Clearly we now need to build a swimming pool in the dungeon, maybe even turn it into a hot spring with fire magic :brow EDIT: This will be Muste's proposal for the design of the dungeon's first floor: [url=https://docs.google.com/spreadsheets/d/1Hv-swNB8-Z9rPf-dk-37FbksHX9RL9oODw3CASoX_zY/edit?usp=sharing]Dungeon F1 proposal[/url] I kept the map to under 26 rows, as that was how much was in the WIP map. However, if that turns out to have been a mistake and the map should be smaller, then my apologies. Essentially, he proposes three entrances, with the deadliest and thus most expensive and difficult to manage traps placed at two fake entrances: he believes that according to probability, adventurers will most often choose either the left or middle entrance. He also proposes a lengthier, circular route towards the core with a larger, dread-inspiring hall after the entrance room: there would be some splitting rooms with treasure chests for adventurers with nearby ambush closets. Additionally, he proposes a separate hidden section as a private sector for more essential facilities like residence and storage, and with hidden passageways to more efficiently move across the dungeon while still keeping core accessibility in mind. Monsters will have some hidden rooms where they can rest and from which they can easily ambush adventurers depending on which monsters are resting or not. As a side note, he believes that the main path towards the core should not be obstructed by illusory walls, to give adventurers the wrong impression that the dungeon doesn't utilize them, and thus monsters should not use them unless they are absolutely sure any adventurers nearby haven't seen them, or they are quickly disposed of. And yes, I have been watching Dungeon People recently.