[quote=@PrinceAlexus] Id not worry too much, I focused on the chaosnof the landing and the fact the big self propelled gun is protected but not safe to anti tank weapons. And the crew are not the best geared for closed combat, bar the 30mm auto cannon that is rather handy with explosive ammo. [/quote] Yeah, the T-62 will likely be escorting you and bouncing HE-frag rounds off the sand because V-429E point detonating fuzes can do that. [hider=gunnery infodump] [quote]To use the shell in the "Frag" mode, the fuze is left in the "O" (superquick) setting and the protective fuze cap is removed. With the fuze cap removed, the striker is protected only by a steel foil membrane, which is thick enough to prevent the striker from being blown back by the flow of air, but is too thin to survive a collision with anything substantial. Upon impacting any obstacle, the steel foil membrane, which has a thickness of just 0.12mm, is pierced and the striker is driven into a percussion cap, triggering the detonator. The shell detonates instantly upon impacting practically any surface or obstacle, which can be useful as the tank may fire at the canopy of a tree to produce an airburst over infantry taking cover beneath it. However, it is forbidden to use the "Frag" mode in heavy rain or hail because a collision of the steel foil membrane with big rain droplets is enough to trigger a detonation. If the fuze cap is left on but the fuze is set to the "З" (delayed) setting, a "HE" effect is produced. The fuze is detonated not by a strike upon the nose, but by the deceleration force from the shell impacting an obstacle, which allows the percussion cap in the fuze to overcome the small resistance of its creep spring, and impact the unmoved striker. Then, the flame from the percussion cap ignites the retarder, generating an additional delay before the detonator is finally initiated. The shell is detonated after a much longer delay of 0.063 seconds after impact. This enables the shell to explode after penetrating the earth down to an optimal depth, thus displacing the largest possible volume of soil and delivering the maximum shock effect to enemy fortifications which tend to be below ground level by nature. [b]In this way, a trench can be destroyed by firing a HE shell at a point just in front of the trench. The shell penetrates the earth at an oblique angle and explodes just next to the wall of the trench (a lucky shot may even explode inside the trench itself), thus demolishing it and possibly injuring or killing anyone in the way[/b]. If the fuze is set to the "З" (delayed) setting but the fuze cap is removed, [b]the fuze is in the so-called "ricochet" mode[/b]. In this state, the fuze is reliably initiated upon impact with the surface of the ground, even on soft marshy ground or snow, but the delay ensures that the shell does not detonate until well after it has ricocheted off the ground, hopefully producing an airburst effect.[/quote] [/hider] Will probably deal with the funny yet still deadly Tiam tanks. (Type-72Z [T-54AMV] turret on M-47 Patton hull)