Alright. With that and Vert's 2 week vacay, it's time for... combat and gacha pulling!? To pull on the gacha, you need at least a majority (4/7). And remember, everyone currently receives equal claim to whatever is pulled (unless everyone else relinquishes). Of course, you can set it up later so that you each get 1/7 of the dungeon points and whatever is pulled is exclusively yours... But that's your decision! It is a union, after all. As for combat: it's more free form with a couple of ground rules. Generally, follow these basics and write whatever you want. You can control the hero. Just imagine them as the hero boy who just left the village. Also remember, he's not afraid of death. Death for heroes is more of an inconvenience than something with consequences. 1) No matter how visually impressive you or your attacks might be, the Lv. 1 Hero is generally unaffected by them. It's as though you're shooting him with nerf darts, slashing at him with plastic knives, or punching him with pillows on your fists. He's still affected and can be wounded, but it's very much an uphill battle. 2) The hero will be cautious and afraid upon first seeing any of you. After receiving any attack, he'll become more audacious after realizing the difference in power. 3) The hero will more or less be defeated after everyone gets a hit in. 4) The hero is currently in the hall traversing to the core. There is enough time to set up a dungeon based trap, if you dare to pull on that gacha. Because it might actually need a little more communication to get a consensus, here's a discord. https://discord.gg/2EbHHhYnzU