[center][h1][color=lavender]Zaeli Ashren[/color][/h1][/center][hr][center][img]https://img.roleplayerguild.com/prod/users/0199e527-0c73-70f5-b1cd-1643fcdded9f.webp[/img][/center][hr] [indent][color=lavender][b]Name:[/b][/color] Zaeli Ashren (pronounced ZAY-lee) [color=lavender][b]Nicknames:[/b][/color] Zay, or Z [color=lavender][b]Age:[/b][/color] 23 [color=lavender][b]Species:[/b][/color] Human [color=lavender][b]Sex:[/b][/color] Female [color=lavender][b]Homeworld:[/b][/color] Absalom Station[/indent] [hr][center][hider=Zaeli's Full Body Appearance][img]https://img.roleplayerguild.com/prod/users/0199c540-1e22-71de-82d5-86c001bce2bd.webp[/img][/hider][/center] [center][hider=Zaeli's Left Arm Sleeve][img]https://img.roleplayerguild.com/prod/users/0199c595-73f9-73e4-9e94-1a5910aec286.webp[/img][/hider][/center][hr] [indent][color=lavender][b]Class:[/b][/color] Technomancer (Level 1) [color=lavender][b]Alignment:[/b][/color] Chaotic Good [color=lavender][b]Occupation:[/b][/color] Technical expert, pilot, and thief. [color=lavender][b]Faction Alignments:[/b][/color] Starfinder Society Android Abolitionist Front (formerly)[/indent] [hr][center][img]https://img.roleplayerguild.com/prod/users/0199c45c-e6b3-750e-ae17-68a8c0a9d3d1.webp[/img][/center][hr] [indent][color=lavender][b]Primary Weapon:[/b][/color] Zaeli carries no primary weapon. [color=lavender][b]Secondary Weapon:[/b][/color] Zaeli carries no secondary weapon. [color=lavender][b]Sidearms:[/b][/color] Zaeli is equipped with a heavy revolver (handcannon), as well as a small knife for personal defense. [color=lavender][b]Outfit & Armor:[/b][/color] Zaeli's outfits usually consist of light, sleeveless tops to display her tattoos (weather permitting) and looser, practical pants with lots of pockets, along with tough boots, flat-soled and ankle high. She typically has several necklaces, rings, and bracelets on, as well as a satchel over her shoulder for supplies. Her revolver holster is strapped around her right thigh, while her knife is sheathed at the back of her belt. She doesn't wear armor in combat, relying on stealth, quickness, and illusory magic to protect herself. She does have a well-made space suit that acts as light armor for when she's needed outside the ship, or in environments unsuited to human life. [color=lavender][b]Inventory:[/b][/color] 500 credits Spell Cache: Zaeli's spell cache comes in the form of an AbadarCorp MC3040, a wristband-mounted personal computer modified to be capable of storing her magical power. She doesn't need it to cast spells, but it can act as an extra reserve after her spells are spent, as well as an excellent tool for organization, note-keeping, and communication, and interfacing with other external systems. Basic Medkit Electronics Toolkit Mechanical Toolkit Cosmetics and Basic Disguise Kit Lockpicking Tools Zipstick[/indent] [hr][center][img]https://img.roleplayerguild.com/prod/users/0199c575-3d76-72de-a219-fb930e6a2e5f.webp[/img][/center][hr] [indent][color=lavender][b]Backstory:[/b][/color] Zaeli Ashren was born to two AbadarCorp manufacturing administrators on Absalom Station, giving her a stable, comfortable, and exceedingly boring early life. She bore no ill will towards her parents, but Zaeli always knew she was meant for something other than the life of corporate worship they tried to foist on her. She had an exceptionally sharp mind and an insatiable curiosity, and before long it led her to defy her parents' wishes and make her own way on the station. She didn't think of herself as a person of faith, but that changed when she discovered a shrine of Desna for the first time in her late teenage years. The goddess of luck, travel, the stars, and dreams called to Zaeli in a way she'd never experienced with Abadar, and in her worshipers she found community for the first time. Among that community was an android, a young soul named Light-14 that seemed to be on a similar journey, and the two became inseperable. From the Desnans, Zaeli learned the magic of chaos and trickery, beauty and illusion. She was seen as one with great potential due to her ability to combine such magic with the technological skills she'd been mastering at her family's behest. It came in handy after all, and before long Zaeli was a fledgling technomancer, learning skills that could protect herself and her fellow Desnans on their journeys. Light-14, who had become her first love, convinced her to leave Absalom Station behind with him and explore the system. He trusted her enough to involve her with the Android Abolitionist Front, which he'd been a part of since before they'd met. Zaeli took to the cause easily; freedom, as she saw it, was life's greatest gift, something that every being with a soul deserved. Desna had liberated Zaeli from a dreary, dull life aboard a cramped space-station city, so she made it her purpose to liberate others. Zaeli rarely stayed in one place for long the next few years, traveling the system with Light and doing whatever work they were allowed to for the AAF. Lookout duty, information gathering, courier work, transporation, smuggling, the occasional theft... it was all for a good cause, and it started out innocently enough. But the longer Zaeli and Light worked for their cell, the more fellow operatives they met, the more it became apparent that much was being kept from them, and that the larger schemes at work were violent, uncaring who was caught in the crossfire. Zaeli began to grow uneasy, while Light-14 remained fully committed. When the cell's motives drew too close to Perceptionist ideals, Zaeli was forced to make a difficult decision. She chose to betray a mission that would've resulted in the bombing of a factory on Verces and the certain deaths of dozens of innocents, by informing the Stewards of the plan. As a result, much of the team she was a part of were arrested, including Light-14. While they were forced to serve prison time, Zaeli was allowed to walk free. Her relationships with the AAF and Light-14 were ruined, but her consience remained clear. She hoped that someday Light-14 might come to see what he'd become, and return to Desna's way. Returning alone to Absalom Station, Zaeli paid a brief visit to her parents, but wouldn't stay long. Ever restless and eager to see what the vastness of space had to offer, she joined the Starfinder's Society, lending her technical and magical knowledge to a new crew. She hopes to find a new cause aboard the Ionera that can chase away the memories of the previous years. [color=lavender][b]Personality:[/b][/color] Zaeli is a free spirit, an eternally restless soul who can't stand to be cooped up in one place for more than a few days at a time. She lives to travel, to see new places and meet new people, to learn more and experience more, with an adaptability to new environments and situations that serves her well. She has a strong moral code, preferring to solve problems nonviolently when possible using her tricks and guile, or her charm. If that fails, though, she can be a fierce fighter for the sake of friends and allies, or just people in need. Her weaknesses are her impatience, which sometimes can push her to recklessness, as well as a difficulty reading people and their intentions. Zaeli has a sharp mind for things like logistics, tactics, technical problems, and magic, but she'll be the first to admit she hasn't been the best judge of character. [color=lavender][b]Friends:[/b][/color] Any fellow devotees of Desna will find a friend in Zaeli, and vice versa. [color=lavender][b]Enemies:[/b][/color] The AAF are aware of her actions on Verces. AAF attitudes vary wildly, but at best Zaeli is regarded as an untrustworthy outsider again. At worst, a traitor that still needs to suffer the consequences of her betrayal. [color=lavender][b]Romantic Partners:[/b][/color] Light-14 (former). They parted on awful terms, with Zaeli's actions condemning him to prison. Whatever they had together is likely in the past for good. [color=lavender][b]Contacts:[/b][/color] None currently.[/indent] [hr][center][img]https://img.roleplayerguild.com/prod/users/0199c58d-eb9f-75f9-92cd-9740317a88a4.webp[/img][/center][hr] [indent][color=lavender][b]Technomantic Talent:[/b][/color] Illusion. As a constant effect, Zaeli automatically gains a saving throw to recognize illusions within 60 feet. The first two times she encounters an illusion per day, reduce the DC of the saving throw to disbelieve it by 2. [color=lavender][b]Feats:[/b][/color] Human Bonus Feat: [url=https://www.aonsrd.com/FeatDisplay.aspx?ItemName=Cultural%20Chameleon]Cultural Chameleon[/url] [url=https://www.aonsrd.com/FeatDisplay.aspx?ItemName=Diplomatic%20Insight]Diplomatic Insight[/url] [url=https://www.aonsrd.com/FeatDisplay.aspx?ItemName=Divine%20Blessing]Divine Blessing[/url] (Desna) [url=https://www.aonsrd.com/FeatDisplay.aspx?ItemName=Retrotech]Retrotech[/url] [color=lavender][b]Spells:[/b][/color] Level 0 [url=https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Ghost%20Sound&Family=None]Ghost Sound[/url] [url=https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Telepathic%20Message&Family=None]Telepathic Message[/url] [url=https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Vanishing%20Trick&Family=None]Vanishing Trick[/url] Level 1 [url=https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Disguise%20Self&Family=None]Disguise Self[/url] [url=https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Holographic%20Image&Family=None]Holographic Image[/url] [url=https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Supercharge%20Weapon&Family=None]Supercharge Weapon[/url][/indent] [hr][hr] [indent][color=lavender][b]Attributes and Skills:[/b][/color] 10 Strength 16 Dexterity (+2 class, +4) 16 Intelligence (+2 class, +2 race, +2) 10 Wisdom 14 Charisma (+4) 10 Constitution 0 Acrobatics 0 Athletics 1 Bluff (+1) 3 Computers (+1 class, +2) 2 Culture (+2) 4 Diplomacy (+4) 2 Disguise (+2) 3 Engineering (+1 class, +2) 0 Intimidate 0 Life Science 0 Medicine 2 Mysticism (+1 class, +1 race) 0 Perception 1 Physical Science (+1 class) 4 Piloting (+4) 0 Profession 0 Sense Motive 4 Sleight of Hand (+4) 4 Stealth (+4) 0 Survival[/indent]