[hider=Cellica][b]Name:[/b] Lady Cellica Elamenor [b]Age:[/b] 27 [b]Gender:[/b] Female [b]Race/Place of Origin:[/b] Thalodreal [b]Appearance:[/b] [hider=Pic][img]https://i.imgur.com/t7KmwMe.png[/img][/hider] Despite being lean and slightly shorter than average at 5'2, Cellica still manages to have an air of [i]looking down[/i] on her surroundings, an upright bearing and [i]something[/i] in those golden eyes making her seem larger than she physically is. She's also [i]athletic[/i] rather than skinny, but somewhat counteracts that by being possibly the only person stubborn enough to wear long skirts consistently in dangerous situations. [b]Scripts or Executables:[/b] An Executor – her affinity and interests lie primarily with Discordia, then Svarog and (unsurprisingly for a former officer) Metis. As might be expected for someone who's generally in tune with a goddess so… straightforward in her sphere, Cellica's boons are [i]equally[/i] straightforward: she can very briefly enhance her strength or speed to surprising degrees – not long enough for more than one action, but for a sudden exertion of force or, say, a corridor of swinging axes… From Discordia, she can [i]also[/i] purify someone of poisons and their aftereffects. While this might seem to be useful for cleansing evil… no, it's mostly useful for sobering up in a hurry or eliminating hangovers. Besides those, Cellica has a spell from Svarog that reduces the damage [i]she[/i] takes… so long as she's physically interposed with someone she wishes to protect, a legacy from her time in the military and facilitating an evacuation, and a divination from Metis. Quite unsurprising given the conditions that prompted her to learn it, that one simply rates the danger of any given day – excellent with good scouting, terrible if plumbing a complete unknown. In terms of names – [list][*] Strength Burst [*] Speed Burst [*] Detox [*] Guardian Interdict (It notably immediately stops having an effect if whoever she's protecting is out of danger… or if they hang around to try and continue the effect) [*] Augury[/list] [b]Equipment:[/b] Consistently, Cellica has a laser sword – something she's surprisingly proficient in, if not [i]exceptional[/i] given the conditions she 'practised' in, with a focus on teamwork and… well, fighting a modern war, and staying on as an officer doesn't give much advantage for practising. It's a particularly advanced model, collapsing to a slender tube when deactivated, easily kept in a deep, secure pocket out of sight – and then it turns into a full cruciform long sword of gleaming, glassy blue once activated. A present for retiring from active service to the reserves. On the down side, her martial background and interests don't extend to keeping a full exosuit… that would be notably rather awkward to procure without good reason, regardless of funding. The compatible undersuit that replaces the traditional medieval padding, though? Oh, she definitely has that on under her normal clothes, although the only giveaway is really the [i]gloves[/i]. It is, as she would point out, eminently practical for exploratory work: comfortable in most environmental conditions, tough and resistant to nicks and scrapes, [i]and[/i] possibly the only clothing you can wear that can automatically bandage injuries. [b]Academic Qualifications:[/b] Cellica's pure scholarly background seems somewhat… lacking for someone part of the Metian Institute. She's an avid antiquarian, for certain, endlessly engaged by finding objects and traces from the past, but her attitude is clearly one of a [i]collector[/i] with a particular interest in old military finds rather than a learned scholar, and she can't really tell you much of their inner workings. Oh, she also dabbles in clockwork – enough to [i]clean up[/i] certain things – but that hardly counts either. Her biggest academic contribution by far? Her family backs the institute [i]quite[/i] heavily as one of their major interests in Orvalis. Enough that a scion only a few steps removed from a hobbyist was allowed to join, since her [i]practical[/i] skills aren't half bad. [b]History:[/b] Elamenor isn't [i]just[/i] a noble family, it's a noble family with a history stretching so far back that entire scholarly works have been written about it and their involvement in both Thalodreal's and the wider world's politics. Since the council's inception, they have [i]regularly[/i] managed to secure a spot as the representative of the nobility, and are deeply entwined in the country's trading with Orvalis, either providing indirect patronage or heavy ownership in business in [i]both[/i] countries. But with this position has developed a certain… fatalism. It would ill-suit any of the house's heirs to [i]not[/i] be the first to jump at a call to battle, to protect the country in [i]actuality[/i] as they believe themselves to do in spirit. And so, after an excellent showing in the Solar Hunt through as traditional means as any – no less than expected of her position – Cellica joined the military. She didn't find herself a lowly grunt, of course; her education was impeccable and she was fast-tracked as an officer… but even [i]her[/i] background and education don't allow for straight entry to a general staff position, and nor would she have accepted it. Seeing frontline combat was inevitable, in all its modern lack of glory, and Cellica served to the end of the war with reasonable distinction. On returning home, with no more military duties on hand, she promptly fell into an odd mix of debauchery interspersed with collecting [i]anything[/i] pre-modern that caught her interest. It was something that [i]threatened[/i] to become a problem, a young noble with nothing else on the horizon… but when working with the Metian institute was raised, Cellica jumped on it. Something that would satiate her desire for more conflict, her interests in the past… And she [i]still[/i] has plenty of time for parties.[/hider]