[center][img]https://i.imgur.com/CXCUwq3.png[/img][/center] Dungeons--dangerous labyrinths filled with both monster and treasure. Hundreds of them litter the world. Some filled only with goblins and small amounts of gold. Others with dragons and ancient magical artifacts. The world has always known these dungeons. With these treasures come adventurers--those willing to delve inside for strength, wealth, to serve their god, or to solve the mystery of the dungeons. They venture within slaying all manner of beasts throughout the floors. Time and time again, with the god of the cycle at their side, they return to the dungeon. Again and again, they march deeper and deeper. Their goal? To face the dungeon master and shatter the dungeon's core. The heart of the dungeon--the crystal that represents the ever expanding influence of the god of fate. This is where you have awoken. But wait... where's the dungeon master? It appears that the god of fate had loved your master a little too much. The god had allowed them to burn their life to summon you. Now without a master, the core had decided its new master... Wait, it selected all of you? [hr] [hider=The World]Nothing yet has been discovered.[/hider] [hider=The Dungeon][url=https://docs.google.com/spreadsheets/d/1Jh3OfeayQG5gB1AxD_9UiRpTYVqB3kG337GNhCkeN7A/edit?gid=0#gid=0]Docs map[/url]. WIP.[/hider] [hider=Lore]You have not yet discovered much about how the world functions.[/hider] [hr]Character sheet [code][character image--preferably some anime style] [center][h2]Name[/h2][sup][h3]Rarity★ | Race | Level[/h3][/sup][/center] [indent][b]Appearance:[/b] [b]Personality:[/b] [b]Abilities:[/b][/indent] [/code] [hider=Character Creation Guide]As a primer, remember: you are effectively a fully-formed existence that's a newborn. You have knowledge about yourself and concepts, but no history. In addition, you might not know anything of the world, but it is not familiar or unfamiliar. It is merely natural--something that you would not give a second thought about outside of philosophical thought. [b]Name[/b] The name is more or less self explanatory. Boss monsters (re: all of you) are born with an inherent sense of self. This includes the right to name themselves. The source of the name doesn't truly matter--it can be ingrained in your soul or it can be something as arbitrary as looking around you and looking at a pea, a tear, and a gryphon and liking how they sound together. Though please don't do exactly that. Also put your title in your name, if you have one--IE, [name] the Goblin Lord or [name], Deep Dark Dragon of Destruction. [b]Rarity[/b] Replace this number with 1★ through 5★. This isn't entirely a permanent decision and should be associated with your race. Rarity can be increased via special materials. Think of this as 20% your starting stats (these are arbitrary and do not mechanically exist), 40% your growth curve, and 40% your character's endgame potential. What benefits are there for weaker ranks? Without committing to specifics or small spoilers, lower rarities will advance faster (make up for their worse stat growth) and may or may not be less frightening for some of the mooks that will populate your dungeon. But again, arbitrary. As for rarity, you can imagine it as a curve. 1★ would be something like a goblin chief. 5* would be something like a dragonlord. Rarity is either an evolutionary or rank path. Using goblin chief as an example, it would go goblin chief > lord > baron > king > emperor for a rank-rarity. For evolutionary, imagine goblin > hobgoblin > orc > ogre > oni. Do stars beyond 5★ exist? If I think it's interesting in the future, it will. Note: this is primarily an aesthetic and thematic device. It, like most things, are entirely arbitrary. [b]Level[/b] Replace level with 1. All fresh spawns are level 1. This means the average adventurer will kick your ass as it stands, even if you are a 5★ Titanocider Ragnarok Behemoth. This serves the thematic purpose of actually needing this dungeon. Note that acquiring dungeon points (see: having adventurers die inside) will strengthen your dungeon core. This is the source of your initial levels--making the dungeon better will advance you all about equally. [b]Appearance[/b] Things that your image doesn't cover. Write whatever, but some nice things to include: size/scale, impression, and things like that. [b]Personality[/b] How your character acts. Be sure to include their desires--all monsters fundamentally have desires that put them in opposition with others. [b]Abilities[/b] Put in your starting set of abilities. Skills, magic, abilities, etc. Consider this as generally more free-form than a rigid list (though having a few rigid techniques that gain power in exchange for flexibility is fine) Remember, combat isn't a giant part of the RP. Consider this through the lens of utility and narrative possibility (see: humanization, disguising, crafts) in addition to any power fantasy.[/hider]