[color=a187be][center][i]"From tombs of chains, the lost shall wake, And all the earth shall tremble and shake. If seals are broken, night will reign, Until the Oracles bind again." [/i][/center][/color] [color=7bcdc8][i][center]In the aftermath of a war that shattered the heavens, three Oracles stand as the last bastion between humanity and the ancient gods who were chained and forgotten. Gifted with divine sight, sound, and speech, they hold the fragile seals that keep the Forbidden Gods imprisoned beneath the earth. But the chains are cracking. Shadows stir in the depths. And the Oracles must choose two Guardians from among the mortals marked by divine blessing. As old alliances crumble and new threats arise, the chosen few must band together to journey to the Temple of Echoes, where fate will be decided and prophecies fulfilled. Their Oath demands they protect one another, for if the Oracles fall, the Forbidden Gods will rise, and the world will be consumed by chaos. [/center][/i] [/color] [h2][color=8493ca][center][b]Overview[/b][/center][/color][/h2] [hider= Overview]When the Immortal War finally ended, the world was left in ruins. The heavens were scorched. Oceans had boiled. Mountains had fallen. And the god… the once glorious keepers of creation, had turned on each other in a clash of power, pride, and madness. But of them all, three remained unbroken. [b]Fodohr - The Watcher of Time Brotla - the Whisperer of Secrets Elses - the Voice of Truth[/b] Together, they rose not to rule… but to restore. They sealed away the corrupted gods, once-kin turned monsters and bound them in tombs of stone and silence, chaining them with sacred rites no mortal hand could break. These were the Forbidden Gods, deities so consumed by corrupted that they sought to unravel the laws of existence itself. But such a seal could not hold without living anchors. So the Triad gifted their last blessings to mortals. They chose three mortal women, one for each god: • [b]One to See beyond time and illusion.[/b] • [b]One to Hear the echoes of the divine and the cries of the dead.[/b] • [b]One to Speak words that shaped fate and truth.[/b] [b]They became the Oracles.[/b] With their task set, the gods faded from the mortal realm, leaving behind only the Chainbound Pact, the Oracles, and a world that was beginning to forget what it once feared. Now, not all gods perished or fell to corruption in the Immortal War. When the war ended, and Fodohr, Brotla, and Elses sealed the Forbidden Gods, a few lesser deities, scarred but untainted, remained behind. They were not strong enough to shape fate or forge chains. But they were inspired. These few surviving gods turned their grief into resolve. They could not rebuild the world, but they could help protect those who would preserve it. And so, they offered their essence to mortals, gifting fragments of divine power to those brave or foolish enough to accept. These were the first Guardians.[/hider] [h2][color=ec008c][center][b]The Oracles[/b][/center][/color][/h2] [b][center]Who are they?[/center][/b] [hider=Oracle's] Oracle Who Sees — The Eye of Fate Sees glimpses of what is to come, but can’t interpret the visions clearly Oracle Who Hears — The Ear of the Divine Hears divine and forbidden whispers, but can’t control what or who she hears. Oracle Who Speaks — The Voice of Judgment Speaks divine truths into the world, but cannot lie Each Oracle is granted the sacred right to choose two guardians to protect her. These selections are based on intuition, vision, prophecy, or personal trust, but not divine instruction. Their choice is binding, and steeped in ancient tradition: once chosen, a guardian cannot be dismissed or replaced except by death.[/hider] [center][color=00aeef][b][h2]The Guardians[/h2][/b][/color][/center] [b][center]Who are they?[/center][/b] [hider=Guardians] Guardian Candidates are mortal individuals marked by a divine blessing, all hoping to be chosen by one of the Oracles to serve as a guardian. They come from diverse backgrounds, each bearing potential and ambition. [center]Why?[/center] The Guardians’ abilities grow stronger, maybe even gaining new aspects tied to the Oracle’s own divine gift (Sight, Sound, or Speech) (this can be discussed later with your Oracle!)[/hider] [color=ec008c][b][center]Our story will take place at the [u]Rite of Choosing[/u] where our Oracle will choose two Guardians:[/center][/b][/color] [Hider=Rite of Choosing] The Rite of Choosing is a sacred ceremony in which each of the three Oracles selects their two Guardians from among a group of god marked mortals. These Guardians will become their protectors, confidants, and extensions of their will on the journey to reinforce the weakening seals that bind the Forbidden Gods. Candidates each bearing gifts from the remaining gods will demonstrate their strength, skill, and faith to win the Oracle's favor. But the Rite is not untouched by mortal influence. Nobles, and political factions often pressure the Oracles to choose candidates who serve their interests, whether due to bloodline, influence, or raw magical power. An Oracle may be urged to choose a candidate who is strong, but untrustworthy, dangerous, or secretly loyal to another cause. Choosing poorly may cost her more than just protection, it could unravel the balance between the mortal and divine.[/hider] [color=ed1c24][h2][b][center]Rules[/center][/b][/h2][/color] [hider=Rules] 1. All players are expected to respect each other, if you have an issue with someone, please DM me. 2. You are allowed to play as many characters as you can handle. 3. Please try to post at least once a week(Real life will always come first, just let us know!) 4. Consequences of actions (magical, social, personal) should affect characters realistically. 5. Play within your character’s abilities and limits. No Godmodding! If you're a Guardian, your powers will gradually increase. Don't start off overpowered. 6. Guardians owe unwavering loyalty to their Oracle, but inner conflict and personal growth are encouraged to create dynamic storytelling. 7. An Oracle’s prophetic abilities are tied to her virginity. Losing it causes her visions to fade or vanish entirely. This rule creates tension around purity, sacrifice, and the cost of power. [b]Only[/b] her prophetic abilities will be lost.(FTB in forum if you decide to take this character down this road) 8. Contact with artifacts or remnants of the Forbidden Gods corrupts mortals and even Oracles unless properly cleansed by the Oracles. 9. Secrets, hidden motives, and political intrigue are welcome. 10.Prophecies are cryptic and open to interpretation. Avoid metagaming prophecies as absolute truths to allow for mystery and suspense.[/hider] I'm also looking for two co-gm's to help me out with this. I'll be playing a Guardian, so a co-gm playing an Oracle would also be idle! Drop a reply below if you're interested or DM if you'd like to co-gm!