I hope Imdry is acceptable. [hider=Imdry the Witch] [hider=Imdry][center][img]https://imagizer.imageshack.com/v2/427x641q70/923/Ab9j40.jpg[/img][/center][/hider] [center][h2]Imdry the Witch[/h2][sup][h3]Rarity★ | Race: Cave Elf | Level 1[/h3][/sup][/center] [indent][b]Appearance:[/b] This girl reminds you of a darting fish. She has wide eyes the color of yellowed ivory. Her silky, straight, white hair is ragged and has been trimmed at neck height with a knife. She is short and has a thin build. Her skin is a bluish gray. She has high cheekbones and long, pointed ears. Imdry's clothes are ragged and patched, and she wears an bronze collar around her neck. Imdry also brought with her a codex, a small book hidden in her clothes that contain a handful of basic spells as well as recipes for some medicines, potions, and poisons. [b]Personality:[/b] Reserved, reluctant to share her thoughts with strangers. Suspicious of others, likes to hide things away from prying eyes. Very organized, believes everything has its place. She likes keeping things clean and tidy. Loves a warm summer rain and playing chess (not much good at chess). [b]Abilities:[/b] [hider=Racial] [b]Darkvision[/b] - she can see very well in pitch dark up to 60 feet as if it was merely a dimly-lit room, although her vision is limited to shades of gray, no color. Night, especially with the moon up, is no challenge for her, as bright as day would be for day-walkers. However, bright light blinds her - if she must venture out into the sun, she wears a carved bit of bark with slits over her eyes and a hooded cloak. Torches and campfires can be a bit bright to her, so she may hang back. [b]Hearing[/b] - able to pick up slight sounds at a distance [b]Long life[/b] - Cave Elves often live to well past 1000. [b]Magic[/b] - the ability to collect mana from the environment around her and manipulate it. [b]Magical resistance[/b] - Charm and Sleep spells have no effect. [b]Sense of Direction[/b] - it's hard to get her lost. [/hider] [hider=spellbook] [i]Cantrips are minor spells that can be performed several times a day.[/i] [b]Mana storage cantrip[/b] - allows her to infuse an object with mana to store it for later. If the object is damaged, the mana escapes. [b]Mend cantrip[/b] - can repair minor equipment or clothing damage. [b]Shock cantrip[/b] - can deliver a mild shock at touch. [b]Whisper cantrip[/b] - can send a quiet message from up to 50' away. [i]Spells allow the user to shape mana to have a specific effect. They can be memorized or read from a book or scroll. Typically, she can cast three spells in the space of a day.[/i] [b]Cure light wounds[/b] - can instantly heal small to moderate-sized cuts. [b]Rune-cast[/b] - a divination spell, requiring the drawing of small rune-carved stones. [b]Sleep spell[/b] - able to knock out a person up to 25' away. [/hider] [hider=Skills] [b]Athletic [/b]- able to run, climb, swim [b]Archery[/b] - She can sometimes hit the target. [b]Brawling[/b] - A novice, but she can get in a good punch. [b]Cooking[/b] - possesses a basic knowledge of preparing food and spices. [b]Gambling[/b] - [b]Herbology[/b] - has a basic knowledge about plants [b]Hide[/b] - she's reasonably able to conceal herself or items. [b]Knife fighting[/b] - some skills with using a small blade. [b]Medicine[/b] - knows the basic treatment of wounds and illness, including suturing and bandaging [b]Sewing[/b] - the basic ability to make and repair clothes and other items from cloth and thread [b]Sleight of hand[/b] - she can pick pockets, conceal small items in her palm. [b]Stealth[/b] - able to move silently like a shadow [b]Survival[/b] - able to live off the land - assuming you can keep it down. [b]Throwing[/b] - really good at that part. [/hider] [/indent] [/hider]