I'll post now and will think of an NPC when I get home [hider=The creepy gardener][center][img]https://img.roleplayerguild.com/prod/users/0198b52b-c93b-749b-a67e-a05bba1aa986.webp[/img][/center] [color=#001400][center][h2]Skjsel Darkpetal[/h2] [sup][h3]Rarity★★★ | Corrupt Spriggan | Level 1[/h3][/sup][/center][/color] [color=#001400][b]Appearance:[/b][/color] Skjsel manifests as a gaunt, shadowy figure, their form obscured by a tattered cloak of dark leaves or coarse fur that blends with the dim forest. A weathered, mask-like face is suggested beneath a set of large, twisting dark antlers that sprout from their head. Piercing, malevolent green light emanates from empty eye sockets and a wide, unsettling grin filled with sharp teeth. Faint green motes of light drift around their body, adding to their spectral presence in the gloom of their garden. [color=#001400][b]Personality:[/b][/color] Skjsel's personality reflects their dual nature as a nurturing gardener and a necromantic horror. They are meticulous and patient when tending to their garden, showing a twisted sense of pride in the beauty of their corrupt flora. However, this nurturing nature is reserved for the dungeon's inhabitants and their macabre creations. To outsiders, Skjsel is a silent, unnerving presence, their every movement deliberate and chilling. They take a perverse delight in the art of amalgamation, treating the corpses of adventurers and animals as mere clay for their creations. [color=#001400][b]Abilities:[/b][/color] [indent]~ Corrupted Gardener: Skjsel can manipulate the dungeon's flora, growing a variety of mutated fruits and vegetables to sustain the dungeon's inhabitants. The garden itself is a terrifying landscape of beautiful yet deadly plants, designed to ensnare and weaken intruders. While Skjsel is in their garden, they receive a slight bonus to attack and regeneration, both scaled with their level of att = +1 per 3/4 lvl, Regen = 1hp/round +1 every five levels. Regen is unlocked at level 5.[/indent] [indent]~ Flesh Amalgamation: Skjsel's most disturbing ability is the power to merge the corpses of slain beings with their plant life. They can bind the spirits of the deceased to these creations, giving them a semblance of life and turning them into loyal undead guardians of the garden. Skjsel can grow 1 Amalgamation per five levels. These act as minor minions.[/indent] [hider=Examples of Undead Amalgamations] [img]https://img.roleplayerguild.com/prod/users/0198b52c-594c-70fb-8bfc-c744bc71b4a7.webp[/img] [img]https://img.roleplayerguild.com/prod/users/0198b52c-e1c1-7447-ad39-54fe24ba5ff0.webp[/img] [img]https://img.roleplayerguild.com/prod/users/0198b52d-39ac-70ee-ab9c-b35106b9d9f4.webp[/img] [img]https://img.roleplayerguild.com/prod/users/0198b52d-de0a-770e-b1a6-0dc4db75ee95.webp[/img] [Img]https://img.roleplayerguild.com/prod/users/0198b52e-4aac-7738-ba3d-f64a6f46d776.webp[/img][/hider] [indent]~ Vine Whip: Skjsel can summon thorny vines from the ground or their own body to ensnare and attack foes. These vines are infused with a potent corruption that can poison or paralyze anyone they touch. Skjsel can grow 1 vine per 2 levels and has a 5*lvl% chance to inflict poison or paralyze[/indent] [indent]~ Toxic Spores: When threatened, Skjsel can release a cloud of toxic spores. These spores are highly disorienting and can cause temporary blindness, confusion, or a painful rot that spreads across the skin. The cloud can spread 5 cubic feet around them + another 5 every 10 lvls[/indent] [indent]~ Chlorokinetic Defense: The plants in Skjsel's garden are extensions of their will. They can cause roots to rise from the ground, plants to lash out, and flowers to emit noxious fumes, creating a defensive barrier around them and their precious creations. Instead of a Flesh Amalgamation, Skjsel can grow 1 Corrupt Creeper plant. This uses one of his minion slots and act as minor minions.[/indent][/hider]