are generally going to be quick. As for the longer encounters, it will prevent him from out spell-slinging the rest of the cast and feeling unfair. As well, it leaves room for growth through the level up system as well as IC encounters. Every character levels up, so to say, after every mission survived. You [i]will[/i] be able to upgrade existing abilities, so you will get to the point of being able to use more with minimum drawbacks. If you accept this proposition, feel free to add him to the character section and get your first post up.[/hider] [hr] [@Sleepy Tani] [hider=review]I'll just respond here. Great character, good character concept. You know exactly who your character is and demonstrated through the Trait section and Stat section, that you know exactly how you want to play them. I just want clarification on one thing: [b]The Protector's Oath.[/b] When it states, "failing to protect them" is that in terms of the person getting hit or them falling unconscious? Either is fine, I just would like to know to avoid any misconstruction on how the ability works. Once this has been clarified, go ahead and post your character in the "Characters" tab above and make your way to the IC.[/hider]