[quote=@Burger] Technically yes, but there will be reasons why that's not very efficient. A dungeon without treasure is like a fishing line without a hook or lure. [/quote] What if instead of just [i]giving[/i] them the treasure, we issue [b]promissory notes[/b] that [i]represent[/i] real treasure (that we totally have somewhere)? Better yet, we could offer them a [i]loan[/i] for however much treasure they want, and charge a percentage interest on the payback! Jokes aside is the Politik part of this expected to be more serious, like with some Players aiming to become full-fledged Overlords by competing with/betraying one another, potentially waging war (or making alliances) on human/elf/etc settlements if the dungeon becomes powerful enough, and so forth? Or is the idea going to be a bunch of goobers building Rube-Goldberg devices and throwing waves of fodder bodies at granite-jawed Paladins voiced by Patrick Warburton, while also balkanizing into thinly veiled strawmen of ideology for the funsies? Also, would we be starting as peons and evolving (Goblin > Hobgoblin, etc) or otherwise getting more powerful? Or would each of us be a Final-Boss/anime-humanoid kind of monster in our own right, with our own minions and whatnot?