[hider=Spirit wielder template][hr][center]Character image, if you want to use them.[h2][color=LightSteelBlue]Character name[/color][/h2][color=silver][i]"Optional: Defining quote"[/i][/color][/center][hr][center][h3][color=LightSteelBlue]General information[/color][/h3][/center][color=LightSteelBlue][b]Name:[/b][/color] [color=LightSteelBlue][b]Nickname:[/b][/color] If they have any [color=LightSteelBlue][b]Age:[/b][/color] Consider these characters are humans that actively engage in battle as hybrid digimon before you make them a 10 year old. Make sure you are OK writing that. [color=LightSteelBlue][b]Gender:[/b][/color] [color=LightSteelBlue][b]Nationality:[/b][/color] [color=LightSteelBlue][b]Aspect:[/b][/color] A Spirit Wielder has something about them that can be defined in one or two words that influences how they affect their hybrid Digivolution. This could be an element (Fire), a character trait (Honor), a hobby (Fishing), a fascination with an animal or mythological beast (Dragon), or something similar. Their Digivolution line should reflect this trait, as this is what will draw the spirits to them (e.g. Sword wielding digimon drawn to a Fencing hobbyist), or what will influence the digivolution (A character with an Ice aspect using Greymon spirit results in SnowGreymon). Bonus points if it is tied deeply into your character. [color=LightSteelBlue][b]Digivice appearance:[/b][/color] Customize to your heart's content. It has to be a physical item. [hr][center]Space for an optional image[/center][hr][center][h3][color=LightSteelBlue]Appearance[/color][/h3][/center][color=LightSteelBlue][b]Height:[/b][/color] [color=LightSteelBlue][b]Weight:[/b][/color] [color=LightSteelBlue][b]Build:[/b][/color] Athletic, lanky, petite, stocky, ... [color=LightSteelBlue][b]Skin tone:[/b][/color] [color=LightSteelBlue][b]Facial structure:[/b][/color] Hair color and style, eye color, chin shape, facial hair... [color=LightSteelBlue][b]Outstanding details:[/b][/color] Tattoos, scars, piercings, ... For a Spirit Wielder, note what do their spirit totems look like. They need to be physical objects, whether trading cards, miniature figurines, hair clips, ... [color=LightSteelBlue][b]Clothing preferences:[/b][/color] The digital world will load you with whatever you want - So long as it is clothing. No Ironman armors plox. [color=LightSteelBlue][b]Body language:[/b][/color] Laid back, twitchy, energetic, ... Feel free to describe any quirks. [hr][center]Space for an optional image[/center][hr][center][h3][color=LightSteelBlue]Biography[/color][/h3][/center][color=LightSteelBlue][b]Family situation:[/b][/color] Rich, abusive, divorced, orphaned, ... [color=LightSteelBlue][b]Education:[/b][/color] [color=LightSteelBlue][b]General world skills:[/b][/color] Like cooking, event organization, conflict resolution - What anyone might learn. Keep in mind that you also have to be able to roleplay this. [color=LightSteelBlue][b]Special skills:[/b][/color] More specialized skills like programming, martial arts, car repairs, musical instrument playing - Skills that take a talent and/or considerable time to learn. Keep in mind that you also have to be able to roleplay this. [color=LightSteelBlue][b]Personal history:[/b][/color] Anything else. Note that the background of your character should be reflected in their personality. [hr][center]Space for an optional image[/center][hr][center][h3][color=LightSteelBlue]Personality[/color][/h3][/center][color=LightSteelBlue][b]Positive character traits:[/b][/color] At least three [color=LightSteelBlue][b]Negative character traits:[/b][/color] At least three. No packaging positive traits as negative, e.g. 'too gorgeous'. [color=LightSteelBlue][b]Likes and hobbies:[/b][/color] From art forms, activities, ... [color=LightSteelBlue][b]Dislikes and fears:[/b][/color] ... to foods and various critters. [color=LightSteelBlue][b]Digidestined's motivation:[/b][/color] Why were they chosen to be a Digidestined? And why are they this type of digidestined? This could be anywhere on the alignment chart save for perhaps chaotic evil. Even an character that intends to impose order whether the inhabitants like it or not is fit for this duty, so long as they are willing to do what is necessary to restore the Digital World before they try to conquer it. The mission is to protect the Digital World's existence, not to make it a utopia - Unless the character makes it their mission. [color=LightSteelBlue][b]General notes:[/b][/color] Anything else. [hr][center]Space for an optional image[/center][hr][center][h3][color=LightSteelBlue]Digivolution line[/color][/h3][/center] [Center][color=LightSteelBlue][b]α-Hybrid spirit:[/b][/color] The Digimon spirit you use to Digivolve into a rookie form. Spirit wielders start with this spirit in their possession.[/center] [color=LightSteelBlue][b]Rookie:[/b][/color] The Digimon that actually emerges from the Digivolution. Either the same as the spirit, or influenced by the Spirit Wielder's aspect. [color=LightSteelBlue][b]Details:[/b][/color] Optional for canon Digimon. This can also include personality and history, if you wish for the Digimon spirit to be a sentient entity. This section is mandatory for customized Digimon, and must include a moveset for those. [hider=Spoilers for future digivolutions][Center][color=LightSteelBlue][b]H-Hybrid spirit:[/b][/color] The Digimon spirit you use to Digivolve into a champion form. Must be humanoid in appearance. The spirit totem of this Digimon must either be found IC or gained by defeating a champion or greater Digimon that would be drawn by your character's aspect.[/center] [color=LightSteelBlue][b]Champion:[/b][/color] Same as in the α-Hybrid spirit section. [color=LightSteelBlue][b]Dark alternative suggestion:[/b][/color] Same as above, but a result of dark Digivolution. Optional. If omitted, GM will assign this if and when the time comes. This is a suggestion to the GM, but GM has the final decision how a dark form manifests. [color=LightSteelBlue][b]Details:[/b][/color] Same as in the α-Hybrid spirit section. [Center][color=LightSteelBlue][b]B-Hybrid spirit:[/b][/color] The Digimon spirit you use to Digivolve into an ultimate form. Must be a beast in appearance. The spirit totem of this Digimon must either be found IC or gained by defeating an ultimate or greater Digimon that would be drawn by your character's defining trait.[/center] [color=LightSteelBlue][b]Ultimate:[/b][/color] Same as in the α-Hybrid spirit section. [color=LightSteelBlue][b]Dark alternative suggestion:[/b][/color] Same as in the H-Hybrid spirit section. [color=LightSteelBlue][b]Details:[/b][/color] Same as in the α-Hybrid spirit section. [Center][color=LightSteelBlue][b]Mega:[/b][/color] Depending on your method of attaining a mega level. As before, this can be influenced by the character's aspect.[/center] [color=LightSteelBlue][b]Mega digivolution method:[/b][/color] Customizable. This can be a different kind of shape-themed spirit (V-Vehicular, D-Demonic, A-Angelic and the like), spirit fusion (The character willing, ordering or forcing the spirits to cooperate), or something else, but not a unified spirit evolution. Modify this section accordingly. [color=LightSteelBlue][b]Dark alternative suggestion:[/b][/color] Same as in the H-Hybrid spirit section. [color=LightSteelBlue][b]Details:[/b][/color] Same as in the α-Hybrid spirit section. [Center][color=LightSteelBlue][b]Super Mega:[/b][/color] This form is exclusively a unified spirit evolution - When the character manages to utilize all of their spirits with such skill that it supersedes fusion evolution. This is extremely hard to attain, especially if your spirits are sentient and have conflicting characters. As this is a perfectly aligned form, a dark alternative does not exist - You must be unified and in control, even if you agree on joining the dark side.[/center] [color=LightSteelBlue][b]Details:[/b][/color] Same as in the α-Hybrid spirit section.[/hider] [hr][center]Space for an optional image[/center][hr][center][h3][color=LightSteelBlue]Personal touches[/color][/h3][/center][color=LightSteelBlue][b]Whatever:[/b][/color] Here is where you can go wild. Describe the relationships they have with the rest of the case. Add musical themes for various situations and moods. Assign a voice actor for the character. Drop the GMs some suggestions for the character's personal arcs. But limited to things that give the character extra spice, but do not change their abilities.[/hider]