[center][h1]Temash Arall[/h1][/center] [img]https://i.imgur.com/BLaSxcB.png[/img] [hr] - Name Temash Arall - Age: 29 - Race/Species: Lashunta (Damaya) - Sex: Male - Homeworld: Somewhere in the Diaspora [hr] - Class: Mechanic - Alignment: Chaotic Good - Occupation: Space Pirate (former) - Faction Alignments: Starfinder Society Free Captains (former) [hr] Primary Weapon: Subzero Ice Carbine. Secondary Weapon: Utility Scattergun. Sidearms: Tactical Semi-Auto Pistol, Survival Knife. Outfit & Armor: Freebooter Armor I Popularized by the Free Captains of the Diaspora, Temash's Freebooter armor features an armored breastplate hidden beneath a tattered cloak. Heavy clothes, boots, and gloves offer protection from standard work place hazards such as high voltage wiring, super heated metal, the occasional shiv, and low caliber bullets. A multitude of pockets and pouches allow for hidden weapons, quick access to tools, snack stashes, and more than one flask of Diaspora grog. Drone P0L-E (Pronounced “Polly”) A small makeshift hover drone capable of unlimited perfect flight. P0L-E comes equipped with a variety of tools to help with basic maintenance, including a mounted Arc Pistol for when that help requires fending off enemies. Inventory - Custom Rig - Titanium Alloy Cable Line 30 ft. - Portable Light, Lantern - Laser Drill - Concussion GrenadesX2 - Frag GrenadesX2 - Booze Flask - Credits: 100 [hr] Short Backstory: As far back as Temash could remember, he had served on the starship Ival's Remorse under the command of his father, the pirate captain Vimash Arall. Legends among the Free Captains, infamous among the pact worlds, the crew of the Remorse were as fierce as they were cunning. It was a legacy that Vimash took great pride in, and one he fully intended for Temash to take over one day. Except, there was a divide between the two. Unlike his father, Temash had no lust for gold or glory, but for knowledge and discovery. His true calling was found not in the captain’s chair, but in the gears and grime of the engines below. Any chance he could, he slipped away to watch the engineers work their magic and learn the tricks of the trade. The ship's engineers were well aware of the boy’s fascination with machinery and gladly took him under their wing, teaching him everything they had picked up over the years. It wasn’t just the teachings of the crew he sought either. Any text or blueprint the crew pillaged or pilfered, he would immediately consume. If there was a new technology being talked about or a rumored breakthrough, he would seek it out. If the information he wanted was locked behind a different language, he would learn that as well. By the time Temash was nearing puberty, he could disassemble any of the ship’s systems and put them back together again from memory alone. His passion and desire to learn more about machines of all kinds lead him to build his robotic companion P0L-E and cemented his choice to develop into a Damaya lashunta, a decision that would only further drive a wedge between him and his father, who had long desired a his son to be a hearty strong Korasha. Time did little to bridge the distance growing between the two. Vimash became increasingly frustrated with his son's lack of motivation to carry the torch and embrace the pirate life, while Temash had grown resentful of his place in the universe. He wanted adventure. To explore uncharted sectors, discover strange and wondrous marvels hidden in the cosmos. Not a barbaric life stuck in established systems doomed to raid and plunder until the end of days. Trapped and uncertain if he would ever escape, the luck of Desna smiled upon Temash as he stumbled across an advert for the Starfinder Society. He had heard of them before, though the thought of joining had never crossed his mind. After all, once a pirate, always a pirate. Yet as he stared into the insignia in front of him he began to think maybe, just maybe, he could find a place there. A fresh start on a new ship. His mind was made up. The next time they made port, Temash ‘borrowed’ some money from his father, booked passage to Absalom Station, and never looked back. Personality Description: A stark contrast from the loud and boisterous crew that raised him, Temash is rather quiet and calm. When left alone he'll keep to himself and his work, but he is far from shy or introverted. Beneath the rough exterior is a warm and friendly soul ready to lend an ear or talk someone's off at any time or any place. He may not seek out company on his own, but he gladly welcomes it with open arms and an open bottle. Friends: P0L-E - Though nonsentient and only capable of saying one word, Temash finds great comfort in the company of his drone. He doesn’t go anywhere without his trusty companion by his side. He even talks to it and treats it as if it was a real person. Enemies: Captain Vimash Arall - No one walks away from the crew of the Remorse; not even the captain’s own flesh and blood. While the Free Captain’s code prevents Vimash from putting a bounty on Temash, nothing says he can’t deal with the matter personally or offer a fee for information on the deserter's location. Romantic Partners/Lovers: None at this time. Contacts: Empty [hr] [u][url=https://www.aonsrd.com/Feats.aspx]Feats[/url][/u] - Lashunta Racial Bonus: Magic and mental resistance. Lashuntas have a strong resistance to mind manipulation and any other mental effects including illusion magics. - Strong First Impression: Alter initial attitudes more quickly - Opposition Research: Identify weaknesses in your foes more easily - Zero-G Training: More easily avoid being off-kilter in zero-g Spells/Talents - Quick patch: Repairing ship systems takes less time and can be done for two systems at once. - Overcharge: The custom rig can overcharge a weapon that uses a battery or power cell for ammo; increasing both damage and ammo consumption for the next attack. [hr] [b]Attributes & Skills[/b] Strength 10 Dexterity 14 (+1 Class)(+3 Free) Intelligence 18 (+2 Race)(+4 Class)(+2 Free) Wisdom 12 (+2 Free) Charisma 15 (+2 Race)(+3 Free) Constitution 8 (-2 Race) (DEX) Acrobatics 2 (+2 Free) (STR) Athletics 0 (CHA) Bluff 0 (INT) Computers 4 (+1 Class)(+3 Free) (INT) Culture 3 (+3 Free) (CHA) Diplomacy 3 (+3 Free) (CHA) Disguise 0 (INT) Engineering 4 (+4 Free) (CHA) Intimidate 3 (+3 Free) (INT) Life Science 0 (INT) Medicine 0 (WIS) Mysticism 0 (WIS) Perception 4 (+1 Class)(+3 Free) (INT) Physical Science 1 (+1 Class) (DEX) Piloting 0 (CHA, INT, WIS) Profession 0 (WIS) Sense Motive 0 (DEX) Sleight of Hand 4 (+4 Free) (DEX) Stealth 0 (WIS) Survival 0