I have started RPGs in the 90s and had several groups of which two were the most important ones as we played multiple years roleplaying games. In the first group we played quite a few different systems and the DM changed each week as we took turns. Later in the other group I took the permanent role of DM for a D&D Ravenloft setting which ran for a couple of years. I introduced a single crossover session in the current campaign and the two of the three participating players were not very fond of it to put it mildly. That´s why I am asking here on the forum how people think about crossover games in general. I searched on the interwebz first for dedicated Shadowrun forums only to find out that I found a single German one which had died as traffic was pretty much non-existent. In addition to that I wanted to find out what people would think of the second goblinization event mentioned in "elevator pitch #2" which turns the local populace into goblins. This idea was stolen from the Freebooter´s Fate pirate tabletop skirmish game in which former plantation workers/slaves are being represented by goblins. The reason for this is obvious. The developers didn´t want to face accusations of racism so they turned this group into the goblin faction. I intended to do this too in version 2 as some people might take offense, if I just do a reenactment of the Vietnam War. This might turn out in the end to be a case of overthinking and making it more complicated than it needs to be but that´s why this thread is for after all. I just want to hear people´s opinion on these takes. Another thing would be the choice of the ruleset. Hardcore fans of any franchise have their favourite editions and Shadowrun is not an exception. In my case the retro bug bit me and I could not resist buying the first edition (35th anniversary). On this decision alone people might not want to try it out as it pretty much represents retro sci-fi where characters plug themselves into machinery with data cables and the mere mention of wifi would sound like forbidden black magic. In case of clothing and fashion in general the 80s are very present in this edition. This also helps to differentiate Shadowrun from the later Matrix movies where everyone walks around in sunglasses with black trenchcoats.