[center][img]https://img.roleplayerguild.com/prod/users/0199ddd3-b62e-758f-a523-3600fa7231aa.webp[/img][/center] [sub][h3][center] [color=black]Conq[/color] [color=#E5E4E2] Conq [/color][/center][/h3][/sub] [center][color=red]A g e:[/color] 120 | [color=black]R a n k: Unranked[/color] [/center] [b][u][sup][color=red]R e n d i t i o n[/color][/sup][/u] :[/b] Conq is an old hand, leaving a mellow and lackadaisical lifestyle that leaves him content to watch events and lives unfold from the sidelines. He has no particular wish to engage, happy to deflect and delegate tasks to other guild members. Some may call it laziness, he prefers the much more apt term (to him) of "enjoying his twilight years". But if there's one thing that moves him, it's his studious nature: A common sight is to see him devour tomes on magical theory in the guild's library when he's not doing his actual job in the guild as Zeire's senior aide. Akin to a carefree grandpa to the guild's more normally aging members (and even to those who aren't), Conq is always willing to spin tales of his youth, whether it's calling himself a gladiator in one contradictory story and an astrologer in the next. Looks can be deceiving, however, as the old man possesses a sharp wit and shrewd cunning that often goes missed. [b][u][sup][color=red]A d v e n t u r e[/color][/sup][/u] :[/b] Indeed, as often as Conq tells farcical tales of his youth, some solid facts remain: In his childhood, he was assigned to be a page to a knight who died protecting him. Abandoning dreams of knighthood upon his disgrace, he became a vagrant. Conq traveled across the continent, seemingly with no particular direction in life. His only companion was a suitcase containing his only constant companion: the set of armor worn by his knightly liege before his death, immaculately well taken care of and maintained. Over his journey, he stumbled upon a gang of hoodlums and upon the gang's dissolution, took one of the youths under his wing. Eventually, his travels led to Fenix Tear a few months after its conception and he joined not just to spend the rest of his days in one place instead of on the road, but to give his young charge a chance at a home. [color=black]__[/color] [sub][h3][center] [color=black]'M a g i c'[/color] [color=#E5E4E2] 'M a g i c' [/color][/center][/h3][/sub] [b][u][sup][color=red]Multiply[/color][/sup][/u] :[/b] Conq's Magic is a simple support-type. Multiply allows him to multiply the output of other people and magic item's spells. Conq has never tried to find the upper limit of his magic as above a certain threshold, all spells fizzle out. The further along he multiplies, however, the more his magic usage taxes him. The limit then to other people's spells comes from the original caster's ability to control the increased output. Upon losing control of the spell, the spell is simply collapses at best or deals a harsh negative backlash at worst. Magic items simply shatter upon being enhanced too far. ✧ [b]Spell Name: Multiply[/b] Conq needs to be in physical contact with a Mage or a magic item as a spell is being prepared. He decrees the degree of multiplication and the spell takes effect. [color=black]__[/color] [sub][h3][center] [color=black]'W o r k s h o p'[/color] [color=#E5E4E2] 'W o r k s h o p' [/color][/center][/h3][/sub] [b][u][sup][color=red]Spartan Retreat[/color][/sup][/u] :[/b] Despite Conq's claims of living out his twilight years the best he can, his room is a fairly spartan room akin to a military barracks. A simple bed, an armor rack for his liege's armor, a work station to maintain said armor, and a reading desk. [color=black]_[/color] [b][u][sup][color=red]B e s t o w m e n t[/color][/sup][/u] :[/b]