[@Evil Ghost Note] So i have a sheet in the works but i want to ask if this powerset is within the power limits of this game: Time Alter: Accel Accelerate time in an object/person for a certain duration. Be it a throwing knife, fired bullet or simply one’s own body. Hastening their local time in relation to everyone else. Appears to the outside observer like greatly accelerated motion. Employs the concept of borrowing to take future time and overlay it onto the present. Time Alter: Stagnate Slow down time in an object/person for a certain duration such as a wound or incoming projectiles. Slowing their local time in relation to everyone else. Appears to the outside as greatly decelerated motion or almost static depending on the extend of the slow. This is done by "stretching" the current moment and overriding a portion of future ones. Rewind Rewind time locally to revert something or someone to a previous existing state. It is an act of "deletion" where the time separating both states is simply erased resulting in the past state becoming present. Time Alter: Drain A sustenance ability, dante may passively drain the lifespan of surrounding persons or mammals in a range of 20m or he may choose to actively drain the lifespan of one target at a far faster rate. Targets who ran out of lifespan will suffer an always fatal heart attack and die. Based on the concept of "redirection" or "Addition" where passing time is diverted to Dante (for aura drain) or simply removing a portion of a person's total time and adding it to heir own. [b]LIMITS ⫻[/b] The fuel of his abilities is his own lifespan, of which he “burns” in a highly inefficient method to power his abilities, His “current” time remaining is 24 years. -[b]Time Alter: Accel[/b] Due to the immense strain of using such a move, his current maximum is 10 times accelerated time for a duration of 6 seconds (real time, thus 1 min compressed into 6 seconds) Using this move costs 3 months of lifespan. -[b] Time Alter: Stagnate[/b] His limit currently is 0.1 times lasting for 6 second of real time being equivalent of 6 second stretched into one minute. A target under the effect of time stagnate cannot be affected by things under time accel. Ex: Assuming he stalls a target in time, he cant accelerate a throwing knife to kill them. The two objects, one accelerated and the other stagnated would simply phase through each other. Using this costs 1 month of lifespan. -[b]Rewind:[/b] He can only apply rewind to items and persons he had forged a strong connection too such as himself or close companions. The max duration of rewind is up to 1 day previously, costing from 6 months or 1 year of lifespan per activation depending on how far he rewinds. (rewinding any period above 12 hours costs 1 year) Directly crushing Dante’s brain is an effective way to counter rewind from activating. it is worth noting that repeated usage of his abilities drains exponentially more lifespan, for example repeating time alter: Accel back to back will drain 1x for the first usage then 3x then 9x then 27x so on. If Dantes runs out of lifespan and attempts to use his abilities the skills will go through but after which dantes will turn to dust, dying in the process. To avoid it there must be an equidistant delay between ability usage and ability duration. For example using Time accel 1 min apart from another cast of time accel will negate the penalty. -[b]Time drain:[/b] Dantes may only passively drain lifespan at a rate equivalent to his own loss of lifespan. For example if he spends time around 10 ppl for 10min he gains 100min of lifespan total. This does not take into account the lifespan cost of his abilities. For example using time accel wont make the drain faster or have his surrounding targets drain 1 month of lifespan. Active leeching drains lifespan at a rate of 100 times passive drain but Dates must make physical contact with his target at all times during. It is also worth noting that having their lifespan drained will cause visible aging on the targets along with an omnipresent sense of unease and existential dread.