[H1][color=00ff66][b]Vanborin Fraser[/b][/color][/H1] [color=00ff66][b]Character Appearance[/b][/color] [center][img]https://imageshack.com/a/img924/831/UDyyQC.png[/img][/center] [color=00ff66][b]- Name[/b][/color] Vanborin Fraser [color=00ff66][b]- Age:[/b][/color] 27 [color=00ff66][b]- Race/Species:[/b][/color] Half-elf [color=00ff66][b]- Sex:[/b][/color] Male [color=00ff66][b]- Homeworld:[/b][/color] Absalom Station [color=00ff66][b]- Class:[/b][/color] Soldier [color=00ff66][b]- Alignment:[/b][/color] Chaotic Good [color=00ff66][b]- Occupation:[/b][/color] Quartermaster/Field technician [color=00ff66][b]- Faction Alignments:[/b][/color] Starfinder Society [hr] [color=00ff66][b]Primary Weapon:[/b][/color] [Hider=Laser Rifle, Azimuth] - Source Starfinder Core Rulebook pg. 176 - Level 1; Price 425 - Hands 2; Proficiency Longarms - Damage 1d8 F; Range 120 ft.; Critical burn 1d6 - Capacity 20 charges; Usage 1 - Bulk 1; Special — [/hider] [hider=Battery, Standard x3] - Source Starfinder Core Rulebook pg. 179 - Level 1; Price 60 - Hands 1; Proficiency Ammo - Damage —; Critical — - Capacity 20 - Bulk —; Special — [/hider] [color=00ff66][b]Secondary Weapon:[/b][/color] [hider=Skipshot Pistol, Tactical with three (3) magazines (60 rounds)] - Source Near Space pg. 150 - Level 1; Price 105 - Hands 1; Proficiency Small Arms - Damage 1d4 P; Range 60 ft.; Critical Bleed 2 - Capacity 20 rounds; Usage 1 - Bulk L; Special Teleportive [/hider] [color=00ff66][b]Sidearms:[/b][/color] [hider=Knife, Survival] - Source Starfinder Core Rulebook pg. 171 - Level 1; Price 95 - Hands 1; Proficiency Basic Melee - Damage 1d4 S; Critical — - Bulk L; Special Analog, operative, thrown (20 ft.) [/hider] [hider=Smoke Grenade (40 cr)] - Source Starfinder Core Rulebook pg. 178 - Level 1; Price 40 - Hands 1; Proficiency Grenade - Damage —; Range 20 ft.; Critical — - Capacity drawn - Bulk L; Special explode (smoke cloud 1 minute; 20 ft.) [hider=Description] A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. (Active environmental protection from a suit of armor prevents this effect altogether.) Regardless of the armor a character wears, smoke obscures vision, providing concealment. [/hider][/hider] [color=00ff66][b]Outfit & Armor (11 cr + [color=red] 95 cr[/color])[/b][/color] Clothing, Athletic (5 cr) Clothing, Everyday (1 cr) Clothing, Uniform (5 cr) Stationwear, Flight Suit (95 cr) [color=00ff66][b]Inventory[/b][/color] [hider=Personal Gear (51 cr)] Comm Unit, Personal (7 cr) Gear Maintenance Kit (5 cr) Hygiene Kit (3 cr) Lock, Good (6 cr) Tool kit, Engineering kit (20 cr) Zipstick (10 cr) [/hider] [hider=Field Gear (163 cr)] Backpack, Industrial (25 cr) Bedroll (15 cr) Blanket (3 cr) Canteen (1 cr) Field Ration, 2 wks. (2 cr) Lantern (10 cr) Lighter (1 cr) Medkit, Basic (100 cr) Mess Kit (2 cr) Rope, 100 ft. (2 cr) Tent, Mass Produced (2 cr) [/hider] [hr] [color=00ff66][b]Short Backstory[/b][/color] [hider=Bio, Vanborin Fraser] Vanborin was two when his mother Olthana Queilthe-Fraser and recently born sister Jenphira arrived on Absalom Station in a desperate attempt to escape from the victims of their diminutive father’s cons. They wound up in the Spike, living in a modest apartment paid for by the Queilthe family. By their standards, it was abysmal, but the children grew up running through its colorful corridors and places their mother never knew about while she worked as a waitress in the lower level bar Astro Ales. While the stipend they received was scant on luxuries, Thana craved contact with others. Part of Van’s world was the various vents and chutes of the mysterious station, and by the time he was thirteen, he was as skilled as any master climber clambering inside them. Jatembe Park began to irk him, at once so unusual and yet so familiar. Friends pulled Van into a small burglary gang headed by Boss Cage, who originally wanted to use him to climb through the chutes and vents in the skyscrapers, but decided the young man would be of better use working for a boating concessions stand, taking visitors onto the long spindly pond that threaded its way through the park. However, Zeke became jealous of Van’s being the one boating with the young ladies, and began whispering into Boss Cage’s ear that the boy was keeping secrets from him and selling him out to station security. So he showed up one day, leaving Zeke ashore as Boss Cage and Van took a trip to the middle of the largest pond. What happened wasn’t clear, but the tiny boat capsized. Van, wearing his safety gear was recovered, but Boss Cage had somehow gotten tangled into the boat’s minimal rigging, drowning. Zeke immediately began spreading the story that Van had killed him, so Van went into hiding within the vents, surfacing rarely. Most of his time was spent tapping into the station’s library network. [hider=REDACTED]Thanks to a chance encounter with Operative Bernlack, [/hider]Van managed to escape off station to the relative safety of the Verces army. Despite his deficiency in formal schooling, his military aptitude tests showed keen intelligence, so he was put into general education development classes and following completion, trained and assigned as a field technician to make good use of that education (two-year contract extension). His sergeant, Edward Hogg, was a bit of scrounger and would requisition surplus items (that were just old and unused or needed only minor repairs) to make sure the soldiers under him were kept comfortable and well equipped. Unused to relationships, Van met Mary Scott at a unit mixer, then discovered she was the wife of his unit commander, Lieutenant Andrew Scott. When she later strayed into a live training area, Van pulled off a rescue, receiving some injury from shrapnel and a citation. While nothing was said between the three of them, Van felt it wise to terminate his contract when it came time for renewal. When Van went to muster out, Sergeant Hogg asked to meet him in the Spanner Monkey Pitt, an off-post bar mostly known for 1 Cr pitchers just before payday. When he got there, he found Sergeant Hogg at a table with two others wearing Starfinder Society badges, but he was taking to [hider=REDACTED]Bernlack[/hider], who gave him a nod and quickly melted into the crowd before he could reach the table. A few hours later, the newest member of the Starfinder Society found himself sitting drunkenly on a bench behind the Spanner Monkey Pit, in a small patch of jungle they mockingly referred to as their garden. There, he was to spend his vigil, contemplating his choices while awaiting for the sighting of the Snark that supposedly lived there. Clearly, it was a hazing, but gentler than any he'd experienced before in the Army, so he didn't mind it so much. However, the creature that stepped out into the clearing was like nothing he'd ever seen before, bitterly complaining loudly in English to nobody he could see as to why he had to be the one stumbling about in a jungle, then turned startlement to stare at Van when he burped. "Oh," it said, flustered as bright colors in odd patterns seem to flow over its exposed skin, "Excuse me!" and stepped back into the forest it had fought moments before to extract itself from. "That snark," he said quietly to himself, remembering one of the odd poems he'd read for his GED, "Is a boojum." Sergeant Hogg and the fellows of the Starfinder Guild found him passed out on the bench minutes later. [/hider] [color=00ff66][b]Personality Description[/b][/color] (Optional) Van is very creative with a strong interest in art, but a bit of a pessimist and harsh, not one to mince words. [color=00ff66][b]Friends[/b][/color] Sergeant Edward Hogg, Verces Army [hider=REDACTED]Operative Bernlack[/hider] [color=00ff66][b]Enemies[/b][/color] Seth Fraser (Father, wanted con-artist) [color=00ff66][b]Romantic Partners/Lovers[/b][/color] Mary Scott (in a committed relationship with Lt. Andrew Scott) [color=00ff66][b]Contacts[/b][/color] NONE [hr] [color=00ff66][b]Feats[/b][/color] Bodyguard Last-chance Grab Repair Specialist Adaptability (Racial) Elven Blood (Immune to magic sleep affects, +2 racial bonus to SW vs enchantment spells and effects.)(Racial) Keen Senses (Racial) Low-Light Vision (Racial) [color=00ff66][b]Spells/Talents[/b][/color] Primary Fighting Style: Guard Primary Style Technique: Armor Training (Ex) [hr] [color=00ff66][b]Attributes & Skills[/b][/color] [color=00ff66][b]Strength[/b][/color] 14 (+4) [color=00ff66][b]Dexterity[/b][/color] 15 (+2 Key Ability Score) (+2 racial) (+1) [color=00ff66][b]Intelligence[/b][/color] 13 (+3) [color=00ff66][b]Wisdom[/b][/color] 12 (+2) [color=00ff66][b]Charisma[/b][/color] 10 [color=00ff66][b]Constitution[/b][/color] 10 [color=00ff66][b](DEX) Acrobatics[/b][/color] 4 (+4) [color=00ff66][b](STR) Athletics[/b][/color] 3 (+3) [color=00ff66][b](CHA) Bluff[/b][/color] 0 [color=00ff66][b](INT) Computers[/b][/color] 2 (+2) [color=00ff66][b](INT) Culture[/b][/color] 0 [color=00ff66][b](CHA) Diplomacy[/b][/color] 1 (+1) [color=00ff66][b](CHA) Disguise[/b][/color] 0 [color=00ff66][b](INT) Engineering[/b][/color] 4 (+4) [color=00ff66][b](CHA) Intimidate[/b][/color] 1 (+1) [color=00ff66][b](INT) Life Science[/b][/color] 0 [color=00ff66][b](INT) Medicine[/b][/color] 2 (+2) [color=00ff66][b](WIS) Mysticism[/b][/color] 0 [color=00ff66][b](WIS) Perception[/b][/color] 4 (+2 racial)(+2) [color=00ff66][b](INT) Physical Science[/b][/color] 0 [color=00ff66][b](DEX) Piloting[/b][/color] 1 (+1) [color=00ff66][b](CHA, INT, WIS) Profession[/b][/color] 1 (+1) [color=00ff66][b](WIS) Sense Motive[/b][/color] 0 [color=00ff66][b](DEX) Sleight of Hand[/b][/color] 0 [color=00ff66][b](DEX) Stealth[/b][/color] 2 (+2) [color=00ff66][b](WIS) Survival[/b][/color] 2 (+2)